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Introduction to the DirectX 9 Shader Models - Nvidia

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Samplers<br />

• Separated from texture stages<br />

• Sampler State<br />

– U, V and W address modes<br />

– Minification, Magnification and Mip filter modes<br />

– LOD Bias<br />

– Max MIP level<br />

– Max Anisotropy<br />

– Border color<br />

– sRGB conversion (new in <strong>DirectX</strong>® 9)<br />

• Texture Stage State<br />

– Color, Alpha and result Arguments for legacy multitexture<br />

– Color and Alpha Operations for legacy multitexture<br />

– EMBM matrix, scale and offset<br />

– Texture coordinate index for legacy multitexture<br />

– Texture Transform Flags<br />

– Per-stage constant (new in <strong>DirectX</strong>® 9)

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