Level 2 - Unit 24 - Animation techniques (PDF, 2MB) - OCR
Level 2 - Unit 24 - Animation techniques (PDF, 2MB) - OCR
Level 2 - Unit 24 - Animation techniques (PDF, 2MB) - OCR
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TEACHING CONTENT<br />
The unit content describes what has to be taught to ensure that learners are able to access the highest grade.<br />
Anything which follows the i.e. details what must be taught as part of that area of content.<br />
Anything which follows an e.g. is illustrative, it should be noted that where e.g. is used, learners must know and be able to apply<br />
relevant examples to their work though these do not need to be the same ones specified in the unit content.<br />
LO1 Know about animation <strong>techniques</strong><br />
• flick book<br />
• cel animation<br />
• stop motion animation<br />
• rotoscoping<br />
• zoetrope<br />
• kinetiscope<br />
• computer generated animation.<br />
• how animations are used<br />
-music - videos<br />
-advertising<br />
-<br />
-computer -<br />
games<br />
--<br />
mobile phones<br />
-internet.<br />
-<br />
• hardware<br />
--<br />
computer<br />
-graphic -<br />
tablet<br />
--<br />
camera (e.g. digital still, video camera).<br />
• software<br />
--<br />
computer generated animation software<br />
--<br />
movie editing software.<br />
LO2 Be able to develop ideas for an animation<br />
sequence<br />
• scripting<br />
• movements<br />
• frame rates<br />
• audio<br />
• camera angles<br />
• point of view<br />
• script.<br />
LO3 Be able to create an animation sequence<br />
• production, (e.g. layout, point of view, camera angles,<br />
audio recording, filming)<br />
• post production<br />
--<br />
editing process, (e.g. aspect ratio, cutting, transitions,<br />
timing, effects, soundtrack, titles and credits, visual<br />
effects)<br />
--<br />
export format.<br />
LO4 Be able to review own animation production<br />
• review, (e.g. against original intentions, appropriateness to<br />
audience, quality and content, strengths and weaknesses)<br />
• test plan, (e.g. suitable content, conveys correct message,<br />
runs at suitable frame rate, runs for correct length, is in<br />
suitable format)<br />
• user feedback, (e.g. suitability for audience, aesthetics,<br />
possible improvements).<br />
• audience<br />
• purpose<br />
• animation method, (e.g. stop motion, computer<br />
generated)<br />
• genre<br />
• storyboarding, (e.g. timings, frame rates, visualisation of<br />
ideas, movement, audio, camera angles, point of view)<br />
--<br />
basic storyboarding, (e.g. simple sketch of ideas)<br />
--<br />
detailed storyboarding, (e.g. used for detailing a higher<br />
level of detail based on original sketches and ideas)<br />
• timings<br />
• characters<br />
www.ocr.org.uk<br />
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