Introduction to the DirectX 9 Shader Models - Nvidia

Introduction to the DirectX 9 Shader Models - Nvidia Introduction to the DirectX 9 Shader Models - Nvidia

30.04.2014 Views

vs_2_0 registers • Output position (oPos) – Must be written (all 4 components) • Eight Texture Coordinates (oT0..oT7) • Two colors (oD0 and oD1) • Scalar Fog (oFog) • Scalar Point Size (oPts)

Swizzles & Modifiers

Swizzles & Modifiers

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!