Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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vs_2_0 registers<br />
• Output position (oPos)<br />
– Must be written (all 4 components)<br />
• Eight Texture Coordinates (oT0..oT7)<br />
• Two colors (oD0 and oD1)<br />
• Scalar Fog (oFog)<br />
• Scalar Point Size (oPts)