Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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Single Pass Lighting?<br />
• It makes sense <strong>to</strong> collapse a single<br />
light in<strong>to</strong> a single render pass if<br />
possible<br />
– Less vertex work<br />
– Less draw calls<br />
– Less bandwidth<br />
• Not really an issue if shader bound<br />
– Perf scales linearly with # of lights