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Introduction to the DirectX 9 Shader Models - Nvidia

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<strong>Shader</strong> Texture LOD<br />

• If you do a texture fetch in a pixel shader, LOD<br />

is calculated au<strong>to</strong>matically<br />

– Based on a 2x2 pixel quad<br />

• So, you only need <strong>the</strong> gradient instructions if<br />

you want a non-default LOD<br />

• Or if you want <strong>to</strong> band-limit your shading<br />

function <strong>to</strong> avoid aliasing<br />

– Switch shading models or drop high-frequency terms

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