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clifford_a-_pickover_surfing_through_hyperspacebookfi-org

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HYPERSPHERES AND TESSERACTS<br />

89<br />

Point<br />

Line segment<br />

Square<br />

Cube<br />

Hypercube<br />

Hyperhypercube<br />

Corners Edges Faces Solids Hyper-<br />

1<br />

2<br />

4<br />

8<br />

16<br />

32<br />

0<br />

1<br />

4<br />

12<br />

32<br />

80<br />

0<br />

0<br />

1<br />

6<br />

24<br />

80<br />

0<br />

0<br />

0<br />

1<br />

8<br />

40<br />

volumes<br />

0<br />

0<br />

0<br />

0<br />

1<br />

10<br />

You stare into Sally's eyes with pupils slightly dilated in the dim room<br />

light. "Take a look at the hypercube drawing. Can you see the sixteen<br />

corners? The number of corners (or vertices) doubles each time we<br />

increase the dimension of the object. The hypercube has thirty-two<br />

edges. To get the volumes of each object, all you have to do is multiply<br />

the length of the sides. For example, the volume of a cube is /, 3 where /is<br />

the length of a side. The hypervolume of a hypercube is / 4 . The hyperhypervolume<br />

of a 5-D cube is / 5 , and so on.<br />

"How can we understand that a hypercube has thirty-two edges?"<br />

"The hypercube can be created by displacing a cube in the upsilon or<br />

delta direction and seeing the trail it leaves. Let's sum the edges. The initially<br />

placed cube and the finally placed cube each have twelve edges. The<br />

cube's eight corners each trace out an edge during the motion. This gives<br />

a total of thirty-two edges. The drawing is a nonperspective drawing,<br />

because the various faces don't get smaller the 'further' they are from your<br />

eye" (Fig. 4.4).<br />

You hand Sally a cube of sugar and a pin. "Can you touch any point<br />

inside any of the square faces without the pins going <strong>through</strong> any other<br />

point on the face?"<br />

"Of course."<br />

"Sally, let's think what that would mean for a hyperman touching the<br />

cubical 'faces' of a tesseract. For one thing, a hyperman can touch any<br />

point inside any cubical face without the pin's passing <strong>through</strong> any point<br />

in the cube. Points are 'inside' a cube only to you and me. To a hyperman,<br />

every point in each cubical face of a tesseract is directly exposed to<br />

his vision as he turns the tesseract in his hyperhands."<br />

You go to the blackboard and begin to sketch. "There's another way to<br />

draw a hypercube. Notice that if you look at a wire-frame model of a<br />

cube with its face directly in front of you, you will see a square within a

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