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Introduction to the DirectX 9 Shader Models - Nvidia

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Static flow control<br />

• One way of controlling number of lights<br />

• Usually 4 active lights is enough on any one<br />

triangle<br />

• Benefits of single-pass lighting<br />

– Greater speed than multi-pass if vertex bound<br />

• Allows more complex vertex shaders<br />

– Better precision<br />

• fp32-bit shader precision vs. 8-bit FB blender<br />

– More flexible combination of lights<br />

• Combine lights in ways FB blender doesn’t allow<br />

• Shadows are tricky<br />

– Can use pre-baked occlusion information, ei<strong>the</strong>r pervertex<br />

or with textures ( similar <strong>to</strong> lightmaps )

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