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Level 2 - Unit 24 - Animation techniques (PDF, 2MB) - OCR

Level 2 - Unit 24 - Animation techniques (PDF, 2MB) - OCR

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TEACHING CONTENT<br />

The unit content describes what has to be taught to ensure that learners are able to access the highest grade.<br />

Anything which follows the i.e. details what must be taught as part of that area of content.<br />

Anything which follows an e.g. is illustrative, it should be noted that where e.g. is used, learners must know and be able to apply<br />

relevant examples to their work though these do not need to be the same ones specified in the unit content.<br />

LO1 Know about animation <strong>techniques</strong><br />

• flick book<br />

• cel animation<br />

• stop motion animation<br />

• rotoscoping<br />

• zoetrope<br />

• kinetiscope<br />

• computer generated animation.<br />

• how animations are used<br />

-music - videos<br />

-advertising<br />

-<br />

-computer -<br />

games<br />

--<br />

mobile phones<br />

-internet.<br />

-<br />

• hardware<br />

--<br />

computer<br />

-graphic -<br />

tablet<br />

--<br />

camera (e.g. digital still, video camera).<br />

• software<br />

--<br />

computer generated animation software<br />

--<br />

movie editing software.<br />

LO2 Be able to develop ideas for an animation<br />

sequence<br />

• scripting<br />

• movements<br />

• frame rates<br />

• audio<br />

• camera angles<br />

• point of view<br />

• script.<br />

LO3 Be able to create an animation sequence<br />

• production, (e.g. layout, point of view, camera angles,<br />

audio recording, filming)<br />

• post production<br />

--<br />

editing process, (e.g. aspect ratio, cutting, transitions,<br />

timing, effects, soundtrack, titles and credits, visual<br />

effects)<br />

--<br />

export format.<br />

LO4 Be able to review own animation production<br />

• review, (e.g. against original intentions, appropriateness to<br />

audience, quality and content, strengths and weaknesses)<br />

• test plan, (e.g. suitable content, conveys correct message,<br />

runs at suitable frame rate, runs for correct length, is in<br />

suitable format)<br />

• user feedback, (e.g. suitability for audience, aesthetics,<br />

possible improvements).<br />

• audience<br />

• purpose<br />

• animation method, (e.g. stop motion, computer<br />

generated)<br />

• genre<br />

• storyboarding, (e.g. timings, frame rates, visualisation of<br />

ideas, movement, audio, camera angles, point of view)<br />

--<br />

basic storyboarding, (e.g. simple sketch of ideas)<br />

--<br />

detailed storyboarding, (e.g. used for detailing a higher<br />

level of detail based on original sketches and ideas)<br />

• timings<br />

• characters<br />

www.ocr.org.uk<br />

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