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clifford_a-_pickover_surfing_through_hyperspacebookfi-org

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HYPERSPHERES AND TESSERACTS 105<br />

Figure 4.17<br />

An 8-D cube.<br />

We can think of these representations as "shadows" of hypercubes on 2-D<br />

pieces of paper. Luckily, we don't have to build the object to compute what its<br />

shadow would look like. (The computer code I used to create these forms is<br />

listed in Appendix I.) Projections of higher-dimensional worlds have stimulated<br />

many traditional artists to produce geometrical representations with startling<br />

symmetries and complexities (Figs. 4.18 to 4.20).<br />

Although computer graphic devices produce projections of higher dimensions<br />

on mere 2-D screens, the computer can store the location of points in higher<br />

dimensions for manipulations such as rotation and magnification. The computer<br />

can then display projections of these higher-dimensional forms from various<br />

viewpoints. In fact, the computer is frequently used to represent higher dimen-

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