COURSE INDEX - LaGuardia Community College

COURSE INDEX - LaGuardia Community College COURSE INDEX - LaGuardia Community College

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Humanities Department both the user and technical standpoints of Web design. Students are introduced to development tools to aid in the creation of multimedia applications. Topics include the human computer interface, site navigation, browser safe design, HTML, CSS, XML, layout control, templates, plug-ins and image manipulation. Prerequisite: HUA104 or HUA125 or HUW112 HUW162 Web Animation and Interactivity 3 credits; 4 hours (3 lecture, 1 lab) The student will learn to design effective web sites using multimedia elements such as audio, video and animation. Each student is required to develop and publish web content in order to prepare for a career in New Media. Students will further explore web animation and interactivity via database connectivity, graphics and scripting to develop rich media applications and sites. The lab portion will require the completion of a final project that demonstrates mastery of the material covered. Prerequisite: HUA104 or HUA125 or HUW112 HUW163 Internet Video and DVD Development 3 credits; 4 hours (3 lecture, 1 lab) Students develop their skills in multimedia and streaming video tools that include: video capture, video editing and video compression for streaming media. Students will be introduced to digital video software such as Final Cut Pro or Avid to create video that can be embedded into Web pages or burned into DVDs. Students will be required to complete a final project that demonstrates mastery of the material covered. Prerequisite: HUA104 or HUA125 or HUW112 HUW166 Introduction to Web Development 3 credits; 4 hours (3 lecture, 1 lab) This course introduces students to the Internet and the World Wide Web. Students will learn about web browsers, XHTML coding, Javascript and CSS. Students will code and generate web pages by hand in preparation for creating fully dynamic sites. The basics of modifying bitmapped images will be covered. Prerequisite: BTC100 or MAC101 HUW167 Dynamic Web Development 3 credits; 4 hours (3 lecture, 1 lab) This course introduces students to creating dynamic database driven web sites with XHTML and web programming languages like PHP, MySQL, Coldfusion and ASP. In addition, Javascript and CSS programming will be reinforced before advancing to the server side language. Pre- or Corequisite: HUW166 HUW168 Advanced Dynamic Web Design 3 credits; 4 hours (3 lecture, 1 lab) This course continues on the web programming foundation introduced in HUW167, Dynamic Web Design. Students will continue developing dynamic database driven web sites with XHTML and web programming languages like PHP, MySQL, Coldfusion and ASP. Special attention will be given to the integration of newer technologies like JQuery, Spry, AJAX, into effective web page design. As well as the use of Content Management Systems (CMS) like Wordpress, Joomla and Drupal in the rapid development of web sites. Prerequisite: HUW167 HUW169 Internet Game Design 3 credits; 4 hours (3 lecture, 1 lab) This course deals with the technology, science, and art involved in the creation of computer games. The focus of the course will be hands-on development of web based computer games. Students will study a variety of software technologies relevant to online game design, including: programming languages, scripting languages, operating systems, file systems, networks, simulation engines and multimedia design systems. Prerequisite: HUW162 or HUW166 HUW269 New Media Project Lab 3 credits; 4 hours (3 lecture, 1 lab) The New Media Project Lab will serve as the capstone course in the major and reinforce key New Media concepts. Students will develop a final professional portfolio to display their command of multimedia design. Students will be able to utilize this portfolio in an interview in order to obtain work in the field of New Media. The portfolio will serve as a final thesis project and contain revised examples of their past work. Prerequisite: ENC/G101, HUW161, HUW162, HUW163, HUW166 Music Recording Technology HUX101 Audio Electronics 3 credits; 9.5 hours This introductory course lays the groundwork for audio and computer technology. Students learn the fundamentals of AC- and DCpowered audio and computer equipment, signal routing, patching, and equipment interfacing. Lab work focuses on basic skills of audio technician. Through projects, students learn proper wiring and soldering techniques. HUX102 Basics of Digital Audio 3 credits; 9.5 hours This course introduces students to computers with an emphasis on audio applications. Topics include the functions of the CPU, memory, hard disk storage technology, and input and output peripherals. Guided tutorials take students through basic computer operations, setup of interfaces with peripherals, and the formatting of storage media. In addition to working with industry-standard digital editing software, students also learn basic word processing and graphics applications. HUX103 Ear Training and Acoustics 1 credit; 6 hours Students learn about sound generation, human hearing and perception, the physical principles of musical instruments, acoustics, and acoustical phenomena. Fundamentals are applied to room 143

Humanities Department acoustics typical of a project studio environment. This class emphasizes critical listening skills, a fundamental tool of the audio engineer and music producer. Students receive blank CDs and headphones and burn their own set of IAR audio listening samples for ongoing ear training development. HUX104 The Business of Music 1 credit; 5.5 hours This course focuses on the structure of the music business and the process by which an artistic creation is brought to market. It examines the roles of the record label, artist, writer, producer, manager and attorney. Topics also include royalties, recording and producing contracts, publishing and protecting music, the Internet, and other legal issues and business considerations. Prerequisite: HUX101, HUC102, HUC103 HUX105 Audio Processing and Storage 3 credits; 11 hours This course introduces students to the tools engineers and producers use to shape and store sound. Topics include gain structure, compression, expansion, equalization, delay, reverb, mixing console operations, analog and digital tape machine operations and alignment techniques. In the hands-on lab, students operate audio processors and learn the parameters of each device. Working with the audio patchbay, students learn proper equipment interfacing technique using analog and digital equipment. Prerequisite: HUX101, HUX102, HUX103 HUX106 Digital Music Production 2 credits; 8.5 hours This course focuses on the underlying principles and actual operation of the digital audio workstation (DAW). Students learn about quantization, aliasing, analog-to-digital and digital-toanalog conversions, digital delays, AC-3, DTS and MPEG compression algorithms. Working on individual DAWs, students run software exploring basic music production applications, including mixing techniques, non-destructive editing, virtual patchbays, plug-ins and CD burning. Prerequisite: HUX101, HUX102, HUX103 HUX107 Microphones Amplifiers and Speakers 2 credits; 6.5 hours This class introduces students to the specifications and uses of microphones, power amps and loudspeakers. Students learn the techniques of microphone placement. They also learn about the selection and setup of power amplifiers and match speakers for ideal system performance in studios and sound reinforcement. Prerequisite: HUX104, HUX105, HUX106 HUX108 Mixing Music I 2 credits; 8.5 hours Students gain valuable insight into analog mixing methodology and technique, blending both technical and creative skills. Working on multi-track workstations, students practice the skills required to complete a complex music mix, such as sound quality, balance, spatial placement and overall dynamic range and level. Student mixes are played in class, allowing for further development of critical listening and evaluation skills. Prerequisite: HUX104, HUX105, HUX106 HUX109 MIDI Applications 3 credits; 10 hours This class introduces the fundamentals of MIDI sequencer and sound module operations. Students learn about synthesis, synchronization, and SMPTE/MIDI time code conversion. Working at individual computer stations using a MIDI sequencer and digital audio programs, students write sequenced programs, control sounds from the program to the sound modules, and mix a MIDIsequenced track. Prerequisite: HUX104, HUX105, HUX106 HUX110 Recording Workshop 1 credit; 5 hours This studio course applies principles and techniques learned in lectures and labs to actual digital multitrack recording sessions with live musicians. Musicians are recorded by the student engineers starting with recording initial tracks and ending with the final mix. Students rotate through the job assignments of engineer, assistant engineer, digital audio workstation operator, session setup and breakdown. Prerequisite: HUX107, HUX108, HUX109 HUX111 Mixing Music 2 3 credits; 9.5 hours This class focuses on techniques of mixing in the digital environment. Issues of analog mixing are re-examined in the digital realm. Topics include gain structure through a signal path from input to stereo mix bus, direct signal path design, virtual patchbays, plugins effects, issues related to A-D/D-A conversions and metering. Working at digital audio workstations, students complete complex digital mixes and burn them to CD. Prerequisite: HUX107, HUX108, HUX109 HUX112 Post Production Audio 3 credits; 9.5 hours This course introduces students to the production of an audio soundtrack synchronized to video. Topics include location audio sound production, SMPTE time code, dialogue replacement, sound effects design and final mixing. Using the DAW, students build a sound rack to enhance the visual experience. They use Quicktime video imported into the audio DAW and prepare sub mix stems of music, effects and dialogue prior to doing a stereo mix. Prerequisite: HUX107, HUX108, HUX109 HUX114 Industry Practicum 0 credit; 1 hour This course takes students through resume writing, interview techniques, networking, job search strategies, and on-the-job etiquette to prepare students for the workplace. Helpful tips on the current job market are discussed. One-on-one time is available to students to polish their resumes and help steer them towards suitable employment. Prerequisite: HUX107, HUX108, HUX109 144

Humanities Department<br />

both the user and technical standpoints of Web design. Students<br />

are introduced to development tools to aid in the creation of multimedia<br />

applications. Topics include the human computer interface,<br />

site navigation, browser safe design, HTML, CSS, XML,<br />

layout control, templates, plug-ins and image manipulation.<br />

Prerequisite: HUA104 or HUA125 or HUW112<br />

HUW162 Web Animation and Interactivity<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

The student will learn to design effective web sites using multimedia<br />

elements such as audio, video and animation. Each student is<br />

required to develop and publish web content in order to prepare<br />

for a career in New Media. Students will further explore web<br />

animation and interactivity via database connectivity, graphics and<br />

scripting to develop rich media applications and sites. The lab portion<br />

will require the completion of a final project that demonstrates<br />

mastery of the material covered.<br />

Prerequisite: HUA104 or HUA125 or HUW112<br />

HUW163 Internet Video and DVD Development<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

Students develop their skills in multimedia and streaming video<br />

tools that include: video capture, video editing and video compression<br />

for streaming media. Students will be introduced to<br />

digital video software such as Final Cut Pro or Avid to create<br />

video that can be embedded into Web pages or burned into DVDs.<br />

Students will be required to complete a final project that demonstrates<br />

mastery of the material covered.<br />

Prerequisite: HUA104 or HUA125 or HUW112<br />

HUW166 Introduction to Web Development<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

This course introduces students to the Internet and the World<br />

Wide Web. Students will learn about web browsers, XHTML<br />

coding, Javascript and CSS. Students will code and generate web<br />

pages by hand in preparation for creating fully dynamic sites. The<br />

basics of modifying bitmapped images will be covered.<br />

Prerequisite: BTC100 or MAC101<br />

HUW167 Dynamic Web Development<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

This course introduces students to creating dynamic database<br />

driven web sites with XHTML and web programming languages<br />

like PHP, MySQL, Coldfusion and ASP. In addition, Javascript and<br />

CSS programming will be reinforced before advancing to the<br />

server side language.<br />

Pre- or Corequisite: HUW166<br />

HUW168 Advanced Dynamic Web Design<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

This course continues on the web programming foundation introduced<br />

in HUW167, Dynamic Web Design. Students will continue<br />

developing dynamic database driven web sites with XHTML and<br />

web programming languages like PHP, MySQL, Coldfusion and<br />

ASP. Special attention will be given to the integration of newer<br />

technologies like JQuery, Spry, AJAX, into effective web page<br />

design. As well as the use of Content Management Systems (CMS)<br />

like Wordpress, Joomla and Drupal in the rapid development of<br />

web sites.<br />

Prerequisite: HUW167<br />

HUW169 Internet Game Design<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

This course deals with the technology, science, and art involved in<br />

the creation of computer games. The focus of the course will be<br />

hands-on development of web based computer games. Students<br />

will study a variety of software technologies relevant to online<br />

game design, including: programming languages, scripting languages,<br />

operating systems, file systems, networks, simulation<br />

engines and multimedia design systems.<br />

Prerequisite: HUW162 or HUW166<br />

HUW269 New Media Project Lab<br />

3 credits; 4 hours (3 lecture, 1 lab)<br />

The New Media Project Lab will serve as the capstone course in<br />

the major and reinforce key New Media concepts. Students will<br />

develop a final professional portfolio to display their command of<br />

multimedia design. Students will be able to utilize this portfolio in<br />

an interview in order to obtain work in the field of New Media.<br />

The portfolio will serve as a final thesis project and contain<br />

revised examples of their past work.<br />

Prerequisite: ENC/G101, HUW161, HUW162, HUW163,<br />

HUW166<br />

Music Recording Technology<br />

HUX101 Audio Electronics<br />

3 credits; 9.5 hours<br />

This introductory course lays the groundwork for audio and computer<br />

technology. Students learn the fundamentals of AC- and DCpowered<br />

audio and computer equipment, signal routing, patching,<br />

and equipment interfacing. Lab work focuses on basic skills of<br />

audio technician. Through projects, students learn proper wiring<br />

and soldering techniques.<br />

HUX102 Basics of Digital Audio<br />

3 credits; 9.5 hours<br />

This course introduces students to computers with an emphasis<br />

on audio applications. Topics include the functions of the CPU,<br />

memory, hard disk storage technology, and input and output<br />

peripherals. Guided tutorials take students through basic computer<br />

operations, setup of interfaces with peripherals, and the formatting<br />

of storage media. In addition to working with<br />

industry-standard digital editing software, students also learn<br />

basic word processing and graphics applications.<br />

HUX103 Ear Training and Acoustics<br />

1 credit; 6 hours<br />

Students learn about sound generation, human hearing and perception,<br />

the physical principles of musical instruments, acoustics,<br />

and acoustical phenomena. Fundamentals are applied to room<br />

143

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