Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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Lighting Render Loop<br />
• Per-Object Pass 0<br />
– Write Z<br />
– Ambient lighting<br />
• Light maps<br />
– Global Reflections<br />
• Cube-map reflections<br />
– Emissive<br />
• LED Panels, Light Sources<br />
– If outdoor, sunlight<br />
• With shadow if texture-based