Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
Introduction to the DirectX 9 Shader Models - Nvidia
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What does this mean for your shaders?<br />
• Some examples:<br />
– Paletted skinning can now cover ~50 xforms<br />
• Mostly that will mean one draw call for a whole animated<br />
character<br />
– An instancing shader can handle ~200 instances in a<br />
single draw call<br />
– Enabling and disabling lights doesn’t have <strong>to</strong> mean<br />
multiple shaders, just change a loop register<br />
• So this is big for ‘ease of use’