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Introduction to the DirectX 9 Shader Models - Nvidia

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vs_2_0 registers<br />

• Output position (oPos)<br />

– Must be written (all 4 components)<br />

• Eight Texture Coordinates (oT0..oT7)<br />

• Two colors (oD0 and oD1)<br />

• Scalar Fog (oFog)<br />

• Scalar Point Size (oPts)

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