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Introduction to the DirectX 9 Shader Models - Nvidia

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vs_3_0 Output example<br />

vs_3_0<br />

dcl_color4 o3.x<br />

dcl_texcoord3 o3.yz<br />

dcl_fog o3.w<br />

dcl_tangent o4.xyz<br />

// color4 is a semantic name<br />

// Different semantics can be packed in<strong>to</strong> one register<br />

dcl_positiont o7.xyzw // positiont must be declared <strong>to</strong> some unique register<br />

dcl_psize o6<br />

// in a vertex shader, with all 4 components<br />

// Pointsize cannot have a mask

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