Doing It My Way - Freelance Traveller
Doing It My Way - Freelance Traveller
Doing It My Way - Freelance Traveller
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Fifth Imperium<br />
(in age if not technology). <strong>It</strong>‘d be easy to place<br />
such a World in the outskirts of the Imperium, such<br />
as in the Spinward Marches—or even in the backwaters<br />
of a more civilized system. Combine that<br />
with frenetic action and constantly escalating danger<br />
and you'll have a great start to an adventuregenre<br />
adventure.<br />
Searches for lost artifacts of the ancient past are<br />
another closely related subgenre that would work<br />
well with <strong>Traveller</strong>. Though these could be TL 16<br />
artifacts from the Darrians or the Vilani, it‘d be<br />
more pulpish if they are ancient, mystical items<br />
from the even further past (though one must suspect<br />
that they eventually have some technological<br />
basis).<br />
<strong>Traveller</strong> References. GDW didn‘t tend to go<br />
in this direction in their adventures. Shadows is a<br />
fine example of an adventure about exploring an<br />
ancient culture, but it was more of a dungeon crawl<br />
than a pulp adventure. Some of the FASA adventures<br />
feel more pulp-y to me, particularly Uragyad'n<br />
of the Seven Pillars, but I think that's more a<br />
matter of setting than genre—which suggests that<br />
setting is very important to your presentation of<br />
genre adventures.<br />
Other References. The pulp adventure genre<br />
has been treated well in recent years and so there‘s<br />
plenty of places you could go to for material. I<br />
think that any of the Indiana Jones movies could be<br />
fine background for <strong>Traveller</strong> adventures, but<br />
they‘d require some obfuscation due to their popularity.<br />
I‘m also fond of Alan Moore‘s Tom Strong<br />
books, though they trend more toward super-heroes<br />
at times. If you go back to the hey-day of pulps,<br />
you could use just about anything that suits your<br />
fancy, and that‘d have the advantage of being material<br />
that your players probably aren‘t familiar<br />
with.<br />
The War Genre<br />
The war genre of course centers around the activity<br />
of war: taking territory, spying on the enemy,<br />
and (unfortunately) destroying the morale of enemy<br />
civilians. <strong>It</strong> also focuses on a number of themes:<br />
brotherhood, loyalty, courage, patriotism, and<br />
(unfortunately) xenophobia.<br />
The <strong>Traveller</strong> universe itself offers plenty of<br />
places to tell war stories. To start with, you have<br />
any number of balkanized governments. Even if a<br />
world isn‘t government level 7, there might be<br />
competing populations. The battle between natives<br />
and corporations is a constant one in the universe<br />
of <strong>Traveller</strong>.<br />
Moving up to the next level, you can have wars<br />
between planets. They might be fighting over some<br />
supposedly neutral resource or over some ancient<br />
wrong, whose specifics are long-forgotten. Beyond<br />
that you have wars between interstellar governments.<br />
In the Spinward Marches, the Darrians and<br />
the Sword Worlders are always at each others'<br />
throats, but it‘s the Fifth Frontier War (1107-1110)<br />
which will offer the best opportunity for wartime<br />
stories.<br />
And, there are plenty of them. The PCs could<br />
be mercenaries coming in to help one or the sides<br />
or just to train them. You‘ll probably have more<br />
meaningful stories, though, if one or more of the<br />
PCs is actually a member of a world or state that‘s<br />
at war. Will they run arms for their home country?<br />
Fight? Does it put two members of a PC group at<br />
odds?<br />
If you don‘t want the depressing day-to-day of<br />
wartime, then you can use it to send off PCs on<br />
auxiliary missions: to retrieve some info or some<br />
object that‘s crucial to the war effort, to save some<br />
general, or to negotiate a peace with some thirdparty<br />
who must stay neutral, lest the good guys<br />
(whoever they actually are in wartime) be overcome.<br />
While playing with any of these plot threads,<br />
just be sure to include wartime action: gunfights<br />
with agents from the other side; the need to save<br />
populations caught in the middle; and the patriotic<br />
desire to keep those flags flying!<br />
<strong>Traveller</strong> References. The classic <strong>Traveller</strong><br />
corpus is full of great wartime adventures set in the<br />
Fifth Frontier War. Background material and an<br />
Amber Zone can be found in JTAS #9, which announced<br />
the war. GDW‘s Expedition to Zhodane<br />
and Broadsword are adventures set in the middle of<br />
the War. FASA offered their Fifth Frontier War<br />
adventure in Ordeal by Eshaar, while QuickLink<br />
Interactive published an unfinished series of<br />
(Continued on page 10)<br />
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