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Introduction to the DirectX 9 Shader Models - Nvidia

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Greater number of instructions<br />

• Longer shader programs make multi-sample<br />

AA really “free”<br />

– Sweet spot for low-end <strong>DirectX</strong>9 cards is w/ 4x<br />

AA<br />

– 640x480x4x is way faster than 1280x960x1x on<br />

a pixel shader-bound app<br />

• Long shaders more practical with HLSL

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