Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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And some smaller details<br />
• Loading a0 now rounds-<strong>to</strong>-nearest ra<strong>the</strong>r than<br />
truncating<br />
– Not hard <strong>to</strong> cope with but could surprise you...<br />
• Loading i0 <strong>to</strong> i63 rounds-<strong>to</strong>-nearest <strong>to</strong>o (which<br />
is consistent)<br />
• No jumping in<strong>to</strong> or out of loops or subroutines