Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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Samplers<br />
• Separated from texture stages<br />
• Sampler State<br />
– U, V and W address modes<br />
– Minification, Magnification and Mip filter modes<br />
– LOD Bias<br />
– Max MIP level<br />
– Max Anisotropy<br />
– Border color<br />
– sRGB conversion (new in <strong>DirectX</strong>® 9)<br />
• Texture Stage State<br />
– Color, Alpha and result Arguments for legacy multitexture<br />
– Color and Alpha Operations for legacy multitexture<br />
– EMBM matrix, scale and offset<br />
– Texture coordinate index for legacy multitexture<br />
– Texture Transform Flags<br />
– Per-stage constant (new in <strong>DirectX</strong>® 9)