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Introduction to the DirectX 9 Shader Models - Nvidia

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What does this mean for your shaders?<br />

• Some examples:<br />

– Paletted skinning can now cover ~50 xforms<br />

• Mostly that will mean one draw call for a whole animated<br />

character<br />

– An instancing shader can handle ~200 instances in a<br />

single draw call<br />

– Enabling and disabling lights doesn’t have <strong>to</strong> mean<br />

multiple shaders, just change a loop register<br />

• So this is big for ‘ease of use’

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