Introduction to the DirectX 9 Shader Models - Nvidia

Introduction to the DirectX 9 Shader Models - Nvidia Introduction to the DirectX 9 Shader Models - Nvidia

30.04.2014 Views

Extended shaders Sim • What are the extended shader models? • A shader is considered 2_x level if it requires at least one capability beyond stock ps.2.0 or vs.2.0 • Use the ‘vs_2_x’ or ‘ps_2_x’ label in your assembly or as your compilation target

Caps for vs_2_x Sim • New D3DVSHADERCAPS2_0 structure D3DCAPS9.VS20Caps CineFX support Caps NumTemps StaticFlowControlDepth D3DVS20CAPS_PREDICATION 16 4 DynamicFlowControlDepth 24

Extended shaders<br />

Sim<br />

• What are <strong>the</strong> extended shader models?<br />

• A shader is considered 2_x level if it<br />

requires at least one capability beyond<br />

s<strong>to</strong>ck ps.2.0 or vs.2.0<br />

• Use <strong>the</strong> ‘vs_2_x’ or ‘ps_2_x’ label in your<br />

assembly or as your compilation target

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