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Introduction to the DirectX 9 Shader Models - Nvidia

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Dynamic Flow Control<br />

Sim<br />

• Branching information is derived per vertex<br />

• Can be based on arbitrary calculation, not just<br />

constants<br />

• Best used <strong>to</strong> skip a large number of instructions<br />

– Some architectures may pay a perf penalty when<br />

vertices take disparate branches

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