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design space pruning heuristics and global optimization method for ...

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SUMMARY<br />

Electric propulsion has recently become a viable technology <strong>for</strong> <strong>space</strong>craft,<br />

enabling shorter flight times, fewer required planetary gravity assists, larger payloads,<br />

<strong>and</strong>/or smaller launch vehicles. With the maturation of this technology, however, comes a<br />

new set of challenges in the area of trajectory <strong>design</strong>. Because low-thrust trajectory<br />

<strong>optimization</strong> has historically required long run-times <strong>and</strong> significant user-manipulation,<br />

mission <strong>design</strong> has relied on expert-based knowledge <strong>for</strong> selecting departure <strong>and</strong> arrival<br />

dates, times of flight, <strong>and</strong>/or target bodies <strong>and</strong> gravitational swing-bys. These choices are<br />

generally based on known configurations that have worked well in previous analyses or<br />

simply on trial <strong>and</strong> error. At the conceptual <strong>design</strong> level, however, the ability to explore<br />

the full extent of the <strong>design</strong> <strong>space</strong> is imperative to locating the best solutions in terms of<br />

mass <strong>and</strong>/or flight times.<br />

Beginning in 2005, the Global Trajectory Optimization Competition posed a<br />

series of difficult mission <strong>design</strong> problems, all requiring low-thrust propulsion <strong>and</strong><br />

visiting one or more asteroids. These problems all had large ranges on the continuous<br />

variables – launch date, time of flight, <strong>and</strong> asteroid stay times (when applicable) – as well<br />

as being characterized by millions or even billions of possible asteroid sequences. Even<br />

with recent advances in low-thrust trajectory <strong>optimization</strong>, full enumeration of these<br />

problems was not possible within the stringent time limits of the competition.<br />

This investigation develops a systematic <strong>method</strong>ology <strong>for</strong> determining a broad<br />

suite of good solutions to the combinatorial, low-thrust, asteroid tour problem. The target<br />

application is <strong>for</strong> conceptual <strong>design</strong>, where broad exploration of the <strong>design</strong> <strong>space</strong> is<br />

critical, with the goal being to rapidly identify a reasonable number of promising<br />

solutions <strong>for</strong> future analysis. The proposed <strong>method</strong>ology has two steps. The first step<br />

applies a three-level heuristic sequence developed from the physics of the problem,<br />

which allows <strong>for</strong> efficient <strong>pruning</strong> of the <strong>design</strong> <strong>space</strong>. The second phase applies a <strong>global</strong><br />

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