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adventures in Wonderland to have been a dream – a narrative device which is often applied in the Nightmare<br />

series <strong>as</strong> well, and which causes the ontological uncertainty it confronts us with:<br />

‘He’s dreaming now,’ said Tweedledee: ‘and what do you think he’s dreaming about?’<br />

Alice said ‘Nobody can guess that.’<br />

‘Why, about YOU!’ Tweedledee exclaimed, clapping his hands triumphantly.<br />

‘And if he left off dreaming about you, where do you suppose you’d be?’<br />

‘Where I am now, of course,’ said Alice.<br />

‘Not you!’ Tweedledee retorted contemptuously.<br />

‘You’d be nowhere. Why, you’re only a sort of thing in his dream!’<br />

‘If that there King w<strong>as</strong> to wake,’ added Tweedledum, ‘you’d go out – bang! – just like a candle!’ 22<br />

In <strong>this</strong> essay, I have shown how the bed is given a new interpretation in Wes Craven’s horror films, A Nightmare<br />

on Elm Street, and New Nightmare, where it is detached from positive connotations <strong>as</strong> a place of repose and<br />

safety and charged with images of horror and violence. As the entry point into the realm of dreams, or in <strong>this</strong><br />

c<strong>as</strong>e, nightmares, it is connected to a mortal danger for its occupants, who are ch<strong>as</strong>ed and killed in their<br />

nightmares by Fred Krueger. Moreover, he can even use the bed to exit the world of dreams and enter reality,<br />

while at the same time, the dreamers can learn to willingly enter his world (and even to bring him out of it).<br />

The bed thus also turns into the starting point of an adventure, during which the dreamers can defeat the killer,<br />

or possibly turn into his victims. While the idea of the bed functioning <strong>as</strong> a gateway into Krueger’s land of<br />

horrors is only hinted at in Nightmare 1, New Nightmare elaborates on it, literally revealing a tunnel under the<br />

bedcovers, thus in a way aligning Nightmare with Alice’s Adventures in Wonderland. In the Nightmare series,<br />

dream and reality are often difficult or impossible to tell apart – for the viewers <strong>as</strong> well <strong>as</strong> for the characters<br />

inside the diegesis. The films thus hint at a problem philosophy h<strong>as</strong> been linking to dreaming for centuries – the<br />

difficulty to distinguish the two states of existence and to decide which of the two is ‘real,’ or perhaps ‘more<br />

real’ than the other. In the Nightmare series, <strong>this</strong> border is often blurred <strong>as</strong> the teenagers’ nightmares often<br />

appear to be no less ‘real’ than their waking existence, sometimes the former are even more exciting and<br />

adventurous than the latter (especially in the sequels). New Nightmare in particular reflects on the production<br />

of horror films themselves, <strong>as</strong> it, first, revolves around characters involved in film production and, second,<br />

depicts horror plots <strong>as</strong> (at le<strong>as</strong>t sometimes) originating from nightmares.<br />

References / Notes<br />

1 Dir. by Wes Craven, New Line Cinema (1984)<br />

2 Dir. by Tobe Hooper, Vortex (1974)<br />

3 Dir. by John Carpenter, Comp<strong>as</strong>s International Pictures and Falcon International Productions (1978)<br />

23

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