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Introduction to the DirectX 9 Shader Models - Nvidia

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vs_2_0 registers<br />

• Floating point registers<br />

– 16 Inputs (v n )<br />

– 12 Temps (r n )<br />

– At least 256 Constants (c n )<br />

• Cap’d: MaxVertex<strong>Shader</strong>Const<br />

• Integer registers<br />

– 16 Loop counters (i n )<br />

• Boolean scalar registers<br />

– 16 Control flow (b n )<br />

• Address Registers<br />

– 4D vec<strong>to</strong>r: a0<br />

– scalar loop counter: aL

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