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Creative Technologies - Wellington Institute of Technology

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<strong>Creative</strong><br />

<strong>Technologies</strong><br />

VISUAL ARTS<br />

DIGITAL MEDIA<br />

INTERIOR DESIGN<br />

PRODUCT DESIGN ENGINEERING<br />

CULTURAL DESIGN<br />

<strong>Wellington</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong> | 0800 935 832 | www.weltec.ac.nz<br />

| 2010|


The rules have been broken,<br />

the boundaries have blurred, and<br />

the possibilities for those with vision,<br />

drive and knowledge are now limitless.<br />

Be part <strong>of</strong> the dawning <strong>of</strong> a new<br />

era in art & design<br />

The acceleration <strong>of</strong> technology in our daily lives has meant we now<br />

have a greater choice in how we express ourselves. We have more<br />

choice over what our message will look like, sound like and in what<br />

form it may take shape, whether we are communicating to a friend,<br />

as an artist or an organisation.<br />

02<br />

Michele Apperley<br />

Kelly Proctor<br />

Those who have both creative inspiration and technical<br />

understanding are thriving in this new context. Cutting edge<br />

pr<strong>of</strong>essionals in creative technologies are leading innovation<br />

and development in an era where the disciplines <strong>of</strong> art, design,<br />

engineering and information technology have begun to converge<br />

and evolve. The creative economy needs graduates who can think<br />

creatively, communicate across disciplines and use a range <strong>of</strong> skills<br />

to develop, test and prove marketable and artistic concepts.<br />

The <strong>Creative</strong> <strong>Technologies</strong> programme is all about combining<br />

modern theory with relevant practical skills, enabling you to explore<br />

and develop as a creative pr<strong>of</strong>essional. The underpinning philosophy<br />

<strong>of</strong> creative technologies is that creativity can be expressed in<br />

the creation <strong>of</strong> new products, synthesised through the use <strong>of</strong><br />

technologies. These products will be enhanced by the knowledge<br />

and skills developed through the interaction and intersection <strong>of</strong> the<br />

creative processes associated with a particular discipline, and by an<br />

understanding and appreciation <strong>of</strong> culture, with specific reference to<br />

Maori perspectives and Te Tiri obligations and spirit.<br />

Join us in charting the horizon <strong>of</strong> tomorrow’s world.<br />

Charmaine Smit


START<br />

HERE<br />

Take the right step for you<br />

CONTENTS<br />

Choose the programme that suits your qualifications and level <strong>of</strong><br />

experience and then progress on to a higher level <strong>of</strong> study to reach<br />

your study goals. You can choose to enter directly into the degree<br />

programme or start with the Certificate in Design (Level 3), move<br />

on to a Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4) and then build<br />

up to complete the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Level 7).<br />

DEGREE<br />

DIPLOMA<br />

CERTIFICATE<br />

Study options<br />

COURSE LEVEL LENGTH OPTIONS<br />

Certificate in Design (Skills and <strong>Technologies</strong>) 04<br />

Certificate in <strong>Creative</strong> <strong>Technologies</strong> 07<br />

Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> 08<br />

Interior Design 10<br />

Digital Media 12<br />

Visual Arts 14<br />

Cultural Design 16<br />

Product Design Engineering 17<br />

Programme Lecturers 18<br />

Facilities 18<br />

Certificate in Design<br />

(Skills and <strong>Technologies</strong>)<br />

3 17 wks<br />

Full-time<br />

Part-time<br />

How to Enrol 20<br />

Certificate in <strong>Creative</strong> <strong>Technologies</strong> 4 17 wks<br />

Full-time<br />

Part-time<br />

[Exit qualification] Diploma in<br />

<strong>Creative</strong> <strong>Technologies</strong><br />

6 2 years<br />

Full-time<br />

Part-time<br />

Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> 7 3 years<br />

Full-time<br />

Part-time<br />

Rosemary Sergeant<br />

03<br />

MIChele AppeRLEY<br />

Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Interior Design)<br />

BeST Student Spatial Design award winner<br />

Interior Designer, Optim<br />

“The learning I received at WelTec helped<br />

prepare me for the real world <strong>of</strong> design – the<br />

tutor input, student collaborations, external<br />

advisors and exposure to real projects were a<br />

really effective combination. Reading through my<br />

job description I thought ‘yes I can do that and<br />

that’– I was elated.”


LEVEL<br />

3<br />

CERTIFICATE IN DESIGN<br />

(SKILLS AND TECHNOLOGIES)<br />

START DATE<br />

DURATION<br />

LOCATION<br />

STUDY OPTIONS<br />

PROGRAMME CODE<br />

MARCH, JULY AND NOVEMBER<br />

17 WEEKS (FULL-TIME)<br />

WELLINGTON CBD CAMPUS<br />

FULL-TIME AND PART-TIME<br />

HV4406<br />

FEE GUIDE ($NZ) $2,100<br />

Learn the fundamentals and build core skills in <strong>Creative</strong><br />

<strong>Technologies</strong>. The Certificate in Design will provide you with<br />

fundamental art, design and digital media skills relevant across the<br />

<strong>Creative</strong> <strong>Technologies</strong> disciplines.<br />

A structured introduction to <strong>Creative</strong> <strong>Technologies</strong>, this<br />

programme will develop your understanding <strong>of</strong> contemporary<br />

skills, methodologies and processes relevant to producing<br />

creative work across the disciplines <strong>of</strong> visual arts, interior design<br />

and digital media (graphic, web, animation and film design).<br />

Get digitally savvy – pick up key digital skills in the use <strong>of</strong> Adobe<br />

Photoshop, Illustrator and Premier (video editing s<strong>of</strong>tware). Receive<br />

practical tuition in photography, drawing, painting and fabrication.<br />

PROGRAMME STRUCTURE<br />

The Certificate in Design (Skills and <strong>Technologies</strong>) can be<br />

undertaken as either one 60 credit full-time programme <strong>of</strong> study,<br />

or as four 15-credit courses for those wishing to study part-time.<br />

PROGRAMME OVERVIEW<br />

Drawing Skills and <strong>Technologies</strong> (15 credits)<br />

Drawing is a foundation skill that will prove useful whatever<br />

discipline you choose. Gain a solid foundation <strong>of</strong> basic<br />

drawing techniques and learn how to use drawing to develop<br />

concepts and record the evolution <strong>of</strong> projects.<br />

Digital Skills and <strong>Technologies</strong> (15 credits)<br />

Get to know your way around the s<strong>of</strong>tware and hardware<br />

commonly used in the creation <strong>of</strong> digital media. Gain an<br />

understanding <strong>of</strong> graphic and interactive design, film and other<br />

multimedia applications.<br />

2D Art and Design (15 credits)<br />

Learn the principles <strong>of</strong> colour theory, image production and<br />

manipulation as well as illustration, layout and photography.<br />

Build basic skills in the production <strong>of</strong> 2D media, both<br />

traditional, indigenous and contemporary.<br />

3D Art and Design (15 credits)<br />

Take your art and design to the next dimension. Learn how to<br />

transform drawings and other 2D media into a 3D object while<br />

developing your hands-on production skills, idea generation<br />

and concept development. Learn about contemporary and<br />

indigenous constructs, consider questions such as how objects<br />

move in space and how artwork could continue to evolve into<br />

the 4th dimension.<br />

ENTRY REQUIREMENTS<br />

Entry to the Certificate in Design (Skills and <strong>Technologies</strong>) is<br />

open. We do, however, want to ensure you are enrolled in<br />

the programme <strong>of</strong> study that’s right for you. As part <strong>of</strong> the<br />

enrolment process we may ask to meet with you to discuss your<br />

application.<br />

If English is your second language a minimum IELTS score <strong>of</strong><br />

5.5 or equivalent is required.<br />

FURTHER STUDY OPTIONS<br />

After completing the Certificate in Design (Level 3), build on<br />

the knowledge and skills you have learnt with the Certificate in<br />

<strong>Creative</strong> <strong>Technologies</strong> (Level 4). You can then continue on to<br />

the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Level 7).<br />

START HERE<br />

Certificate in<br />

Design (Level 3)<br />

Certificate in<br />

<strong>Creative</strong><br />

<strong>Technologies</strong><br />

(Level 4)<br />

Bachelor <strong>of</strong><br />

<strong>Creative</strong><br />

<strong>Technologies</strong><br />

(Level 7)<br />

04<br />

Jo-Ann Stoneley


“Principles for the development <strong>of</strong> a<br />

complete mind: study the science <strong>of</strong> art.<br />

Study the art <strong>of</strong> science. Develop your senses<br />

– especially learn how to see. Realise that<br />

everything connects to everything else.”<br />

Leonardo Da Vinci


“The emphasis on multidisciplinary<br />

learning means I’ve picked up an<br />

awesome range <strong>of</strong> skills from lighting<br />

to sculpture to digital media.”<br />

Adam Christensen<br />

Certificate in <strong>Creative</strong> <strong>Technologies</strong><br />

Shanon Stevens<br />

Yin Qian<br />

Nikki Burnet


LEVEL<br />

4<br />

CERTIFICATE IN CREATIVE<br />

TECHNOLOGIES<br />

Art Skills in 2D (15 credits)<br />

Learn the fundamental concepts involved in the creation <strong>of</strong><br />

2D visual art, including a variety <strong>of</strong> techniques using paint, printmaking<br />

and photography.<br />

START DATE<br />

DURATION<br />

LOCATION<br />

JULY AND NOVEMBER<br />

17 WEEKS (FULL-TIME)<br />

WELLINGTON CBD CAMPUS<br />

Art Skills in 3D (15 credits)<br />

Take your designs to the next dimension – learn media<br />

techniques ranging from traditional practices like clay<br />

modelling, plaster casting, carving and weaving to contemporary<br />

experiments in robotic, illuminated and electrified objects.<br />

STUDY OPTIONS<br />

PROGRAMME CODE<br />

FULL-TIME AND PART-TIME<br />

HV4405<br />

FEE GUIDE ($NZ) $2,300<br />

Take your learning to the next level and broaden your<br />

understanding <strong>of</strong> Digital Media, Interior Design or Visual Arts with<br />

the Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4).<br />

This programme will build on fundamental principles common<br />

across the <strong>Creative</strong> <strong>Technologies</strong> disciplines and will provide<br />

you with the opportunity to gain essential knowledge, practical<br />

experience and specialist techniques in your area <strong>of</strong> interest.<br />

You’ll gain an understanding <strong>of</strong> the <strong>Creative</strong> <strong>Technologies</strong> context<br />

and will produce a pr<strong>of</strong>essional portfolio <strong>of</strong> work to help when you<br />

progress on to further study or when seeking employment in the<br />

<strong>Creative</strong> <strong>Technologies</strong> industry.<br />

In addition to one compulsory course, you can choose any<br />

combination <strong>of</strong> three additional electives in Visual Arts, Digital<br />

Media or Interior Design.<br />

PROGRAMME STRUCTURE<br />

The Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4) is made up <strong>of</strong><br />

4 courses – 60 credits in total. Contextual Studies (15 credits)<br />

is compulsory and you may select three additional electives (45<br />

credits) from those listed below.<br />

PROGRAMME OVERVIEW<br />

COMPULSORY COURSE<br />

Contextual Studies (15 credits)<br />

Explore both historical and contemporary, western and<br />

indigenous art and design. Develop your ability to<br />

research effectively, think critically and communicate concepts.<br />

ELECTIVES<br />

Skills in Drawing (15 credits)<br />

Drawing is an essential skill for every artist or designer.<br />

Develop your ability to visualise ideas using observational<br />

drawing to explore both western and indigenous concepts.<br />

Materials and Surfaces (15 credits)<br />

Develop your knowledge <strong>of</strong> natural and man-made materials<br />

in relation to their use in interiors and furniture. You will also<br />

develop an understanding <strong>of</strong> fabrics and fibre sources, and the<br />

manufacture and use <strong>of</strong> woven textiles in relation to western and<br />

indigenous design concepts.<br />

Drawing the Future (15 credits)<br />

Explore a variety <strong>of</strong> drawing methods including technical,<br />

conceptual and gestural, and learn appropriate methods<br />

for the communication <strong>of</strong> an interior design proposal.<br />

Interior Projects (15 credits)<br />

Explore the creative, conceptual, sensory, cultural, intuitive,<br />

historical and functional aspects <strong>of</strong> design and get an<br />

introduction to the architectural/interior design process.<br />

Interactive Multimedia (15 credits)<br />

Learn the technical and theoretical skills you’ll need to create<br />

digital multimedia. Become comfortable with the relevant<br />

hardware and s<strong>of</strong>tware applications using a range <strong>of</strong> media<br />

formats such as CD-ROM, DVD and Web Media.<br />

Digital Film and Television (15 credits)<br />

Gain an introduction to the theory and practical techniques<br />

relevant to the film and television industry. Develop your<br />

ability to research and develop processes related to producing<br />

film and video content.<br />

ENTRY REQUIREMENTS<br />

To enter into this programme you will need to have:<br />

• Successfully completed the Certificate in Design (L3)<br />

Or<br />

• A minimum <strong>of</strong> 24 credits at NCEA Level 3 in art, design or<br />

technology subjects and a minimum <strong>of</strong> 12 credits at NCEA<br />

Level 2 in English.<br />

If English is your second language, a minimum IELTS score <strong>of</strong> 5.5<br />

or equivalent is required (a minimum reading and writing score <strong>of</strong><br />

5.5 is required).<br />

If you are 20 years <strong>of</strong> age or older at the time you start your studies,<br />

you are able to apply to WelTec under special admission criteria.<br />

We want to ensure you are enrolled in the programme <strong>of</strong> study<br />

that’s right for you. To do this we ask all applicants to meet with<br />

us and/ or provide us with a sample <strong>of</strong> creative work. This helps<br />

us to discuss course selection and your interests before you<br />

confirm your course <strong>of</strong> study.<br />

FURTHER STUDY OPTIONS<br />

After completing the Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4)<br />

you can progress on to complete the Bachelor <strong>of</strong> <strong>Creative</strong><br />

<strong>Technologies</strong> (Level 7). There is also an option to exit after two<br />

years, and gain a Diploma in <strong>Creative</strong> <strong>Technologies</strong> (Level 6) in<br />

recognition <strong>of</strong> your learning.<br />

07<br />

Print and Packaging (15 credits)<br />

Improve your ability to research and document processes in<br />

print media design and packaging and develop skills in<br />

experimentation and investigation towards the development<br />

<strong>of</strong> a personal style.<br />

START HERE<br />

Certificate in <strong>Creative</strong><br />

<strong>Technologies</strong> (Level 4)<br />

Bachelor <strong>of</strong> <strong>Creative</strong><br />

<strong>Technologies</strong> (Level 7)


LEVEL<br />

08<br />

7<br />

BACHELOR OF CREATIVE<br />

TECHNOLOGIES<br />

START DATE<br />

DURATION<br />

LOCATION<br />

STUDY OPTIONS<br />

PROGRAMME CODE<br />

MARCH<br />

3 YEARS (FULL-TIME)<br />

WELLINGTON CBD CAMPUS<br />

FULL-TIME AND PART-TIME<br />

HV4399<br />

FEE GUIDE ($NZ) / YEAR $5,145<br />

The journey to becoming an artist, designer or digital media<br />

specialist is not a prescribed one – rather it is a career path with<br />

a myriad <strong>of</strong> diverse experiences and possibilities. Our degree<br />

has been designed to prepare students for the opportunities <strong>of</strong> a<br />

rapidly evolving landscape <strong>of</strong> art, design and digital media.<br />

The Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (BCT) has a strong<br />

focus on building interdisciplinary understanding. Learning is<br />

tailored to mirror industry, with practical learning components,<br />

group workshops, collaborative projects and portfolio-based<br />

assessments.<br />

Select the topics that interest and inspire you! You can choose<br />

to major in any <strong>of</strong> Cultural Design, Digital Media, Interior Design,<br />

Visual Arts or Product Design Engineering – or create your own<br />

degree by choosing a range <strong>of</strong> electives from any subject.<br />

PROGRAMME STRUCTURE<br />

During each year <strong>of</strong> your 3-year degree (full-time), you will be<br />

required to take a combination <strong>of</strong> COMPULSORY COURSES,<br />

MAJOR COURSES and ELECTIVE COURSES. Compulsory<br />

courses are set out for each year <strong>of</strong> your degree, while major<br />

courses will depend on the major you select. If you select to have<br />

no specified major, you can choose to build your study pathway<br />

through a range <strong>of</strong> elective courses – making up the required<br />

number <strong>of</strong> credits.<br />

To gain a Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> you will need to<br />

complete 360 credits – 120 credits (8 x 15-credit courses) each<br />

year for a full-time study programme. See the chart below for<br />

a description <strong>of</strong> how the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> is<br />

structured.<br />

ELECTIVE<br />

MAJOR<br />

COMPULSORY<br />

YEAR 1 YEAR 2 YEAR 3<br />

15 Credits 15 Credits 15 Credits<br />

45 Credits 45 Credits<br />

60 Credits 60 Credits<br />

15 Credits<br />

90 Credits<br />

For a description <strong>of</strong> all the courses available or for help planning<br />

your Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong>, see the Course Outlines<br />

Guide available at www.weltec.ac.nz/creativetechnologies or call<br />

0800 935 832 to make an appointment with our Student Advisors.<br />

PROGRAMME OVERVIEW<br />

MAJORS<br />

You can elect to major in Digital Media, Interior Design, Visual<br />

Arts, Cultural Design or Product Design Engineering.<br />

DIGITAL MEDIA<br />

Let Digital Media take you into the future <strong>of</strong> art and design.<br />

With the increasing use and availability <strong>of</strong> multimedia,<br />

digital graphics and digitalised sound, art has found a new<br />

medium <strong>of</strong> expression. Study Digital Media and choose to<br />

learn skills in a variety <strong>of</strong> digital specialisations including:<br />

• animation<br />

• digital film and television<br />

• audio engineering<br />

• illustration<br />

• photography<br />

• print media<br />

• web media.<br />

To find out more please refer to page 12.<br />

INTERIOR DESIGN<br />

Interiors cannot be designed in isolation. Learn what<br />

elements interior designers need to take into account<br />

during the creation <strong>of</strong> their designs, such as aesthetics<br />

(taste, beauty and style), the interaction <strong>of</strong> light and space,<br />

construction elements and council regulations. To find out<br />

more please refer to page 10.<br />

VISUAL ARTS<br />

Discover new ways <strong>of</strong> looking at the practice <strong>of</strong> art and<br />

explore the possibilities <strong>of</strong> your creative expression. Whether<br />

you choose to communicate through painting, sculpture,<br />

photography, illustration, digital arts, moving image,<br />

installation or another medium, you’ll receive technical<br />

support, advice and individual encouragement on your<br />

creative journey. To find out more please refer to page 14.<br />

CULTURAL DESIGN<br />

Cultural Design explores the interaction between Maori<br />

concepts and the communication <strong>of</strong> art, both traditional<br />

and contemporary. Through studying Cultural Design<br />

you’ll have the opportunity to learn Te Reo Maori, technical<br />

skills such as carving and sculptural design, weaving,<br />

textiles and fibre arts, architectural space and interaction<br />

and explore cultural perspectives with reference to Toi<br />

Maori. To find out more please refer to page 16.<br />

PRODUCT DESIGN ENGINEERING<br />

The design <strong>of</strong> new products relies on precision<br />

engineering and design. This major has been developed<br />

to give you a broad range <strong>of</strong> research, development,<br />

engineering design and project management skills to<br />

ensure that you can create, adapt and deliver designs<br />

to meet project and product objectives. To find out more<br />

please refer to page 17.<br />

CREATE YOUR OWN BCT<br />

One size does not always fit all. With Create Your Own<br />

BCT you have the option to choose your own combination<br />

<strong>of</strong> electives in addition to the compulsory core papers<br />

(timetable and pre-requisite dependent). Learn interior<br />

design, visual arts and web or try a combination <strong>of</strong><br />

photography and cultural design – the choice is yours.


COMPULSORY COURSES<br />

Whatever major you choose, you will have the same compulsory<br />

papers. These include Critical Studies, Collaborative Projects,<br />

<strong>Creative</strong> <strong>Technologies</strong> papers, Studio Practice, Pr<strong>of</strong>essional<br />

Studies, Independent Projects and Exhibition.<br />

Critical Studies<br />

Learn how to think analytically and write and communicate<br />

concepts through a wide range <strong>of</strong> learning methods.<br />

Collaborative Projects<br />

Build your ability to work in collaborative teams through<br />

project work.<br />

<strong>Creative</strong> <strong>Technologies</strong><br />

Gain practical skills in using a range <strong>of</strong> equipment and new<br />

technologies through project work.<br />

Pr<strong>of</strong>essional Practice<br />

Develop your understanding <strong>of</strong> the nature <strong>of</strong><br />

pr<strong>of</strong>essionalism and how it applies to creative technology<br />

practice.<br />

Studio Practice<br />

Design a proposal for an area <strong>of</strong> artistic investigation and<br />

gain support in the process <strong>of</strong> your project from conception to<br />

creation.<br />

Independent Projects<br />

Put your learning into practice. In this course <strong>of</strong> study you’ll<br />

apply the critical thinking, design philosophies and technical<br />

skills you have developed in the first two years <strong>of</strong> your degree to<br />

create your major project.<br />

Exhibition – show <strong>of</strong>f the final product.<br />

The exhibition is a culmination <strong>of</strong> all the learning that has taken<br />

place during the degree. It provides you with the opportunity to<br />

present your body <strong>of</strong> work to the public in a collective manner.<br />

ELECTIVES<br />

Try something different. The electives component <strong>of</strong> your study<br />

programme allows you to choose an additional paper from any<br />

<strong>Creative</strong> <strong>Technologies</strong> topic each year <strong>of</strong> your degree (prerequisite<br />

dependent). Complement an Interior Design major<br />

with an elective in Cultural Design, or simply try something new<br />

with a course in Audio Engineering. For a description <strong>of</strong> all<br />

the courses available, see the Course Outlines Guide which is<br />

available on www.weltec.ac.nz/creativetechnologies.<br />

ENTRY REQUIREMENTS<br />

Entry into the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> can be achieved<br />

through:<br />

• Successful completion <strong>of</strong> the Certificate in <strong>Creative</strong><br />

<strong>Technologies</strong> (Level 4),<br />

OR<br />

• A minimum <strong>of</strong> 42 Level 3 NCEA credits over a maximum <strong>of</strong><br />

four subjects (with at least two subjects scoring 14 credits<br />

or above). Of these credits candidates should have a minimum<br />

<strong>of</strong> 12 NCEA credits at Level 2 English, 14 NCEA credits at<br />

Level 1 maths and a minimum <strong>of</strong> 24 NCEA credits in Level 3<br />

art, design or technology, or have obtained<br />

an equivalent qualification.<br />

If English is your second language a minimum IELTS score <strong>of</strong><br />

6.0 or equivalent is required (a minimum reading and writing<br />

score <strong>of</strong> 6.0 is required).<br />

We want to ensure you are enrolled in the programme <strong>of</strong> study<br />

that’s right for you. To do this we ask all applicants to meet with<br />

us and/ or provide us with a sample <strong>of</strong> creative work. This helps<br />

us to discuss course selection and your interests before you<br />

confirm your course <strong>of</strong> study.<br />

If you are 20 years <strong>of</strong> age or older at the time you start<br />

your studies, you are able to apply to WelTec under special<br />

admission criteria<br />

09<br />

Kirsten Herold


BCT<br />

MAJOR<br />

Interior Design<br />

Think about where you have been today. How much <strong>of</strong> this<br />

time was spent inside a house, school, car, train, museum,<br />

movie theatre, or café?<br />

How our interior spaces are designed, constructed and finished<br />

has a huge influence on the way we live our lives. Interiors cannot<br />

be designed in isolation. Interior design is principally concerned<br />

with interaction – the way people interact with the multitude <strong>of</strong><br />

elements within and surrounding the interior space.<br />

The boundaries <strong>of</strong> design <strong>of</strong>ten blur when it comes to interior<br />

design, the interior designer will <strong>of</strong>ten be part artist, part architect,<br />

part industrial designer, part textile designer, part graphic<br />

designer, part project manager and part philosopher.<br />

Take the first step in your career in interior design with WelTec<br />

and learn from industry experts equipped with a wide range <strong>of</strong><br />

experience and expertise. Individual tutor attention and support,<br />

with a strong focus on interdisciplinary learning and collaborative<br />

project work, will develop and enhance your portfolio <strong>of</strong> skills,<br />

laying an excellent foundation for entering the design industry.<br />

PROGRAMME OVERVIEW<br />

You’ll learn the essentials <strong>of</strong> interior design and gain a rich<br />

understanding <strong>of</strong> the theoretical and conceptual frameworks<br />

underlying the design process.<br />

> Observe the experimental quantities <strong>of</strong> space and the details<br />

that form it. In the Interior Design programme you’ll learn to<br />

design spaces and objects, from furniture design and textile<br />

selection to interiors for commercial and residential buildings.<br />

You’ll gain a deeper understanding <strong>of</strong> the interaction <strong>of</strong> light,<br />

colour and space, with hands-on projects and assessments,<br />

such as the creation <strong>of</strong> your own lighting proposal.<br />

> Learn the business <strong>of</strong> design. Go beyond the theory<br />

and investigate interior design as a business, its role<br />

and responsibilities in the construction process. You’ll learn<br />

the structure <strong>of</strong> a design practice and associated business<br />

functions such as contract administration, costings and the<br />

legal rights and obligations relevant to a design business.<br />

> Learn industry-relevant skills such as how to integrate design<br />

principles and pr<strong>of</strong>essional practice into the design process<br />

and the production <strong>of</strong> complex projects. Gain an introduction<br />

to the skills involved in working with clients and the process <strong>of</strong><br />

problem solving and decision making when designing for<br />

clients, including the ability to define and interpret a brief.<br />

10<br />

Natalie Corkery


You’ll gain an understanding <strong>of</strong> the building processes<br />

and materials with an emphasis on the interior <strong>of</strong> buildings.<br />

Consider examples <strong>of</strong> commercial projects and investigate<br />

a variety <strong>of</strong> technical issues such as the building codes<br />

and the tendering process. Evaluate environmental and<br />

conservation issues and the range <strong>of</strong> services used in<br />

residential and commercial buildings, including electrical,<br />

plumbing and drainage services.<br />

> As with most other creative industries, the practice <strong>of</strong><br />

interior design has increased in efficiency using digital<br />

media to explore, design and project concepts. You’ll<br />

develop advanced skills using 3D digital s<strong>of</strong>tware and<br />

will learn interior design protocols around documentation<br />

and file management – enhancing your ability to<br />

communicate ideas in a form appropriate to the field <strong>of</strong><br />

interior design using text, models and drawings.<br />

CAREER OPPORTUNITIES<br />

Opportunities exist for Interior Design graduates in a range <strong>of</strong><br />

design pr<strong>of</strong>essions including domestic and commercial interiors,<br />

retail design, yacht fit-outs, furniture design, and set design<br />

within the film, television and theatre.<br />

“I have learnt how to produce work <strong>of</strong> a high<br />

quality and gained insight into the industry by<br />

working on projects with clients.”<br />

Rebecca Metcalfe<br />

Interior Design graduate<br />

BCT MAJOR<br />

Katie Farrington<br />

Olivia Dunkley<br />

Sumie Yoshida<br />

Nicole Van Ruler<br />

Amanda Clark<br />

Artist Name<br />

Regan Uili


BCT<br />

MAJOR<br />

Digital Media<br />

ANIMATION / DIGITAL FILM & TELEVISION / WEB MEDIA<br />

PRINT MEDIA / PHOTOGRAPHY / ILLUSTRATION<br />

Never before has media been able to reach such a vast<br />

audience so quickly, and never has it evolved this fast. Digital<br />

Media directs you to explore future possibilities and ask<br />

questions such as how might on-demand television change<br />

the production <strong>of</strong> advertising, what might be different about a<br />

film made just for watching on an iPod, and can you make a<br />

film using only a Web-cam?<br />

The Digital Media programme includes both graphic and<br />

time-based art and design technologies. Graphics follows<br />

the evolution <strong>of</strong> static, two dimensional print media into an<br />

expanded range <strong>of</strong> visual communication via multimedia and<br />

interactive applications. Digital media explores the expanding<br />

range <strong>of</strong> communication from simple television advertisements<br />

to complex multi-platform marketing packages, from short-films<br />

to abstract animations.<br />

Electronic media is weightless. Its ability to transfer between<br />

domestic and commercial contexts, online and mobile devices,<br />

means new forms <strong>of</strong> expression are evolving at a rapid rate,<br />

making it an exciting time to join the industry.<br />

Within the Digital Media major, students are able to choose a<br />

specialist area they would like to focus on.<br />

PROGRAMME OVERVIEW – specialist areas<br />

> Print Media<br />

Gain an understanding <strong>of</strong> the world <strong>of</strong> graphic design from<br />

its early conception to the print process. You will begin by<br />

focusing on both the purpose <strong>of</strong> the document and the<br />

aesthetic you wish to create. Next you will develop<br />

your ability to use design s<strong>of</strong>tware such as Adobe Photoshop<br />

and Illustrator and deepen your understanding <strong>of</strong> design<br />

and colour theory and the history <strong>of</strong> design. Learn how to<br />

prepare a file for print and gain an overview <strong>of</strong> the print<br />

process. You’ll go on a site visit to a printer work floor and<br />

learn about the different colour settings, paper and printing<br />

methods.<br />

> Typography<br />

Text choice plays a huge role in graphic design. Studying<br />

typography you’ll learn a range <strong>of</strong> fonts and typefaces and<br />

applications to create posters and magazines for real clients.<br />

> Web Media<br />

Get up to date with website communication and develop<br />

skills that are in demand, now and into the future. Learn how<br />

to plan, design and create a website interface. You’ll develop<br />

your conceptual skills for layout and graphic design<br />

treatment, and become pr<strong>of</strong>icient in the use <strong>of</strong> Adobe<br />

Fireworks and Dreamweaver to build CSS (cascading<br />

style sheets)-driven websites. You’ll also get the opportunity<br />

to put theory into practice through projects and assessments<br />

that require you to create designs for real clients, testing your<br />

concepts and skills in the real world.<br />

12<br />

Said Constantine


Animation<br />

Develop your characters in 3D. Through animation, you’ll<br />

learn how to create and develop characters and settings<br />

using the 3D s<strong>of</strong>tware MAYA. You’ll add textures, details<br />

and layers to your artwork and bring your creations to life with<br />

the application <strong>of</strong> motion tools. Learn about the different<br />

uses for animation, such as the creation <strong>of</strong> cartoons,<br />

multimedia and game design, and the different settings<br />

necessary for each.<br />

> Digital Film and Television<br />

You’ll get both the theory and practical skills you need to<br />

achieve your filmmaking goals. Gain an essential<br />

understanding <strong>of</strong> film as a creative communication channel<br />

and broaden your knowledge in the history <strong>of</strong> film. Become<br />

pr<strong>of</strong>icient in the ‘tools <strong>of</strong> the trade’ such as scriptwriting,<br />

storyboarding, acting, directing, filming and post-production,<br />

with the opportunity to create real-life projects with equipment<br />

and industry-standard editing s<strong>of</strong>tware.<br />

> Audio Engineering<br />

Enter the world <strong>of</strong> sound engineering and recording.<br />

Learn to record and master sound for film, television and<br />

music productions, and discover the history and theory <strong>of</strong><br />

sound design.<br />

> Photography<br />

Master the art <strong>of</strong> photography for both conceptual and<br />

commercial purposes. Learn technical skills such as<br />

framing, lighting and adjusting the focus <strong>of</strong> your images, as<br />

well as skills in post-production such as darkroom and digital<br />

image development and manipulation.<br />

CAREER OPPORTUNITIES<br />

The continuously evolving and rapidly accelerating presence <strong>of</strong><br />

technologies in our creative and pr<strong>of</strong>essional lives has inspired<br />

a new wave <strong>of</strong> designers, making it an exciting time to join the<br />

industry.<br />

Opportunities exist for graduates, equipped with both creative<br />

inspiration and technical ability in digital media, within the fields<br />

<strong>of</strong> film and television, web and graphic design and marketing,<br />

as freelance practitioners or as part <strong>of</strong> a team in a wide range <strong>of</strong><br />

collaborative environments.<br />

“Studying at WelTec is<br />

really hands-on; you actually<br />

practise what you want to<br />

study. I’ve created awesome<br />

footage for film and<br />

television projects.”<br />

MILES OVIA<br />

Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Digital Media)<br />

BCT MAJOR<br />

13


BCT<br />

MAJOR<br />

Visual Arts<br />

PAINTING / SCULPTURE / PHOTOGRAPHY / DIGITAL ARTS<br />

ILLUSTRATION / MOVING IMAGE / INSTALLATION<br />

Majoring in Visual Arts provides you with the conceptual and<br />

technical skills required to develop in the field <strong>of</strong> contemporary<br />

visual art. Realistic, abstract or conceptual, traditional or<br />

radical, your art practice will grow through learning new<br />

techniques, concepts and histories. You will be provided with<br />

studio space where you are able to develop a contemporary<br />

and individual approach to art and creative ideas.<br />

Many artists are increasingly working across a range <strong>of</strong> media<br />

and disciplines, moving into architecture, electronics, the virtual<br />

world, performance, and other forms <strong>of</strong> popular media, such<br />

as music videos. At the same time, the traditional techniques <strong>of</strong><br />

art are reasserting themselves as valuable skills. Staff at WelTec<br />

work in both traditional and innovative media and will support<br />

and encourage you to explore your own path as a creative<br />

pr<strong>of</strong>essional.<br />

PROGRAMME OVERVIEW<br />

> Painting is a technique that can be both traditional and<br />

contemporary incorporating fresh messages, new techniques<br />

and new media. Learn about the colour wheel, painting<br />

applications and the variety <strong>of</strong> tools that can be used such<br />

as brushes and combs, as well as the huge range <strong>of</strong><br />

materials that can be utilised to create mixed media.<br />

> Sculpture and casting can make your ideas come alive in<br />

3D. Studying Visual Arts you’ll get the opportunity to learn<br />

about casting and moulds, working with materials such as<br />

wax, plastic and Perspex, as well as using our on-site<br />

laser cutter.<br />

> Photo perfect – enhance your ability as a photographer; learn<br />

how to take and manipulate images using both the darkroom<br />

and digital s<strong>of</strong>tware.<br />

> Print making is an effective and unique artistic technique.<br />

Studying Visual Arts you’ll get the opportunity to learn<br />

methods such as dry point etching, screen printing<br />

and wood cuts.<br />

14<br />

14<br />

Sculpture by Michael Hambleton


Drawing is an essential pre-requisite for the development<br />

<strong>of</strong> all visual arts activities, including visualising, exploring,<br />

interpreting and communicating ideas. You’ll undertake<br />

life drawing, working with real models, develop the<br />

techniques <strong>of</strong> observation, accurate drawing and gain an<br />

understanding <strong>of</strong> spatial relationships.<br />

> Take visual arts to the next dimension – gain experience in<br />

the production <strong>of</strong> 3D media. Produce 3D work such as<br />

installation, lighting displays, sculpture and 3D digital forms.<br />

> Gain an insight into the contemporary art context as well<br />

as critically exploring and examining the artistic practice <strong>of</strong><br />

recognised artists. You’ll hone your critical thinking<br />

skills and will utilise your understanding <strong>of</strong> visual arts<br />

concepts to create artwork which communicates complex<br />

ideas.<br />

> The exhibition is <strong>of</strong>ten the final leg <strong>of</strong> a journey for the<br />

artist; it is the culmination <strong>of</strong> a theme or concept followed<br />

to a close. Let your ideas and personal style take shape<br />

with your own exhibition as part <strong>of</strong> the Visual Arts<br />

project work.<br />

CAREER OPPORTUNITIES<br />

Studying Visual Arts can lead to a career as a pr<strong>of</strong>essional<br />

exhibiting artist. Other career pathways include work as a gallery<br />

and museum pr<strong>of</strong>essional (curator, installer, exhibition designer),<br />

teaching, advertising, tattooing, photography, fashion, or<br />

working in the film industry.<br />

“Since coming to WelTec I have grown<br />

immensely. There are a range <strong>of</strong> different<br />

tutors that tailor their teaching style to your<br />

different needs. They look after your wellbeing,<br />

build you up and challenge you – all at<br />

the same time.”<br />

Ben Caldwell<br />

Visual Arts graduate<br />

BCT MAJOR<br />

Anne Sphie Creugnet<br />

Grant Corbishly<br />

Amanda Parish<br />

Mary Kelleher<br />

15<br />

Duckhee Cho<br />

Kylie Baker<br />

Malcolm Doidge<br />

Helen Stewart<br />

Joseph Blake<br />

Sumie Yoshida


BCT<br />

MAJOR<br />

Cultural Design<br />

The first artwork in Aotearoa described legends, explored<br />

origin and ancestry and passed to the young the challenge to<br />

carve out their own futures and shape their own stories.<br />

Cultural Design explores the interaction between Maori concepts<br />

and the communication <strong>of</strong> art both traditional and contemporary.<br />

The courses allow students to explore a complete global<br />

perspective and encourage them to develop their own visual and<br />

digital designs to reflect their personal heritage and culture.<br />

This major is a valuable component <strong>of</strong> the <strong>Creative</strong> <strong>Technologies</strong><br />

programme; it applies indigenous design structures and world<br />

views to the cultural contexts <strong>of</strong> design methodologies from a<br />

traditional and contemporary perspective.<br />

PROGRAMME OVERVIEW<br />

Grow your understanding <strong>of</strong> the cultural perspectives and<br />

technical skills associated with Toi Maori and develop an<br />

awareness <strong>of</strong> concepts as expressed in Te Reo Maori (Maori<br />

language) as well as the morals, ethics and spiritual values <strong>of</strong> iwi<br />

and hapu.<br />

> Whakairo (Carving and Sculptural Design),<br />

> Toi Whaihanga (Architectural Space and Interaction),<br />

> Raranga (Weaving, Textile and Fibre Arts)<br />

> Te Reo Maori (Maori Language)<br />

CAREER OPPORTUNITIES<br />

The future for young Maori artists is bright. Opportunities exist<br />

as independent artists, in experimental interdisciplinary studio<br />

practice, as art tutors, within the film, video and digital media<br />

industries and in a variety <strong>of</strong> roles in galleries and museums.<br />

BCT MAJOR<br />

Old stories can be told in new ways. Cultural Design is not limited<br />

to traditional materials and media. Students are encouraged<br />

to produce artwork with new technologies while retaining key<br />

messages such as ‘the development <strong>of</strong> the land and its people’.<br />

Grant Barribal<br />

Rikki Porter-Samuels<br />

16<br />

Artists: Andrea Murray, Salaevalu Kamuta, Mike Pewhairangi, Rikki Porter-Samuels and Genevieve Palmer-Munro with assistance from tutor Barry Te Whatu


BCT<br />

MAJOR<br />

Product Design Engineering<br />

BCT MAJOR<br />

Modern product design engineering is principally concerned<br />

with the creation <strong>of</strong> products, deciding what form they will take,<br />

how they will work and how they will best fit the customer’s<br />

needs.<br />

This programme will provide you with a broad range <strong>of</strong> skills<br />

in research, development, engineering, design and project<br />

management, equipping you with the ability to create, adapt and<br />

deliver designs to meet project objectives.<br />

PROGRAMME OVERVIEW<br />

> Develop your understanding <strong>of</strong> rapid prototyping, as well as<br />

the techniques and methods used in industrial modelmaking.<br />

> Get an essential understanding <strong>of</strong> the processes and<br />

practices <strong>of</strong> product design engineering, from concept<br />

design to the production-ready stage.<br />

> Learn the bigger picture and where your product fits in;<br />

develop an understanding <strong>of</strong> the strategic role <strong>of</strong> design in<br />

business, as well as the role and practice <strong>of</strong> product<br />

designers.<br />

CAREER OPPORTUNITIES<br />

Opportunities exist for graduates in a range <strong>of</strong> design and<br />

production pr<strong>of</strong>essions. Knowledge <strong>of</strong> the techniques and<br />

principles <strong>of</strong> product design engineering is an important start on<br />

a pathway towards a career in industrial design.<br />

> Learn about product design methods, and issues such as<br />

idea-generation techniques, colour, form, ergonomics and<br />

presentation techniques.<br />

Industry quotes<br />

“WelTec’s Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> is<br />

an innovative tertiary programme promoting an<br />

entrepreneurial spirit amongst undergraduate<br />

students. It focuses on design, collaboration and<br />

multi-disciplinary work to address the current and<br />

future needs <strong>of</strong> creative industries, both in New<br />

Zealand and internationally. Graduates with these<br />

skills will be <strong>of</strong> enormous value to their future<br />

employers and have the potential to become our<br />

future industry leaders.”<br />

Dr Shayne Gooch<br />

Director – Hales and Gooch Ltd and Senior Lecturer<br />

for the University <strong>of</strong> Canterbury<br />

“I was delighted to see a course design that will<br />

genuinely stretch students to achieve their full<br />

potential. The course structure and content is likely<br />

to achieve significantly more creative outcomes<br />

than a conventional academic course <strong>of</strong> study, and<br />

to produce students capable <strong>of</strong> contributing to<br />

innovative processes.”<br />

Deb Gilbertson<br />

Director – Te Kaihau, Senior Associate at the <strong>Institute</strong> <strong>of</strong><br />

Policy Studies, School <strong>of</strong> Government, Victoria University<br />

<strong>of</strong> <strong>Wellington</strong>


Lecturers<br />

You will learn from practising artists and designers, who<br />

have a wealth <strong>of</strong> experience in the areas they teach.<br />

Many have won national and international awards and are<br />

renowned in their specialist areas.<br />

Barry Te Whatu<br />

Dip FA Taranaki Polytechnic, (nautical studies and traditional wood<br />

and bone carving), BVA WelTec<br />

Lecturer<br />

Barry has a Diploma in Fine Arts, a National Certificate in Whakairo,<br />

a Certificate in Nautical Studies and a Bachelor in Visual Arts from<br />

WelTec. A registered Toi Iho member, Barry is a prolific sculptor,<br />

having participated in over 36 symposiums, exhibitions and public<br />

commissions. In 2007 Barry was also selected as one <strong>of</strong> only<br />

two international artists invited to take part in the Nasunogahara<br />

International Stone Symposium, Japan.<br />

Barry’s inspiration comes from his own life experiences as he<br />

journeys into Te Ao Maori. These experiences are portrayed through<br />

the representation <strong>of</strong> different Atua (Guardians) in his carvings<br />

such as Ranginui (Sky Father), Papatuanuku (Earth Mother) and<br />

Ruaumoko (unborn child – guardian <strong>of</strong> earthquakes and volcanoes).<br />

Barry has a collaborative philosophy in the conception and creation<br />

<strong>of</strong> art; that the creative process is enriched when shared.<br />

His practice focuses on cross-disciplinary collaboration using new<br />

media technologies. He has participated in many international<br />

collaborative exhibitions, including an exhibition for the Centre <strong>of</strong><br />

Contemporary Photography, Melbourne (2003) (with iPod); Web<br />

Biennial, Instanbul Museum, Turkey (2003) (with iPod); ‘Jewellery<br />

Out <strong>of</strong> Context’, with Tony De Goldi, a New Zealand Jewellery<br />

Group show that toured to Canada and the Netherlands, where<br />

it was exhibited for a final time at the Coda Gallery in Appeldorn,<br />

Netherlands. Most recently he collaborated with Andy Irving<br />

and Tony de Goldi in the 2008 New Dowse Sculpture exhibition<br />

‘Shapeshifter’.<br />

Gill Matthewson<br />

BArch Akld, MA (Arch) East London<br />

Programme Director <strong>of</strong> Visual Arts<br />

Gill has been teaching on the design programme since 1995, with<br />

a Masters in Architecture and a rich field <strong>of</strong> experience in Interior<br />

Design.<br />

Graduating with a Bachelor <strong>of</strong> Architecture from Auckland<br />

University, Gill spent the next decade practising interior design both<br />

nationally and internationally, with projects ranging from domestic<br />

and commercial work with Auckland company, Claire Chambers<br />

Architects to large-scale projects and community work in London<br />

with the building design partnership and the Matrix Feminist<br />

Collective. Gill completed a Masters in Architecture with the thesis<br />

title ‘Sex Lies and the Barcelona Pavilion.’<br />

Craig Anderson<br />

A.C.A.C.G (Advanced Certificate in Applied Computer Graphics)<br />

Senior Lecturer<br />

Craig has a diverse range <strong>of</strong> technical skills and he uses these in his<br />

teaching which specialises in Digital Media. His work in Interactive &<br />

Multimedia design explores the use <strong>of</strong> new technologies, including<br />

virtual work & teaching spaces.<br />

Grant Corbishley<br />

MFA RMIT, Dip Des, Dip T. Teach<br />

Senior Lecturer<br />

Grant holds a Masters <strong>of</strong> Fine Arts from RMIT University, Melbourne.<br />

Hamish Tocher<br />

BFA (Hons) Massey<br />

Lecturer<br />

Hamish’s current practice uses projection to create illusory spaces,<br />

modelled after the space in the artwork <strong>of</strong> late classicism and <strong>of</strong><br />

the Renaissance, in which figures and forms carry out actions that<br />

illustrate connections between the past and contemporary imagery.<br />

He is interested in deploying and distorting perspectival illusion and<br />

anamorphosis. In earlier work, he made collages and tableaux that<br />

compared historical painting to contemporary fashion images. He<br />

also worked with optics and scanners to make crude cameras. He is<br />

studying for an MFA from RMIT University.<br />

18<br />

Learning facilities<br />

The <strong>Creative</strong> <strong>Technologies</strong> programme is based at the <strong>Wellington</strong><br />

CBD Campus right in the vibrant heart <strong>of</strong> <strong>Wellington</strong>, the creative<br />

capital.<br />

The teaching and learning spaces available to students include:<br />

> Open-plan computer labs and teaching areas<br />

> Project room<br />

> Photography studio<br />

> Darkroom<br />

> Design studios<br />

> Audiovisual lab<br />

> Art studios<br />

> Library, learning support and learning commons area.<br />

You will use cutting-edge technologies and equipment including:<br />

> Latest industry-standard design programmes<br />

> Laser cutting equipment<br />

> Rapid prototype (FDM and Polycarbonate)<br />

> 3D digital scanner<br />

> Virtual lab<br />

> Daewoo 4 axis CNC Machining Centre.


Kate Linzey<br />

BArch (Hons) Akld, MArch Akld<br />

Senior Lecturer<br />

Kate holds a Masters <strong>of</strong> Architecture (Hons) from Auckland University<br />

and is a current PhD candidate at the University <strong>of</strong> Queensland,<br />

supervised by Dr John Macarthur, Dr Andrew Leach and Dr Nicole<br />

Sully. The thesis will focus on proposals for kinetic public art<br />

developed by Len Lye (1901-1980). Kate is a member <strong>of</strong> the Society<br />

<strong>of</strong> Architectural Historians <strong>of</strong> Australia and New Zealand and the<br />

<strong>Wellington</strong> Architectural Centre.<br />

Lawrence Bass<br />

BDes, Management Waikato, Cert. Eng AUT<br />

Lecturer<br />

Lawrence has just returned, home to New Zealand after working in<br />

the film industry in Britain, South America and Europe. His main areas<br />

<strong>of</strong> work are in advertising and documentary film, which he developed<br />

whilst working for the BBC. Lawrence is currently undertaking a<br />

Masters degree in business management at the Universities <strong>of</strong><br />

London and Harvard.<br />

Hamish Tocher: Stations <strong>of</strong> the Cross<br />

(Entombment) (2008), installation<br />

Teriu Lemon:<br />

Remediation – Washington<br />

Lorraine Rastorfer<br />

BFA Akld, MFA (Hons) Akld, Dip Ad Ed & Trng<br />

Senior Lecturer<br />

Lorraine completed a Master <strong>of</strong> Fine Arts (Hons), Elam School <strong>of</strong> Fine<br />

Arts 1992 and has exhibited regularly since. Runner-up in the Wallace<br />

Art Award 1993, Rastorfer has been awarded numerous awards and<br />

grants, including the 2007 People’s Choice Award/Norsewear Art<br />

Awards, 2005 CoCA/Anthony Harper Contemporary Art Award, 2001<br />

Art Waikato National Art Award and 1993 Ida Eise Painting Award.<br />

Her work is represented in many corporate and private collections in<br />

Japan, Australia, UK, USA, Austria and New Zealand.<br />

Lorraine’s practice currently explores how gesture can convey<br />

intention through the layering and weaving <strong>of</strong> paint.<br />

Lorraine Rastorfer:<br />

Prussia, (2007) Acrylic on Wood<br />

Kate Linzey:<br />

Tank Farm (1999), photograph<br />

Teriu Lemon<br />

MACGD (Dist), MusDip<br />

Programme Director <strong>of</strong> Digital Media<br />

Teriu graduated with a double Master <strong>of</strong> Arts in Computer Graphic<br />

Design with the Highest Distinction from Wanganui School <strong>of</strong> Design<br />

in collaboration with Waikato University. He also holds an Executive<br />

Diploma in Jazz Performance and Composition, which plays a major<br />

role in his work with digital installation performance. Teriu is currently<br />

engaged in a PhD that explores the impact <strong>of</strong> visual remediation and<br />

digital pedagogical methodologies and collaborative relationships<br />

with the creative and spiritual processes. His interests are in the<br />

development <strong>of</strong> creative and spiritual experiential learning.<br />

Tony De Goldi<br />

BDes (Int Des) VUW<br />

Senior Lecturer<br />

Tony is a Senior Design Lecturer and also maintains a practice as a<br />

theatre designer. His pr<strong>of</strong>essional involvement with theatre and in<br />

particular with Taki Rua Theatre Production began in the early 1990s.<br />

As a designer and lecturer his interests lie predominately in dealing<br />

with the local environments, and to date has designed for a variety <strong>of</strong><br />

New Zealand productions including Awhi Tapu by Albie Beltz, What<br />

Remains by Miria George and Taku Raukura by Materoa Haenga.<br />

Tony also works in exhibition design and collaborates in a range <strong>of</strong><br />

visual arts projects. In 2007 he was a member <strong>of</strong> the New Zealand<br />

Theatre Practitioners’ exhibition, Blow at the Prague Quadrenial, 11th<br />

International Exhibition for Scenography and Theatre.<br />

Tony De Goldi:<br />

NZ theatre designers' Installation for<br />

Prague Quadrennial 2007<br />

Grant Corbishley: Interactive, internet and video<br />

installation, Centre for Contemporary Photography<br />

(2003), Melbourne<br />

“WelTec graduates just seem to know more.<br />

They are technically well equipped, very<br />

knowledgeable about material, regulations<br />

and planning, and are very thorough.”<br />

Roger Walker<br />

Director – Roger Walker Architects Ltd


Olivia Dunkley Gemma Toothill Judith Court<br />

enrol online<br />

If you are a New Zealand Citizen or a<br />

Permanent Resident you can apply online<br />

at www.weltec.ac.nz<br />

enrol by post<br />

<strong>Wellington</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong><br />

11 Kensington Avenue, Petone<br />

Private Bag 39814<br />

<strong>Wellington</strong><br />

Contact us on 0800 935 832 for an<br />

enrolment pack.<br />

enrol in person<br />

Visit us at either our Petone or <strong>Wellington</strong><br />

CBD Campus. If you need advice or help<br />

filling in your enrolment form, we can<br />

guide you through the process.<br />

Petone Campus: 8.00 am – 5.00 pm<br />

Monday to Friday<br />

CBD Campus: 8.30 am – 5.00 pm<br />

Monday to Friday<br />

Recognition <strong>of</strong> prior learning<br />

WelTec recognises prior learning and relevant experience.<br />

If you have previous work or academic experience, talk to<br />

us about the possibility <strong>of</strong> crediting it towards your studies.<br />

Learning support<br />

The Learning Support Centre provides help with study<br />

and exam skills, time management, writing and reading<br />

and much more. We also <strong>of</strong>fer a Personal Education Plan<br />

which is designed to get you on the right path to success<br />

by assessing your course and study goals.<br />

Support services<br />

WelTec has a range <strong>of</strong> support services including<br />

Student Health and Counselling, Ability Resource Centre,<br />

Childcare, Pasifiki Centre and Te Whare Awhina. For a full<br />

listing <strong>of</strong> services please visit www.weltec.ac.nz<br />

StudyLink<br />

We have a StudyLink representative on campus during<br />

term time. For more information, contact StudyLink on<br />

0800 88 99 00 or visit www.studylink.govt.nz<br />

i<br />

more information<br />

For more information or assistance in<br />

deciding what to study before you enrol,<br />

you can contact our Student Advisors:<br />

Phone: 0800 935 832<br />

Email: studentadvisors@weltec.ac.nz<br />

0800 935 832 www.weltec.ac.nz<br />

DISCLAIMER: The information contained in this booklet is correct at the time <strong>of</strong> printing (August 09). However programmes and courses are subject to change.<br />

In some cases programmes are subject to final approval and the number <strong>of</strong> enrolment applications.

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