Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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Lighting Render Loop Summary<br />
• Good solution for D3D8 / D3D9 scalability<br />
• For shadowed scenes, use single light at a<br />
time<br />
– Easier than packing mulitple lights in<strong>to</strong> one pass<br />
– Scales linearly<br />
• <strong>DirectX</strong>9 lets you do all lighting in one pass<br />
– But for shadows and similarity <strong>to</strong> <strong>DirectX</strong>8 path,<br />
use one pass per light