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Introduction to the DirectX 9 Shader Models - Nvidia

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Texcoords and Precision<br />

• 10 bits of mantissa is enough <strong>to</strong><br />

exactly address a 1024-wide texture<br />

– With no filtering<br />

• 10 bits can do a 512-wide texture<br />

with 2 filtering levels<br />

• So, large textures may require high<br />

precision <strong>to</strong> sample with good<br />

filtering

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