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Freddy-saliva (in the place of ectopl<strong>as</strong>m), which h<strong>as</strong> supposedly emerged from <strong>this</strong> very other world that w<strong>as</strong><br />

contacted by the phone. The uncanny state of somnambulism, which is of course linked to sleep, is thus staged<br />

in its most eerie and shocking way, presenting the boy mysteriously connected to the supernatural force, the<br />

realm of the dead and displaying a behaviour which is dangerous for him <strong>as</strong> well <strong>as</strong> for others.<br />

However important technical media such <strong>as</strong> the telephone and the television set might be in serving Freddy’s<br />

entry into the ‘real’ world, Dylan’s bed figures more prominently in <strong>this</strong> regard. In the very first sequence,<br />

apparently a remake of Nightmare 1 is being shot on a film set (the scene replays exactly the beginning of<br />

Nightmare 1: Freddy manufacturing his murder weapon), when a special effect, a mechanical Freddy claw, goes<br />

wild and starts attacking the crew. Dylan runs off and sits on a prop bed, only then to immediately disappear<br />

from it when his mother’s view on him is blocked (00:04). Similar to Nightmare 1, these events are<br />

subsequently revealed <strong>as</strong> taking place in a nightmare of Heather Langenkamp’s when we see her awakening<br />

from it. Moreover, we are immediately placed in her and her husband’s <strong>as</strong> well <strong>as</strong> their son’s beds, where all of<br />

them wake up during an earthquake and his parents then rush over to Dylan to shield him with their bodies<br />

(00:05). Thus, already in the very beginning, the bed is introduced <strong>as</strong> a central motif <strong>as</strong> well <strong>as</strong> a place in which<br />

the film’s action is set, at the same time being marked <strong>as</strong> uncanny: it is where you wake up from nightmares<br />

only to find yourself and/or your loved ones in danger.<br />

In contr<strong>as</strong>t, we see the bed represented <strong>as</strong> a place of familial togetherness, in another scene, when Heather<br />

Langenkamp reads a fairy tale – the Grimm brothers’ Hansel and Gretel, which will be referenced several times<br />

throughout the picture – to Dylan in his bed, accompanied by another optical medium which, unlike the<br />

television set, receives a positive connotation: a magic lantern displaying rotating, colourful dinosaurs (00:24-<br />

00:25). The fairy tale’s brutality and the mother’s resulting reluctance to finish its reading, point to<br />

inappropriate bedtime stories leaving children scared and unable to go to sleep, and quickly overshadow the<br />

intimate familial situation. Dylan eventually reveals to his mother that ‘the mean old man with the claws’ tries<br />

to come out of his bed and that his plush dinosaur, Rex, ‘keeps him down there,’ in his function of Dylan’s<br />

‘guard’ (00:26-00:27). It thus becomes explicit that the bed again figures <strong>as</strong> a direct gate into another world,<br />

into Freddy Krueger’s world of nightmares, who, <strong>as</strong> it turns out, and <strong>as</strong> Wes Craven himself explains (00:59-<br />

00:61), never w<strong>as</strong> merely a fictive character but is an archetype of evil itself that can be temporarily captured if<br />

shaped into various fictive incorporations such <strong>as</strong> Freddy Krueger or the wicked witch from the Grimm<br />

brothers’ fairy tales. As Joseph Maddrey pointed out, ‘fictional films, New Nightmare suggests, allow us to cope<br />

with the existence of such monsters.’ 18 It is <strong>this</strong> primal fear turned into an archetype that is strongly linked to<br />

the bed in New Nightmare; the evil monster hiding under the bed, or emerging from it, cutting through<br />

Heather’s bed sheet (00:49), or crawling out of a hole which appears in Dylan’s bed after his mother h<strong>as</strong> left the<br />

room. In another scene, the archetypal Freddy literally comes out of the closet and subsequently lands on<br />

Heather Langenkamp’s bed to wrestle with her (00:65), reminding us of his dubious sexual connotation<br />

established in Nightmare 1 and preserved throughout the series.<br />

The bed thus turns into a place of horror; Dylan’s bed in the hospital appears <strong>as</strong> a trap, when he is first enc<strong>as</strong>ed<br />

inside a latticed bedstead, and later under an oxygen tent, literally wrapped in pl<strong>as</strong>tic. It is a recurring theme in<br />

21

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