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Sample set of questions for the UBICOMP written examination

Sample set of questions for the UBICOMP written examination

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<strong>Sample</strong> <strong>set</strong> <strong>of</strong> <strong>questions</strong> <strong>for</strong> <strong>the</strong> <strong>UBICOMP</strong> <strong>written</strong> <strong>examination</strong><br />

Ubiquitous/Pervasive Computing<br />

1. Discuss about <strong>the</strong> 3 Phases <strong>of</strong> Computer use. (1.5P)<br />

2. Who is said to be <strong>the</strong> Founder <strong>of</strong> Ubiquitous Computing? (0.5P)<br />

3. What is <strong>the</strong> Vision <strong>of</strong> Ubiquitous Computing? (1P)<br />

4. What is Invisibility within <strong>the</strong> context <strong>of</strong> ubiquitous computing? (1P)<br />

5. What is Localized Scalability? (1P)<br />

6. What is Uneven Conditioning? (1P)<br />

7. What is Cyber Foraging? (1P)<br />

8. Why is User Intent important to consider in designing <strong>UBICOMP</strong> systems? (1P)<br />

9. Discuss about Client Thickness within <strong>the</strong> context <strong>of</strong> ubiquitous computing. (1P)<br />

10. Discuss about <strong>the</strong> following 4 challenges within ubiquitous computing namely:<br />

Proactivity, Transparency, Privacy and Trust. (2P)<br />

11. Why is High-Level Energy Management important in designing <strong>UBICOMP</strong><br />

systems? (1P)<br />

12. Discuss about Adaptation Strategy from a <strong>UBICOMP</strong> perspective. (1P)<br />

Context-Aware Computing<br />

1. What is Context? When is a system Context-Aware? (1P)<br />

2. Mention any 2 Features <strong>of</strong> Context-Aware applications. (1P)<br />

3. Why do Context-Aware systems have difficult decisions to make? (2P)<br />

4. Discuss about Context-Awareness as a response to: a) <strong>the</strong> Environment; b)<br />

People; and c) <strong>the</strong> Interpersonal (Social Context). (1.5P)<br />

5. Discuss any 3 Design Principles <strong>for</strong> building Context-Aware systems. (1.5P)<br />

Location-Aware Computing<br />

1. What is Location Aware Computing? (0.5P)<br />

2. What are <strong>the</strong> 3 Approaches <strong>for</strong> Automatic Location Sensing? (1.5P)<br />

3. Discuss about Triangulation based Location Tracking. (2P)<br />

4. Discuss about Scene Analysis as an approach <strong>for</strong> Location Tracking. (1P)<br />

5. Discuss about Proximity based Location Tracking. (1P)


8. Describe any 4 Location Tracking System Properties. (2P)<br />

9. What is <strong>the</strong> difference between Physical and Symbolic Locations? (1P).<br />

10. Describe any 2 Location Tracking Systems. (2P)<br />

11. Discuss any 4 Applications <strong>of</strong> Location Tracking Systems. (2P)<br />

Activity-Aware Computing<br />

1. Discuss about Complex Sensors based Activity Recognition. (1P)<br />

2. Discuss about Body-Worn Sensors based Activity Recognition. (1P)<br />

3. Discuss about RFID based Activity Recognition. (1P)<br />

4. Discuss about State Change Sensors based Activity Recognition. (1P)<br />

5. What are <strong>the</strong> Challenges (mention any 4) within <strong>the</strong> field <strong>of</strong> Activity Recognition?<br />

(2P)<br />

6. What are <strong>the</strong> Advantages (mention any 2) <strong>of</strong> VR simulation <strong>for</strong> building activity<br />

recognition systems? (1P)<br />

7. What is In<strong>for</strong>mation Channel Fusion within <strong>the</strong> context <strong>of</strong> activity recognition?<br />

How is it useful? (2P)<br />

Graspable/Tangible Interfaces<br />

1. What is a Token and what is a Constraint within Tangible User Interfaces? (1P)<br />

2. Discuss about <strong>the</strong> following 2 Phases <strong>of</strong> Interaction within tangible interfaces<br />

namely: a) Association and b) Manipulation. (1P)<br />

3. Describe any 2 Application areas <strong>for</strong> Tangible Interfaces. Discuss <strong>the</strong>ir<br />

Advantages over traditional WIMP Interfaces. (2P)<br />

4. What are Tangible Interfaces? (1P)<br />

5. Imagine and describe a future application where tangible interfaces could be used<br />

to support human activities. (1P)<br />

Smart Homes and Smart Object Systems<br />

1. What are Smart Homes? What are <strong>the</strong>ir Features? (1P)<br />

2. Discuss about Smart Homes <strong>for</strong> Elderly or Disabled with examples. (1P)<br />

3. What is Home Automation? How is it different to Semi-automated Approaches?<br />

Provide examples and discuss fur<strong>the</strong>r. (2P)<br />

4. Describe and discuss about any 4 Challenges in deploying ubiquitous computing<br />

technologies in a Home Environment. (2P)<br />

5. What are Smart Objects? Describe <strong>the</strong> 3 Types <strong>of</strong> Smart Object Systems with<br />

examples (2P)<br />

6. What are Smart Objects? Discuss <strong>the</strong> differences between Standalone and Cooperative<br />

Smart Objects. (1.5 P)<br />

Wearable Computing<br />

1. What is a Wearable Computer? How is it different to a PDA? (1P)<br />

2. What is Licklider's Vision <strong>of</strong> "Man-Computer Symbiosis"? (1P)


3. Discuss any 4 Application areas where Wearable Computers could be useful. (2P)<br />

4. Discuss about <strong>the</strong> following 4 Challenges within Wearable Computing research:<br />

User Interface, Power Use, Heat Dissipation, and Networking (2P)<br />

5. Describe <strong>the</strong> Common Parts <strong>of</strong> a Wearable Computer. (1P)<br />

Augmented/Mixed Reality<br />

1. What is Augmented Reality? How is it different to Mixed Reality? (1P)<br />

2. Describe Milgram's Reality-Virtuality Continuum with examples. (1P)<br />

3. What is Augmented Reality? How is it different to Virtual Reality? (1P)<br />

4. Describe any 4 Application areas <strong>for</strong> Augmented Reality. Provide suitable<br />

examples and discuss how Augmented Reality technologies can improve <strong>the</strong><br />

mentioned application areas. (2P)<br />

5. What are <strong>the</strong> differences between Optical see-through HMD and Video seethrough<br />

HMD? (2P)<br />

6. What is Registration Problem? Discuss and compare Static Registration Errors<br />

with Dynamic Registration Errors. (2P)<br />

<strong>UBICOMP</strong> Applications<br />

1. What is Vineyard Computing? (0.5P)<br />

2. Why are Ethnographical Studies important <strong>for</strong> Vineyard Computing? Describe<br />

and discuss its influence on Vineyard Computing. (2P)<br />

3. Describe <strong>the</strong> 3 Important Factors to consider within Vineyard Computing. (1.5P)<br />

4. Discuss about Proactive Computing within <strong>the</strong> context <strong>of</strong> Vineyard Computing.<br />

(1P)<br />

5. Discuss with an example how understanding <strong>the</strong> Vineyard Work could influence<br />

<strong>the</strong> System Design. (1P)<br />

6. You are supposed to design a <strong>UBICOMP</strong> system <strong>for</strong> Fire Fighters. What are <strong>the</strong> 3<br />

Methods that you might consider to obtain more in<strong>for</strong>mation about this domain?<br />

(1.5P)<br />

7. Discuss <strong>the</strong> following 4 Design Challenges namely Accountability, Assessment,<br />

Resource Allocation and Communication in designing a <strong>UBICOMP</strong> system <strong>for</strong><br />

fire-fighters (2P).<br />

Evaluation Techniques<br />

1. Why do we need an Evaluation Framework <strong>for</strong> <strong>UBICOMP</strong> applications? (2P)<br />

2. Discuss about any 4 Evaluation Areas. (2P)<br />

3. Discuss about Attention, Adoption and Trust as Evaluation Areas <strong>for</strong> <strong>UBICOMP</strong><br />

applications (1.5P)<br />

4. Discuss about Interaction, Invisibility and Conceptual Models as Evaluation<br />

Areas <strong>for</strong> <strong>UBICOMP</strong> applications (1.5P)<br />

5. Discuss about VR Simulation based Evaluation, Live-in Laboratory Evaluation<br />

and In-Situ Evaluation. (1.5P)

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