Strategy Survival Guide
Strategy Survival Guide
Strategy Survival Guide
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<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> Version 2.1<br />
Prime Minister’s <strong>Strategy</strong> Unit<br />
home | strategy development | strategy skills | site index<br />
<strong>Strategy</strong> Skills > Structuring the Thinking<br />
Creativity techniques<br />
> in practice<br />
Creativity tools are used to help policy makers develop innovative solutions to problems<br />
and spot opportunities that might not be identified through more conventional analysis<br />
and policymaking approaches.<br />
There are a number of different creative techniques that can be useful when approaching<br />
a strategy project. These include Brainstorming, ?WhatIf!’s 4Rs, Synectics’ idea<br />
development model, and Edward de Bono’s Thinking Hats.<br />
Brainstorming<br />
The brain is a very powerful instrument. It learns responses based upon previous experiences. This can be<br />
very useful - we do not have to learn how to get dressed every day, we know that pants go on before<br />
trousers (usually). ?WhatIf! describe these regular responses as ‘rivers of thought’. When faced with a<br />
problem, we automatically start exploring the things we know for a solution. But radical solutions are never<br />
going to be found within the problem area. We have to force our brains to jump out of the well-worn river<br />
channel into another one. There are a number of brainstorming techniques to encourage this out-of-the-box<br />
thinking. ?WhatIf!’s technique is called the ‘4 Rs’.<br />
?What If!’s 4 Rs<br />
Random Links<br />
This is the technique that feels most creative - and it is also the easiest to do and is very effective. There are<br />
2 rules: the random item must be truly random; and you must find a connection. The random item can be<br />
physical (a tennis ball, some feathers, a glove . . .) or a word picked at random from a book or a list of words.<br />
The technique then involves thinking about the characteristics of the random stimulus, and applying them<br />
back to your problem.<br />
Example: You are looking at the problem of young adults' education; your random object is a pack of sweets.<br />
The sort of connections you may start to make might include:<br />
• Sweets are small treats – divide courses into very short<br />
sessions, about a day, with a reward for each day<br />
completed.<br />
• Sweets are full of sugar, which gives you energy –<br />
emphasise how learning makes you more interested in<br />
learning more.<br />
• A packet of sweets is easy to carry around – make course<br />
notes into pocket books, or put them onto CD so people<br />
can study on the move.<br />
There are thousands of other connections that can be made. Each of these ideas would collapse easily if<br />
faced with criticism at this stage; so they need to be built upon, greenhoused, and support built up around<br />
them. An idea should never be discarded until it has been given a chance.<br />
<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> – <strong>Strategy</strong> Skills<br />
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