Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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Precision Pitfalls<br />
• The bad news is that it’s a bit<br />
inconvenient not <strong>to</strong> be able <strong>to</strong> write<br />
<strong>the</strong> entire shader at <strong>the</strong> fragment<br />
level<br />
– And get great speed<br />
• The good news is that you really<br />
didn’t want that anyway<br />
– Except for pro<strong>to</strong>typing