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Introduction to the DirectX 9 Shader Models - Nvidia

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Pixel <strong>Shader</strong> Precision<br />

• Low Precision Values (at least fp16)<br />

– Constants (careful with this, can only s<strong>to</strong>re ±2048.0<br />

exactly)<br />

– Texture fetches from < fp32 textures<br />

– Iterated diffuse & specular<br />

– Temps derived from above<br />

– Any value declared ‘half’ or _pp

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