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Strategy Survival Guide

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<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> Version 2.1<br />

Prime Minister’s <strong>Strategy</strong> Unit<br />

home | strategy development | strategy skills | site index<br />

<strong>Strategy</strong> Skills > Managing People<br />

Encouraging creativity<br />

> in practice<br />

Creative behaviour needs to be encouraged and nurtured. The team leader, or perhaps a creativity<br />

champion with the team, should actively promote a creative environment and watch out for attitudes or<br />

influences that might limit creativity. ?What If!, a creativity and innovation consultancy, have developed<br />

‘Sticky Wisdom’ that defines six creative behaviours needed to stimulate the right environment for creative<br />

problem solving. These behaviours are:<br />

Freshness<br />

“Problems cannot be solved<br />

by thinking within the<br />

framework in which they were<br />

created” Einstein<br />

New ideas come from new experiences.<br />

The Thames Barrier was invented when it was realised that the valve system used in plumbing could work<br />

for a river too; the iconic design of the London Underground map was stimulated by the way wiring diagrams<br />

are displayed; and Velcro was created when its inventor noticed the way burrs stuck to his clothing.<br />

Creativity does not necessarily have to be something completely new, but creative people have the ability to<br />

see how something could work in an alternative situation. With this end in mind, they seek wider experiences<br />

and new ways of thinking. ?What If! call this ‘Freshness’. Freshness can be found in simple ways, taking a<br />

different route into work, by employing people with a range of backgrounds and skills, and by corporatelyarranged<br />

visits to other organisations.<br />

Greenhousing<br />

“Analysis kills spontaneity. The<br />

grain once ground into flour<br />

springs and germinates no<br />

more.” Henri Frederic Amiel<br />

New ideas are delicate. Of course they have not<br />

been thought through, they’re new! However, if you<br />

pounce on an idea too quickly and subject it to<br />

rigorous testing (for financial soundness, for<br />

general feasibility etc) it will soon fall down.<br />

Once destroyed, it is unlikely to be revisited again, and even worse, the person who had the idea is unlikely<br />

to be keen to have another one. Synectics says:<br />

Idea + build = 2 ideas<br />

Idea + crush = 0 ideas<br />

However, being analytical is the natural way to think in the Western world (see the section on Six Thinking<br />

Hats). Making swift and critical judgements is what drives our success. However, such behaviours are an<br />

anathema to creativity. Synectics has a list called ’17 ways to murder an idea’, they are:<br />

<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> – <strong>Strategy</strong> Skills<br />

Page 56

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