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Strategy Survival Guide

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When building scenarios, the focus of interest needs to be agreed, the change drivers identified and the key<br />

uncertainties mapped to determine the critical planning area for scenario development – the area of<br />

uncertain, important change drivers. The dynamics between these change drivers and how they play off<br />

each other are the starting point for developing different possible futures. For scenarios to be effective they<br />

need to plausible and compelling (as opposed to being implausible or obvious), as well as being stretching –<br />

taking their intended audience into what can be 'uncomfortable’ territory. There is a risk or even likelihood<br />

that audiences may 'pull back’ from such scenarios, for a number of reasons:<br />

• People are not skilled at thinking about the future and therefore may find it difficult to understand<br />

where the scenarios have come from<br />

• Scenarios invite people to lay bare their assumptions<br />

• Scenario thinking removes the rules and structures of today, which makes some people defensive.<br />

• Scenarios invite people to explore what might happen, and people want to control what will happen<br />

• Understanding scenarios (the output) relies on understanding drivers and uncertainties (the input)<br />

and many people do not have a detailed understanding of the current situation.<br />

For effective scenario generation therefore it is important to know well the intended use and audience for the<br />

scenarios. As far as possible, the audience should be used for developing the scenarios and testing and<br />

verifying the plausibility and areas of comfort or discomfort in each scenario.<br />

Scenario Development - process<br />

There are a number of factors which will affect the design of the scenario process. For example: is there one<br />

preferred or multiple explorative futures?<br />

• The Normative method involves defining a preferred vision of the future and outlining different<br />

pathways from the goal to the present.<br />

• The Explorative method meanwhile involves defining drivers, assessing their importance and<br />

outlining the scenarios.<br />

Another important factor in the design process is whether new or contextualised scenarios are the goal. It is<br />

time consuming to generate scenarios from scratch. It can be more effective therefore to make use of<br />

existing generic scenarios, already developed and tested. Examples include the DTI scenarios produced for<br />

their 'futures lab’ (futurefocus@dti) and the scenarios developed by Shell (see references). There are also<br />

many other 'off-the-shelf’ scenarios.<br />

A further factor for consideration is the extent of consultation that is desired and indeed possible. It may be<br />

decided to present stakeholders with the finished scenario. This is swift but it can be hard for stakeholders to<br />

engage with scenarios if they were not involved in their development. It is better if stakeholders can<br />

participate in building the scenarios. This can be time-consuming but if well managed it is possible to move<br />

from the first stage identification of raw drivers to final scenario generation within a couple of weeks (one of<br />

the hardest tasks being identification of key individuals for the process).<br />

Typical steps in scenario generation<br />

1. Assemble the scenario team<br />

• The core team will be responsible for project and workshop management, providing sponsoring<br />

departments’ points of view and internal communications.<br />

• Experienced scenario-planners should also form part of the team - to lead the process and ensure<br />

clarity about the focus of interest.<br />

2. Identify drivers of change<br />

• It is often best to use workshops to do this. You should determine the 'mix’ of stakeholder groups<br />

and size and number of workshops required (suggested bare minimum: 10 people, one half day<br />

workshop).<br />

• Ensure participants understand purpose, format and outputs from the workshop (and have good prebriefing<br />

materials).<br />

• Brainstorm on drivers of change: compiling an unfiltered list; disposing of obviously invalid drivers<br />

and sorting and categorising the list.<br />

<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> – <strong>Strategy</strong> Skills<br />

Page 159

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