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sequences were optimized in low-thrust <strong>and</strong> the entire branch-<strong>and</strong>-bound algorithm<br />

required just over one month to complete. For the large problems examined in full – the<br />

modified GTOC2 <strong>and</strong> modified GTOC2 problems – the <strong>method</strong>ology was able to locate<br />

at least 70% of the best known solutions.<br />

For the GTOC3 problem, the <strong>method</strong>ology was applied to a modified version that<br />

did not include gravity assists <strong>and</strong> did not take asteroid stay time into account in the<br />

objective function. However, the asteroid sequence that yielded the winning solution in<br />

the GTOC3 competition was identified, along with the asteroid sequences that yielded<br />

eight of the top ten competition solutions. Only 17 asteroid sequences had to be<br />

optimized in low-thrust. Applying this algorithm to the GTOC3 competition would have<br />

clearly left ample time to add gravity assists to the best sequences found, <strong>and</strong> to add the<br />

stay time consideration back into the objective function. This illustrates the ability of the<br />

<strong>method</strong>ology to be used as an initial screening technique <strong>for</strong> problems that require more<br />

complicated trajectories, such as gravity assists, <strong>and</strong>/or additional objective function<br />

terms.<br />

For the modified GTOC2 problem, the <strong>method</strong>ology was able to locate four of the<br />

seven known solutions with objective function values greater than 80 kg/yr, including the<br />

best known solution. Additionally, three additional asteroid sequences greater than 80<br />

kg/yr, which were not reported by the GTOC2 competitors were also found.<br />

Due to resource limitations, the <strong>method</strong>ology was not run to completion <strong>for</strong> the<br />

full GTOC2 problem. However, in just two weeks of run time, three new solutions<br />

greater than 80 kg/yr were identified, the best of which would have placed 3 rd in the<br />

original GTOC2 competition. If more time <strong>and</strong>/or computing resources were available,<br />

an incremental approach could be taken, as presented in Section 5.3. In order to locate<br />

the best known solution <strong>and</strong> eight of the top thirteen known solutions (all with J > 80<br />

kg/yr), approximately 4,620 asteroid sequences would have to be optimized in low-thrust<br />

(assuming an initial lower bound of 100 kg/yr <strong>and</strong> that no solutions greater than 100<br />

150

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