Creative Technologies - Wellington Institute of Technology
Creative Technologies - Wellington Institute of Technology
Creative Technologies - Wellington Institute of Technology
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Creative</strong><br />
<strong>Technologies</strong><br />
VISUAL ARTS<br />
DIGITAL MEDIA<br />
INTERIOR DESIGN<br />
PRODUCT DESIGN ENGINEERING<br />
CULTURAL DESIGN<br />
<strong>Wellington</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong> | 0800 935 832 | www.weltec.ac.nz<br />
| 2010|
The rules have been broken,<br />
the boundaries have blurred, and<br />
the possibilities for those with vision,<br />
drive and knowledge are now limitless.<br />
Be part <strong>of</strong> the dawning <strong>of</strong> a new<br />
era in art & design<br />
The acceleration <strong>of</strong> technology in our daily lives has meant we now<br />
have a greater choice in how we express ourselves. We have more<br />
choice over what our message will look like, sound like and in what<br />
form it may take shape, whether we are communicating to a friend,<br />
as an artist or an organisation.<br />
02<br />
Michele Apperley<br />
Kelly Proctor<br />
Those who have both creative inspiration and technical<br />
understanding are thriving in this new context. Cutting edge<br />
pr<strong>of</strong>essionals in creative technologies are leading innovation<br />
and development in an era where the disciplines <strong>of</strong> art, design,<br />
engineering and information technology have begun to converge<br />
and evolve. The creative economy needs graduates who can think<br />
creatively, communicate across disciplines and use a range <strong>of</strong> skills<br />
to develop, test and prove marketable and artistic concepts.<br />
The <strong>Creative</strong> <strong>Technologies</strong> programme is all about combining<br />
modern theory with relevant practical skills, enabling you to explore<br />
and develop as a creative pr<strong>of</strong>essional. The underpinning philosophy<br />
<strong>of</strong> creative technologies is that creativity can be expressed in<br />
the creation <strong>of</strong> new products, synthesised through the use <strong>of</strong><br />
technologies. These products will be enhanced by the knowledge<br />
and skills developed through the interaction and intersection <strong>of</strong> the<br />
creative processes associated with a particular discipline, and by an<br />
understanding and appreciation <strong>of</strong> culture, with specific reference to<br />
Maori perspectives and Te Tiri obligations and spirit.<br />
Join us in charting the horizon <strong>of</strong> tomorrow’s world.<br />
Charmaine Smit
START<br />
HERE<br />
Take the right step for you<br />
CONTENTS<br />
Choose the programme that suits your qualifications and level <strong>of</strong><br />
experience and then progress on to a higher level <strong>of</strong> study to reach<br />
your study goals. You can choose to enter directly into the degree<br />
programme or start with the Certificate in Design (Level 3), move<br />
on to a Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4) and then build<br />
up to complete the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Level 7).<br />
DEGREE<br />
DIPLOMA<br />
CERTIFICATE<br />
Study options<br />
COURSE LEVEL LENGTH OPTIONS<br />
Certificate in Design (Skills and <strong>Technologies</strong>) 04<br />
Certificate in <strong>Creative</strong> <strong>Technologies</strong> 07<br />
Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> 08<br />
Interior Design 10<br />
Digital Media 12<br />
Visual Arts 14<br />
Cultural Design 16<br />
Product Design Engineering 17<br />
Programme Lecturers 18<br />
Facilities 18<br />
Certificate in Design<br />
(Skills and <strong>Technologies</strong>)<br />
3 17 wks<br />
Full-time<br />
Part-time<br />
How to Enrol 20<br />
Certificate in <strong>Creative</strong> <strong>Technologies</strong> 4 17 wks<br />
Full-time<br />
Part-time<br />
[Exit qualification] Diploma in<br />
<strong>Creative</strong> <strong>Technologies</strong><br />
6 2 years<br />
Full-time<br />
Part-time<br />
Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> 7 3 years<br />
Full-time<br />
Part-time<br />
Rosemary Sergeant<br />
03<br />
MIChele AppeRLEY<br />
Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Interior Design)<br />
BeST Student Spatial Design award winner<br />
Interior Designer, Optim<br />
“The learning I received at WelTec helped<br />
prepare me for the real world <strong>of</strong> design – the<br />
tutor input, student collaborations, external<br />
advisors and exposure to real projects were a<br />
really effective combination. Reading through my<br />
job description I thought ‘yes I can do that and<br />
that’– I was elated.”
LEVEL<br />
3<br />
CERTIFICATE IN DESIGN<br />
(SKILLS AND TECHNOLOGIES)<br />
START DATE<br />
DURATION<br />
LOCATION<br />
STUDY OPTIONS<br />
PROGRAMME CODE<br />
MARCH, JULY AND NOVEMBER<br />
17 WEEKS (FULL-TIME)<br />
WELLINGTON CBD CAMPUS<br />
FULL-TIME AND PART-TIME<br />
HV4406<br />
FEE GUIDE ($NZ) $2,100<br />
Learn the fundamentals and build core skills in <strong>Creative</strong><br />
<strong>Technologies</strong>. The Certificate in Design will provide you with<br />
fundamental art, design and digital media skills relevant across the<br />
<strong>Creative</strong> <strong>Technologies</strong> disciplines.<br />
A structured introduction to <strong>Creative</strong> <strong>Technologies</strong>, this<br />
programme will develop your understanding <strong>of</strong> contemporary<br />
skills, methodologies and processes relevant to producing<br />
creative work across the disciplines <strong>of</strong> visual arts, interior design<br />
and digital media (graphic, web, animation and film design).<br />
Get digitally savvy – pick up key digital skills in the use <strong>of</strong> Adobe<br />
Photoshop, Illustrator and Premier (video editing s<strong>of</strong>tware). Receive<br />
practical tuition in photography, drawing, painting and fabrication.<br />
PROGRAMME STRUCTURE<br />
The Certificate in Design (Skills and <strong>Technologies</strong>) can be<br />
undertaken as either one 60 credit full-time programme <strong>of</strong> study,<br />
or as four 15-credit courses for those wishing to study part-time.<br />
PROGRAMME OVERVIEW<br />
Drawing Skills and <strong>Technologies</strong> (15 credits)<br />
Drawing is a foundation skill that will prove useful whatever<br />
discipline you choose. Gain a solid foundation <strong>of</strong> basic<br />
drawing techniques and learn how to use drawing to develop<br />
concepts and record the evolution <strong>of</strong> projects.<br />
Digital Skills and <strong>Technologies</strong> (15 credits)<br />
Get to know your way around the s<strong>of</strong>tware and hardware<br />
commonly used in the creation <strong>of</strong> digital media. Gain an<br />
understanding <strong>of</strong> graphic and interactive design, film and other<br />
multimedia applications.<br />
2D Art and Design (15 credits)<br />
Learn the principles <strong>of</strong> colour theory, image production and<br />
manipulation as well as illustration, layout and photography.<br />
Build basic skills in the production <strong>of</strong> 2D media, both<br />
traditional, indigenous and contemporary.<br />
3D Art and Design (15 credits)<br />
Take your art and design to the next dimension. Learn how to<br />
transform drawings and other 2D media into a 3D object while<br />
developing your hands-on production skills, idea generation<br />
and concept development. Learn about contemporary and<br />
indigenous constructs, consider questions such as how objects<br />
move in space and how artwork could continue to evolve into<br />
the 4th dimension.<br />
ENTRY REQUIREMENTS<br />
Entry to the Certificate in Design (Skills and <strong>Technologies</strong>) is<br />
open. We do, however, want to ensure you are enrolled in<br />
the programme <strong>of</strong> study that’s right for you. As part <strong>of</strong> the<br />
enrolment process we may ask to meet with you to discuss your<br />
application.<br />
If English is your second language a minimum IELTS score <strong>of</strong><br />
5.5 or equivalent is required.<br />
FURTHER STUDY OPTIONS<br />
After completing the Certificate in Design (Level 3), build on<br />
the knowledge and skills you have learnt with the Certificate in<br />
<strong>Creative</strong> <strong>Technologies</strong> (Level 4). You can then continue on to<br />
the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Level 7).<br />
START HERE<br />
Certificate in<br />
Design (Level 3)<br />
Certificate in<br />
<strong>Creative</strong><br />
<strong>Technologies</strong><br />
(Level 4)<br />
Bachelor <strong>of</strong><br />
<strong>Creative</strong><br />
<strong>Technologies</strong><br />
(Level 7)<br />
04<br />
Jo-Ann Stoneley
“Principles for the development <strong>of</strong> a<br />
complete mind: study the science <strong>of</strong> art.<br />
Study the art <strong>of</strong> science. Develop your senses<br />
– especially learn how to see. Realise that<br />
everything connects to everything else.”<br />
Leonardo Da Vinci
“The emphasis on multidisciplinary<br />
learning means I’ve picked up an<br />
awesome range <strong>of</strong> skills from lighting<br />
to sculpture to digital media.”<br />
Adam Christensen<br />
Certificate in <strong>Creative</strong> <strong>Technologies</strong><br />
Shanon Stevens<br />
Yin Qian<br />
Nikki Burnet
LEVEL<br />
4<br />
CERTIFICATE IN CREATIVE<br />
TECHNOLOGIES<br />
Art Skills in 2D (15 credits)<br />
Learn the fundamental concepts involved in the creation <strong>of</strong><br />
2D visual art, including a variety <strong>of</strong> techniques using paint, printmaking<br />
and photography.<br />
START DATE<br />
DURATION<br />
LOCATION<br />
JULY AND NOVEMBER<br />
17 WEEKS (FULL-TIME)<br />
WELLINGTON CBD CAMPUS<br />
Art Skills in 3D (15 credits)<br />
Take your designs to the next dimension – learn media<br />
techniques ranging from traditional practices like clay<br />
modelling, plaster casting, carving and weaving to contemporary<br />
experiments in robotic, illuminated and electrified objects.<br />
STUDY OPTIONS<br />
PROGRAMME CODE<br />
FULL-TIME AND PART-TIME<br />
HV4405<br />
FEE GUIDE ($NZ) $2,300<br />
Take your learning to the next level and broaden your<br />
understanding <strong>of</strong> Digital Media, Interior Design or Visual Arts with<br />
the Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4).<br />
This programme will build on fundamental principles common<br />
across the <strong>Creative</strong> <strong>Technologies</strong> disciplines and will provide<br />
you with the opportunity to gain essential knowledge, practical<br />
experience and specialist techniques in your area <strong>of</strong> interest.<br />
You’ll gain an understanding <strong>of</strong> the <strong>Creative</strong> <strong>Technologies</strong> context<br />
and will produce a pr<strong>of</strong>essional portfolio <strong>of</strong> work to help when you<br />
progress on to further study or when seeking employment in the<br />
<strong>Creative</strong> <strong>Technologies</strong> industry.<br />
In addition to one compulsory course, you can choose any<br />
combination <strong>of</strong> three additional electives in Visual Arts, Digital<br />
Media or Interior Design.<br />
PROGRAMME STRUCTURE<br />
The Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4) is made up <strong>of</strong><br />
4 courses – 60 credits in total. Contextual Studies (15 credits)<br />
is compulsory and you may select three additional electives (45<br />
credits) from those listed below.<br />
PROGRAMME OVERVIEW<br />
COMPULSORY COURSE<br />
Contextual Studies (15 credits)<br />
Explore both historical and contemporary, western and<br />
indigenous art and design. Develop your ability to<br />
research effectively, think critically and communicate concepts.<br />
ELECTIVES<br />
Skills in Drawing (15 credits)<br />
Drawing is an essential skill for every artist or designer.<br />
Develop your ability to visualise ideas using observational<br />
drawing to explore both western and indigenous concepts.<br />
Materials and Surfaces (15 credits)<br />
Develop your knowledge <strong>of</strong> natural and man-made materials<br />
in relation to their use in interiors and furniture. You will also<br />
develop an understanding <strong>of</strong> fabrics and fibre sources, and the<br />
manufacture and use <strong>of</strong> woven textiles in relation to western and<br />
indigenous design concepts.<br />
Drawing the Future (15 credits)<br />
Explore a variety <strong>of</strong> drawing methods including technical,<br />
conceptual and gestural, and learn appropriate methods<br />
for the communication <strong>of</strong> an interior design proposal.<br />
Interior Projects (15 credits)<br />
Explore the creative, conceptual, sensory, cultural, intuitive,<br />
historical and functional aspects <strong>of</strong> design and get an<br />
introduction to the architectural/interior design process.<br />
Interactive Multimedia (15 credits)<br />
Learn the technical and theoretical skills you’ll need to create<br />
digital multimedia. Become comfortable with the relevant<br />
hardware and s<strong>of</strong>tware applications using a range <strong>of</strong> media<br />
formats such as CD-ROM, DVD and Web Media.<br />
Digital Film and Television (15 credits)<br />
Gain an introduction to the theory and practical techniques<br />
relevant to the film and television industry. Develop your<br />
ability to research and develop processes related to producing<br />
film and video content.<br />
ENTRY REQUIREMENTS<br />
To enter into this programme you will need to have:<br />
• Successfully completed the Certificate in Design (L3)<br />
Or<br />
• A minimum <strong>of</strong> 24 credits at NCEA Level 3 in art, design or<br />
technology subjects and a minimum <strong>of</strong> 12 credits at NCEA<br />
Level 2 in English.<br />
If English is your second language, a minimum IELTS score <strong>of</strong> 5.5<br />
or equivalent is required (a minimum reading and writing score <strong>of</strong><br />
5.5 is required).<br />
If you are 20 years <strong>of</strong> age or older at the time you start your studies,<br />
you are able to apply to WelTec under special admission criteria.<br />
We want to ensure you are enrolled in the programme <strong>of</strong> study<br />
that’s right for you. To do this we ask all applicants to meet with<br />
us and/ or provide us with a sample <strong>of</strong> creative work. This helps<br />
us to discuss course selection and your interests before you<br />
confirm your course <strong>of</strong> study.<br />
FURTHER STUDY OPTIONS<br />
After completing the Certificate in <strong>Creative</strong> <strong>Technologies</strong> (Level 4)<br />
you can progress on to complete the Bachelor <strong>of</strong> <strong>Creative</strong><br />
<strong>Technologies</strong> (Level 7). There is also an option to exit after two<br />
years, and gain a Diploma in <strong>Creative</strong> <strong>Technologies</strong> (Level 6) in<br />
recognition <strong>of</strong> your learning.<br />
07<br />
Print and Packaging (15 credits)<br />
Improve your ability to research and document processes in<br />
print media design and packaging and develop skills in<br />
experimentation and investigation towards the development<br />
<strong>of</strong> a personal style.<br />
START HERE<br />
Certificate in <strong>Creative</strong><br />
<strong>Technologies</strong> (Level 4)<br />
Bachelor <strong>of</strong> <strong>Creative</strong><br />
<strong>Technologies</strong> (Level 7)
LEVEL<br />
08<br />
7<br />
BACHELOR OF CREATIVE<br />
TECHNOLOGIES<br />
START DATE<br />
DURATION<br />
LOCATION<br />
STUDY OPTIONS<br />
PROGRAMME CODE<br />
MARCH<br />
3 YEARS (FULL-TIME)<br />
WELLINGTON CBD CAMPUS<br />
FULL-TIME AND PART-TIME<br />
HV4399<br />
FEE GUIDE ($NZ) / YEAR $5,145<br />
The journey to becoming an artist, designer or digital media<br />
specialist is not a prescribed one – rather it is a career path with<br />
a myriad <strong>of</strong> diverse experiences and possibilities. Our degree<br />
has been designed to prepare students for the opportunities <strong>of</strong> a<br />
rapidly evolving landscape <strong>of</strong> art, design and digital media.<br />
The Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (BCT) has a strong<br />
focus on building interdisciplinary understanding. Learning is<br />
tailored to mirror industry, with practical learning components,<br />
group workshops, collaborative projects and portfolio-based<br />
assessments.<br />
Select the topics that interest and inspire you! You can choose<br />
to major in any <strong>of</strong> Cultural Design, Digital Media, Interior Design,<br />
Visual Arts or Product Design Engineering – or create your own<br />
degree by choosing a range <strong>of</strong> electives from any subject.<br />
PROGRAMME STRUCTURE<br />
During each year <strong>of</strong> your 3-year degree (full-time), you will be<br />
required to take a combination <strong>of</strong> COMPULSORY COURSES,<br />
MAJOR COURSES and ELECTIVE COURSES. Compulsory<br />
courses are set out for each year <strong>of</strong> your degree, while major<br />
courses will depend on the major you select. If you select to have<br />
no specified major, you can choose to build your study pathway<br />
through a range <strong>of</strong> elective courses – making up the required<br />
number <strong>of</strong> credits.<br />
To gain a Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> you will need to<br />
complete 360 credits – 120 credits (8 x 15-credit courses) each<br />
year for a full-time study programme. See the chart below for<br />
a description <strong>of</strong> how the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> is<br />
structured.<br />
ELECTIVE<br />
MAJOR<br />
COMPULSORY<br />
YEAR 1 YEAR 2 YEAR 3<br />
15 Credits 15 Credits 15 Credits<br />
45 Credits 45 Credits<br />
60 Credits 60 Credits<br />
15 Credits<br />
90 Credits<br />
For a description <strong>of</strong> all the courses available or for help planning<br />
your Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong>, see the Course Outlines<br />
Guide available at www.weltec.ac.nz/creativetechnologies or call<br />
0800 935 832 to make an appointment with our Student Advisors.<br />
PROGRAMME OVERVIEW<br />
MAJORS<br />
You can elect to major in Digital Media, Interior Design, Visual<br />
Arts, Cultural Design or Product Design Engineering.<br />
DIGITAL MEDIA<br />
Let Digital Media take you into the future <strong>of</strong> art and design.<br />
With the increasing use and availability <strong>of</strong> multimedia,<br />
digital graphics and digitalised sound, art has found a new<br />
medium <strong>of</strong> expression. Study Digital Media and choose to<br />
learn skills in a variety <strong>of</strong> digital specialisations including:<br />
• animation<br />
• digital film and television<br />
• audio engineering<br />
• illustration<br />
• photography<br />
• print media<br />
• web media.<br />
To find out more please refer to page 12.<br />
INTERIOR DESIGN<br />
Interiors cannot be designed in isolation. Learn what<br />
elements interior designers need to take into account<br />
during the creation <strong>of</strong> their designs, such as aesthetics<br />
(taste, beauty and style), the interaction <strong>of</strong> light and space,<br />
construction elements and council regulations. To find out<br />
more please refer to page 10.<br />
VISUAL ARTS<br />
Discover new ways <strong>of</strong> looking at the practice <strong>of</strong> art and<br />
explore the possibilities <strong>of</strong> your creative expression. Whether<br />
you choose to communicate through painting, sculpture,<br />
photography, illustration, digital arts, moving image,<br />
installation or another medium, you’ll receive technical<br />
support, advice and individual encouragement on your<br />
creative journey. To find out more please refer to page 14.<br />
CULTURAL DESIGN<br />
Cultural Design explores the interaction between Maori<br />
concepts and the communication <strong>of</strong> art, both traditional<br />
and contemporary. Through studying Cultural Design<br />
you’ll have the opportunity to learn Te Reo Maori, technical<br />
skills such as carving and sculptural design, weaving,<br />
textiles and fibre arts, architectural space and interaction<br />
and explore cultural perspectives with reference to Toi<br />
Maori. To find out more please refer to page 16.<br />
PRODUCT DESIGN ENGINEERING<br />
The design <strong>of</strong> new products relies on precision<br />
engineering and design. This major has been developed<br />
to give you a broad range <strong>of</strong> research, development,<br />
engineering design and project management skills to<br />
ensure that you can create, adapt and deliver designs<br />
to meet project and product objectives. To find out more<br />
please refer to page 17.<br />
CREATE YOUR OWN BCT<br />
One size does not always fit all. With Create Your Own<br />
BCT you have the option to choose your own combination<br />
<strong>of</strong> electives in addition to the compulsory core papers<br />
(timetable and pre-requisite dependent). Learn interior<br />
design, visual arts and web or try a combination <strong>of</strong><br />
photography and cultural design – the choice is yours.
COMPULSORY COURSES<br />
Whatever major you choose, you will have the same compulsory<br />
papers. These include Critical Studies, Collaborative Projects,<br />
<strong>Creative</strong> <strong>Technologies</strong> papers, Studio Practice, Pr<strong>of</strong>essional<br />
Studies, Independent Projects and Exhibition.<br />
Critical Studies<br />
Learn how to think analytically and write and communicate<br />
concepts through a wide range <strong>of</strong> learning methods.<br />
Collaborative Projects<br />
Build your ability to work in collaborative teams through<br />
project work.<br />
<strong>Creative</strong> <strong>Technologies</strong><br />
Gain practical skills in using a range <strong>of</strong> equipment and new<br />
technologies through project work.<br />
Pr<strong>of</strong>essional Practice<br />
Develop your understanding <strong>of</strong> the nature <strong>of</strong><br />
pr<strong>of</strong>essionalism and how it applies to creative technology<br />
practice.<br />
Studio Practice<br />
Design a proposal for an area <strong>of</strong> artistic investigation and<br />
gain support in the process <strong>of</strong> your project from conception to<br />
creation.<br />
Independent Projects<br />
Put your learning into practice. In this course <strong>of</strong> study you’ll<br />
apply the critical thinking, design philosophies and technical<br />
skills you have developed in the first two years <strong>of</strong> your degree to<br />
create your major project.<br />
Exhibition – show <strong>of</strong>f the final product.<br />
The exhibition is a culmination <strong>of</strong> all the learning that has taken<br />
place during the degree. It provides you with the opportunity to<br />
present your body <strong>of</strong> work to the public in a collective manner.<br />
ELECTIVES<br />
Try something different. The electives component <strong>of</strong> your study<br />
programme allows you to choose an additional paper from any<br />
<strong>Creative</strong> <strong>Technologies</strong> topic each year <strong>of</strong> your degree (prerequisite<br />
dependent). Complement an Interior Design major<br />
with an elective in Cultural Design, or simply try something new<br />
with a course in Audio Engineering. For a description <strong>of</strong> all<br />
the courses available, see the Course Outlines Guide which is<br />
available on www.weltec.ac.nz/creativetechnologies.<br />
ENTRY REQUIREMENTS<br />
Entry into the Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> can be achieved<br />
through:<br />
• Successful completion <strong>of</strong> the Certificate in <strong>Creative</strong><br />
<strong>Technologies</strong> (Level 4),<br />
OR<br />
• A minimum <strong>of</strong> 42 Level 3 NCEA credits over a maximum <strong>of</strong><br />
four subjects (with at least two subjects scoring 14 credits<br />
or above). Of these credits candidates should have a minimum<br />
<strong>of</strong> 12 NCEA credits at Level 2 English, 14 NCEA credits at<br />
Level 1 maths and a minimum <strong>of</strong> 24 NCEA credits in Level 3<br />
art, design or technology, or have obtained<br />
an equivalent qualification.<br />
If English is your second language a minimum IELTS score <strong>of</strong><br />
6.0 or equivalent is required (a minimum reading and writing<br />
score <strong>of</strong> 6.0 is required).<br />
We want to ensure you are enrolled in the programme <strong>of</strong> study<br />
that’s right for you. To do this we ask all applicants to meet with<br />
us and/ or provide us with a sample <strong>of</strong> creative work. This helps<br />
us to discuss course selection and your interests before you<br />
confirm your course <strong>of</strong> study.<br />
If you are 20 years <strong>of</strong> age or older at the time you start<br />
your studies, you are able to apply to WelTec under special<br />
admission criteria<br />
09<br />
Kirsten Herold
BCT<br />
MAJOR<br />
Interior Design<br />
Think about where you have been today. How much <strong>of</strong> this<br />
time was spent inside a house, school, car, train, museum,<br />
movie theatre, or café?<br />
How our interior spaces are designed, constructed and finished<br />
has a huge influence on the way we live our lives. Interiors cannot<br />
be designed in isolation. Interior design is principally concerned<br />
with interaction – the way people interact with the multitude <strong>of</strong><br />
elements within and surrounding the interior space.<br />
The boundaries <strong>of</strong> design <strong>of</strong>ten blur when it comes to interior<br />
design, the interior designer will <strong>of</strong>ten be part artist, part architect,<br />
part industrial designer, part textile designer, part graphic<br />
designer, part project manager and part philosopher.<br />
Take the first step in your career in interior design with WelTec<br />
and learn from industry experts equipped with a wide range <strong>of</strong><br />
experience and expertise. Individual tutor attention and support,<br />
with a strong focus on interdisciplinary learning and collaborative<br />
project work, will develop and enhance your portfolio <strong>of</strong> skills,<br />
laying an excellent foundation for entering the design industry.<br />
PROGRAMME OVERVIEW<br />
You’ll learn the essentials <strong>of</strong> interior design and gain a rich<br />
understanding <strong>of</strong> the theoretical and conceptual frameworks<br />
underlying the design process.<br />
> Observe the experimental quantities <strong>of</strong> space and the details<br />
that form it. In the Interior Design programme you’ll learn to<br />
design spaces and objects, from furniture design and textile<br />
selection to interiors for commercial and residential buildings.<br />
You’ll gain a deeper understanding <strong>of</strong> the interaction <strong>of</strong> light,<br />
colour and space, with hands-on projects and assessments,<br />
such as the creation <strong>of</strong> your own lighting proposal.<br />
> Learn the business <strong>of</strong> design. Go beyond the theory<br />
and investigate interior design as a business, its role<br />
and responsibilities in the construction process. You’ll learn<br />
the structure <strong>of</strong> a design practice and associated business<br />
functions such as contract administration, costings and the<br />
legal rights and obligations relevant to a design business.<br />
> Learn industry-relevant skills such as how to integrate design<br />
principles and pr<strong>of</strong>essional practice into the design process<br />
and the production <strong>of</strong> complex projects. Gain an introduction<br />
to the skills involved in working with clients and the process <strong>of</strong><br />
problem solving and decision making when designing for<br />
clients, including the ability to define and interpret a brief.<br />
10<br />
Natalie Corkery
You’ll gain an understanding <strong>of</strong> the building processes<br />
and materials with an emphasis on the interior <strong>of</strong> buildings.<br />
Consider examples <strong>of</strong> commercial projects and investigate<br />
a variety <strong>of</strong> technical issues such as the building codes<br />
and the tendering process. Evaluate environmental and<br />
conservation issues and the range <strong>of</strong> services used in<br />
residential and commercial buildings, including electrical,<br />
plumbing and drainage services.<br />
> As with most other creative industries, the practice <strong>of</strong><br />
interior design has increased in efficiency using digital<br />
media to explore, design and project concepts. You’ll<br />
develop advanced skills using 3D digital s<strong>of</strong>tware and<br />
will learn interior design protocols around documentation<br />
and file management – enhancing your ability to<br />
communicate ideas in a form appropriate to the field <strong>of</strong><br />
interior design using text, models and drawings.<br />
CAREER OPPORTUNITIES<br />
Opportunities exist for Interior Design graduates in a range <strong>of</strong><br />
design pr<strong>of</strong>essions including domestic and commercial interiors,<br />
retail design, yacht fit-outs, furniture design, and set design<br />
within the film, television and theatre.<br />
“I have learnt how to produce work <strong>of</strong> a high<br />
quality and gained insight into the industry by<br />
working on projects with clients.”<br />
Rebecca Metcalfe<br />
Interior Design graduate<br />
BCT MAJOR<br />
Katie Farrington<br />
Olivia Dunkley<br />
Sumie Yoshida<br />
Nicole Van Ruler<br />
Amanda Clark<br />
Artist Name<br />
Regan Uili
BCT<br />
MAJOR<br />
Digital Media<br />
ANIMATION / DIGITAL FILM & TELEVISION / WEB MEDIA<br />
PRINT MEDIA / PHOTOGRAPHY / ILLUSTRATION<br />
Never before has media been able to reach such a vast<br />
audience so quickly, and never has it evolved this fast. Digital<br />
Media directs you to explore future possibilities and ask<br />
questions such as how might on-demand television change<br />
the production <strong>of</strong> advertising, what might be different about a<br />
film made just for watching on an iPod, and can you make a<br />
film using only a Web-cam?<br />
The Digital Media programme includes both graphic and<br />
time-based art and design technologies. Graphics follows<br />
the evolution <strong>of</strong> static, two dimensional print media into an<br />
expanded range <strong>of</strong> visual communication via multimedia and<br />
interactive applications. Digital media explores the expanding<br />
range <strong>of</strong> communication from simple television advertisements<br />
to complex multi-platform marketing packages, from short-films<br />
to abstract animations.<br />
Electronic media is weightless. Its ability to transfer between<br />
domestic and commercial contexts, online and mobile devices,<br />
means new forms <strong>of</strong> expression are evolving at a rapid rate,<br />
making it an exciting time to join the industry.<br />
Within the Digital Media major, students are able to choose a<br />
specialist area they would like to focus on.<br />
PROGRAMME OVERVIEW – specialist areas<br />
> Print Media<br />
Gain an understanding <strong>of</strong> the world <strong>of</strong> graphic design from<br />
its early conception to the print process. You will begin by<br />
focusing on both the purpose <strong>of</strong> the document and the<br />
aesthetic you wish to create. Next you will develop<br />
your ability to use design s<strong>of</strong>tware such as Adobe Photoshop<br />
and Illustrator and deepen your understanding <strong>of</strong> design<br />
and colour theory and the history <strong>of</strong> design. Learn how to<br />
prepare a file for print and gain an overview <strong>of</strong> the print<br />
process. You’ll go on a site visit to a printer work floor and<br />
learn about the different colour settings, paper and printing<br />
methods.<br />
> Typography<br />
Text choice plays a huge role in graphic design. Studying<br />
typography you’ll learn a range <strong>of</strong> fonts and typefaces and<br />
applications to create posters and magazines for real clients.<br />
> Web Media<br />
Get up to date with website communication and develop<br />
skills that are in demand, now and into the future. Learn how<br />
to plan, design and create a website interface. You’ll develop<br />
your conceptual skills for layout and graphic design<br />
treatment, and become pr<strong>of</strong>icient in the use <strong>of</strong> Adobe<br />
Fireworks and Dreamweaver to build CSS (cascading<br />
style sheets)-driven websites. You’ll also get the opportunity<br />
to put theory into practice through projects and assessments<br />
that require you to create designs for real clients, testing your<br />
concepts and skills in the real world.<br />
12<br />
Said Constantine
Animation<br />
Develop your characters in 3D. Through animation, you’ll<br />
learn how to create and develop characters and settings<br />
using the 3D s<strong>of</strong>tware MAYA. You’ll add textures, details<br />
and layers to your artwork and bring your creations to life with<br />
the application <strong>of</strong> motion tools. Learn about the different<br />
uses for animation, such as the creation <strong>of</strong> cartoons,<br />
multimedia and game design, and the different settings<br />
necessary for each.<br />
> Digital Film and Television<br />
You’ll get both the theory and practical skills you need to<br />
achieve your filmmaking goals. Gain an essential<br />
understanding <strong>of</strong> film as a creative communication channel<br />
and broaden your knowledge in the history <strong>of</strong> film. Become<br />
pr<strong>of</strong>icient in the ‘tools <strong>of</strong> the trade’ such as scriptwriting,<br />
storyboarding, acting, directing, filming and post-production,<br />
with the opportunity to create real-life projects with equipment<br />
and industry-standard editing s<strong>of</strong>tware.<br />
> Audio Engineering<br />
Enter the world <strong>of</strong> sound engineering and recording.<br />
Learn to record and master sound for film, television and<br />
music productions, and discover the history and theory <strong>of</strong><br />
sound design.<br />
> Photography<br />
Master the art <strong>of</strong> photography for both conceptual and<br />
commercial purposes. Learn technical skills such as<br />
framing, lighting and adjusting the focus <strong>of</strong> your images, as<br />
well as skills in post-production such as darkroom and digital<br />
image development and manipulation.<br />
CAREER OPPORTUNITIES<br />
The continuously evolving and rapidly accelerating presence <strong>of</strong><br />
technologies in our creative and pr<strong>of</strong>essional lives has inspired<br />
a new wave <strong>of</strong> designers, making it an exciting time to join the<br />
industry.<br />
Opportunities exist for graduates, equipped with both creative<br />
inspiration and technical ability in digital media, within the fields<br />
<strong>of</strong> film and television, web and graphic design and marketing,<br />
as freelance practitioners or as part <strong>of</strong> a team in a wide range <strong>of</strong><br />
collaborative environments.<br />
“Studying at WelTec is<br />
really hands-on; you actually<br />
practise what you want to<br />
study. I’ve created awesome<br />
footage for film and<br />
television projects.”<br />
MILES OVIA<br />
Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> (Digital Media)<br />
BCT MAJOR<br />
13
BCT<br />
MAJOR<br />
Visual Arts<br />
PAINTING / SCULPTURE / PHOTOGRAPHY / DIGITAL ARTS<br />
ILLUSTRATION / MOVING IMAGE / INSTALLATION<br />
Majoring in Visual Arts provides you with the conceptual and<br />
technical skills required to develop in the field <strong>of</strong> contemporary<br />
visual art. Realistic, abstract or conceptual, traditional or<br />
radical, your art practice will grow through learning new<br />
techniques, concepts and histories. You will be provided with<br />
studio space where you are able to develop a contemporary<br />
and individual approach to art and creative ideas.<br />
Many artists are increasingly working across a range <strong>of</strong> media<br />
and disciplines, moving into architecture, electronics, the virtual<br />
world, performance, and other forms <strong>of</strong> popular media, such<br />
as music videos. At the same time, the traditional techniques <strong>of</strong><br />
art are reasserting themselves as valuable skills. Staff at WelTec<br />
work in both traditional and innovative media and will support<br />
and encourage you to explore your own path as a creative<br />
pr<strong>of</strong>essional.<br />
PROGRAMME OVERVIEW<br />
> Painting is a technique that can be both traditional and<br />
contemporary incorporating fresh messages, new techniques<br />
and new media. Learn about the colour wheel, painting<br />
applications and the variety <strong>of</strong> tools that can be used such<br />
as brushes and combs, as well as the huge range <strong>of</strong><br />
materials that can be utilised to create mixed media.<br />
> Sculpture and casting can make your ideas come alive in<br />
3D. Studying Visual Arts you’ll get the opportunity to learn<br />
about casting and moulds, working with materials such as<br />
wax, plastic and Perspex, as well as using our on-site<br />
laser cutter.<br />
> Photo perfect – enhance your ability as a photographer; learn<br />
how to take and manipulate images using both the darkroom<br />
and digital s<strong>of</strong>tware.<br />
> Print making is an effective and unique artistic technique.<br />
Studying Visual Arts you’ll get the opportunity to learn<br />
methods such as dry point etching, screen printing<br />
and wood cuts.<br />
14<br />
14<br />
Sculpture by Michael Hambleton
Drawing is an essential pre-requisite for the development<br />
<strong>of</strong> all visual arts activities, including visualising, exploring,<br />
interpreting and communicating ideas. You’ll undertake<br />
life drawing, working with real models, develop the<br />
techniques <strong>of</strong> observation, accurate drawing and gain an<br />
understanding <strong>of</strong> spatial relationships.<br />
> Take visual arts to the next dimension – gain experience in<br />
the production <strong>of</strong> 3D media. Produce 3D work such as<br />
installation, lighting displays, sculpture and 3D digital forms.<br />
> Gain an insight into the contemporary art context as well<br />
as critically exploring and examining the artistic practice <strong>of</strong><br />
recognised artists. You’ll hone your critical thinking<br />
skills and will utilise your understanding <strong>of</strong> visual arts<br />
concepts to create artwork which communicates complex<br />
ideas.<br />
> The exhibition is <strong>of</strong>ten the final leg <strong>of</strong> a journey for the<br />
artist; it is the culmination <strong>of</strong> a theme or concept followed<br />
to a close. Let your ideas and personal style take shape<br />
with your own exhibition as part <strong>of</strong> the Visual Arts<br />
project work.<br />
CAREER OPPORTUNITIES<br />
Studying Visual Arts can lead to a career as a pr<strong>of</strong>essional<br />
exhibiting artist. Other career pathways include work as a gallery<br />
and museum pr<strong>of</strong>essional (curator, installer, exhibition designer),<br />
teaching, advertising, tattooing, photography, fashion, or<br />
working in the film industry.<br />
“Since coming to WelTec I have grown<br />
immensely. There are a range <strong>of</strong> different<br />
tutors that tailor their teaching style to your<br />
different needs. They look after your wellbeing,<br />
build you up and challenge you – all at<br />
the same time.”<br />
Ben Caldwell<br />
Visual Arts graduate<br />
BCT MAJOR<br />
Anne Sphie Creugnet<br />
Grant Corbishly<br />
Amanda Parish<br />
Mary Kelleher<br />
15<br />
Duckhee Cho<br />
Kylie Baker<br />
Malcolm Doidge<br />
Helen Stewart<br />
Joseph Blake<br />
Sumie Yoshida
BCT<br />
MAJOR<br />
Cultural Design<br />
The first artwork in Aotearoa described legends, explored<br />
origin and ancestry and passed to the young the challenge to<br />
carve out their own futures and shape their own stories.<br />
Cultural Design explores the interaction between Maori concepts<br />
and the communication <strong>of</strong> art both traditional and contemporary.<br />
The courses allow students to explore a complete global<br />
perspective and encourage them to develop their own visual and<br />
digital designs to reflect their personal heritage and culture.<br />
This major is a valuable component <strong>of</strong> the <strong>Creative</strong> <strong>Technologies</strong><br />
programme; it applies indigenous design structures and world<br />
views to the cultural contexts <strong>of</strong> design methodologies from a<br />
traditional and contemporary perspective.<br />
PROGRAMME OVERVIEW<br />
Grow your understanding <strong>of</strong> the cultural perspectives and<br />
technical skills associated with Toi Maori and develop an<br />
awareness <strong>of</strong> concepts as expressed in Te Reo Maori (Maori<br />
language) as well as the morals, ethics and spiritual values <strong>of</strong> iwi<br />
and hapu.<br />
> Whakairo (Carving and Sculptural Design),<br />
> Toi Whaihanga (Architectural Space and Interaction),<br />
> Raranga (Weaving, Textile and Fibre Arts)<br />
> Te Reo Maori (Maori Language)<br />
CAREER OPPORTUNITIES<br />
The future for young Maori artists is bright. Opportunities exist<br />
as independent artists, in experimental interdisciplinary studio<br />
practice, as art tutors, within the film, video and digital media<br />
industries and in a variety <strong>of</strong> roles in galleries and museums.<br />
BCT MAJOR<br />
Old stories can be told in new ways. Cultural Design is not limited<br />
to traditional materials and media. Students are encouraged<br />
to produce artwork with new technologies while retaining key<br />
messages such as ‘the development <strong>of</strong> the land and its people’.<br />
Grant Barribal<br />
Rikki Porter-Samuels<br />
16<br />
Artists: Andrea Murray, Salaevalu Kamuta, Mike Pewhairangi, Rikki Porter-Samuels and Genevieve Palmer-Munro with assistance from tutor Barry Te Whatu
BCT<br />
MAJOR<br />
Product Design Engineering<br />
BCT MAJOR<br />
Modern product design engineering is principally concerned<br />
with the creation <strong>of</strong> products, deciding what form they will take,<br />
how they will work and how they will best fit the customer’s<br />
needs.<br />
This programme will provide you with a broad range <strong>of</strong> skills<br />
in research, development, engineering, design and project<br />
management, equipping you with the ability to create, adapt and<br />
deliver designs to meet project objectives.<br />
PROGRAMME OVERVIEW<br />
> Develop your understanding <strong>of</strong> rapid prototyping, as well as<br />
the techniques and methods used in industrial modelmaking.<br />
> Get an essential understanding <strong>of</strong> the processes and<br />
practices <strong>of</strong> product design engineering, from concept<br />
design to the production-ready stage.<br />
> Learn the bigger picture and where your product fits in;<br />
develop an understanding <strong>of</strong> the strategic role <strong>of</strong> design in<br />
business, as well as the role and practice <strong>of</strong> product<br />
designers.<br />
CAREER OPPORTUNITIES<br />
Opportunities exist for graduates in a range <strong>of</strong> design and<br />
production pr<strong>of</strong>essions. Knowledge <strong>of</strong> the techniques and<br />
principles <strong>of</strong> product design engineering is an important start on<br />
a pathway towards a career in industrial design.<br />
> Learn about product design methods, and issues such as<br />
idea-generation techniques, colour, form, ergonomics and<br />
presentation techniques.<br />
Industry quotes<br />
“WelTec’s Bachelor <strong>of</strong> <strong>Creative</strong> <strong>Technologies</strong> is<br />
an innovative tertiary programme promoting an<br />
entrepreneurial spirit amongst undergraduate<br />
students. It focuses on design, collaboration and<br />
multi-disciplinary work to address the current and<br />
future needs <strong>of</strong> creative industries, both in New<br />
Zealand and internationally. Graduates with these<br />
skills will be <strong>of</strong> enormous value to their future<br />
employers and have the potential to become our<br />
future industry leaders.”<br />
Dr Shayne Gooch<br />
Director – Hales and Gooch Ltd and Senior Lecturer<br />
for the University <strong>of</strong> Canterbury<br />
“I was delighted to see a course design that will<br />
genuinely stretch students to achieve their full<br />
potential. The course structure and content is likely<br />
to achieve significantly more creative outcomes<br />
than a conventional academic course <strong>of</strong> study, and<br />
to produce students capable <strong>of</strong> contributing to<br />
innovative processes.”<br />
Deb Gilbertson<br />
Director – Te Kaihau, Senior Associate at the <strong>Institute</strong> <strong>of</strong><br />
Policy Studies, School <strong>of</strong> Government, Victoria University<br />
<strong>of</strong> <strong>Wellington</strong>
Lecturers<br />
You will learn from practising artists and designers, who<br />
have a wealth <strong>of</strong> experience in the areas they teach.<br />
Many have won national and international awards and are<br />
renowned in their specialist areas.<br />
Barry Te Whatu<br />
Dip FA Taranaki Polytechnic, (nautical studies and traditional wood<br />
and bone carving), BVA WelTec<br />
Lecturer<br />
Barry has a Diploma in Fine Arts, a National Certificate in Whakairo,<br />
a Certificate in Nautical Studies and a Bachelor in Visual Arts from<br />
WelTec. A registered Toi Iho member, Barry is a prolific sculptor,<br />
having participated in over 36 symposiums, exhibitions and public<br />
commissions. In 2007 Barry was also selected as one <strong>of</strong> only<br />
two international artists invited to take part in the Nasunogahara<br />
International Stone Symposium, Japan.<br />
Barry’s inspiration comes from his own life experiences as he<br />
journeys into Te Ao Maori. These experiences are portrayed through<br />
the representation <strong>of</strong> different Atua (Guardians) in his carvings<br />
such as Ranginui (Sky Father), Papatuanuku (Earth Mother) and<br />
Ruaumoko (unborn child – guardian <strong>of</strong> earthquakes and volcanoes).<br />
Barry has a collaborative philosophy in the conception and creation<br />
<strong>of</strong> art; that the creative process is enriched when shared.<br />
His practice focuses on cross-disciplinary collaboration using new<br />
media technologies. He has participated in many international<br />
collaborative exhibitions, including an exhibition for the Centre <strong>of</strong><br />
Contemporary Photography, Melbourne (2003) (with iPod); Web<br />
Biennial, Instanbul Museum, Turkey (2003) (with iPod); ‘Jewellery<br />
Out <strong>of</strong> Context’, with Tony De Goldi, a New Zealand Jewellery<br />
Group show that toured to Canada and the Netherlands, where<br />
it was exhibited for a final time at the Coda Gallery in Appeldorn,<br />
Netherlands. Most recently he collaborated with Andy Irving<br />
and Tony de Goldi in the 2008 New Dowse Sculpture exhibition<br />
‘Shapeshifter’.<br />
Gill Matthewson<br />
BArch Akld, MA (Arch) East London<br />
Programme Director <strong>of</strong> Visual Arts<br />
Gill has been teaching on the design programme since 1995, with<br />
a Masters in Architecture and a rich field <strong>of</strong> experience in Interior<br />
Design.<br />
Graduating with a Bachelor <strong>of</strong> Architecture from Auckland<br />
University, Gill spent the next decade practising interior design both<br />
nationally and internationally, with projects ranging from domestic<br />
and commercial work with Auckland company, Claire Chambers<br />
Architects to large-scale projects and community work in London<br />
with the building design partnership and the Matrix Feminist<br />
Collective. Gill completed a Masters in Architecture with the thesis<br />
title ‘Sex Lies and the Barcelona Pavilion.’<br />
Craig Anderson<br />
A.C.A.C.G (Advanced Certificate in Applied Computer Graphics)<br />
Senior Lecturer<br />
Craig has a diverse range <strong>of</strong> technical skills and he uses these in his<br />
teaching which specialises in Digital Media. His work in Interactive &<br />
Multimedia design explores the use <strong>of</strong> new technologies, including<br />
virtual work & teaching spaces.<br />
Grant Corbishley<br />
MFA RMIT, Dip Des, Dip T. Teach<br />
Senior Lecturer<br />
Grant holds a Masters <strong>of</strong> Fine Arts from RMIT University, Melbourne.<br />
Hamish Tocher<br />
BFA (Hons) Massey<br />
Lecturer<br />
Hamish’s current practice uses projection to create illusory spaces,<br />
modelled after the space in the artwork <strong>of</strong> late classicism and <strong>of</strong><br />
the Renaissance, in which figures and forms carry out actions that<br />
illustrate connections between the past and contemporary imagery.<br />
He is interested in deploying and distorting perspectival illusion and<br />
anamorphosis. In earlier work, he made collages and tableaux that<br />
compared historical painting to contemporary fashion images. He<br />
also worked with optics and scanners to make crude cameras. He is<br />
studying for an MFA from RMIT University.<br />
18<br />
Learning facilities<br />
The <strong>Creative</strong> <strong>Technologies</strong> programme is based at the <strong>Wellington</strong><br />
CBD Campus right in the vibrant heart <strong>of</strong> <strong>Wellington</strong>, the creative<br />
capital.<br />
The teaching and learning spaces available to students include:<br />
> Open-plan computer labs and teaching areas<br />
> Project room<br />
> Photography studio<br />
> Darkroom<br />
> Design studios<br />
> Audiovisual lab<br />
> Art studios<br />
> Library, learning support and learning commons area.<br />
You will use cutting-edge technologies and equipment including:<br />
> Latest industry-standard design programmes<br />
> Laser cutting equipment<br />
> Rapid prototype (FDM and Polycarbonate)<br />
> 3D digital scanner<br />
> Virtual lab<br />
> Daewoo 4 axis CNC Machining Centre.
Kate Linzey<br />
BArch (Hons) Akld, MArch Akld<br />
Senior Lecturer<br />
Kate holds a Masters <strong>of</strong> Architecture (Hons) from Auckland University<br />
and is a current PhD candidate at the University <strong>of</strong> Queensland,<br />
supervised by Dr John Macarthur, Dr Andrew Leach and Dr Nicole<br />
Sully. The thesis will focus on proposals for kinetic public art<br />
developed by Len Lye (1901-1980). Kate is a member <strong>of</strong> the Society<br />
<strong>of</strong> Architectural Historians <strong>of</strong> Australia and New Zealand and the<br />
<strong>Wellington</strong> Architectural Centre.<br />
Lawrence Bass<br />
BDes, Management Waikato, Cert. Eng AUT<br />
Lecturer<br />
Lawrence has just returned, home to New Zealand after working in<br />
the film industry in Britain, South America and Europe. His main areas<br />
<strong>of</strong> work are in advertising and documentary film, which he developed<br />
whilst working for the BBC. Lawrence is currently undertaking a<br />
Masters degree in business management at the Universities <strong>of</strong><br />
London and Harvard.<br />
Hamish Tocher: Stations <strong>of</strong> the Cross<br />
(Entombment) (2008), installation<br />
Teriu Lemon:<br />
Remediation – Washington<br />
Lorraine Rastorfer<br />
BFA Akld, MFA (Hons) Akld, Dip Ad Ed & Trng<br />
Senior Lecturer<br />
Lorraine completed a Master <strong>of</strong> Fine Arts (Hons), Elam School <strong>of</strong> Fine<br />
Arts 1992 and has exhibited regularly since. Runner-up in the Wallace<br />
Art Award 1993, Rastorfer has been awarded numerous awards and<br />
grants, including the 2007 People’s Choice Award/Norsewear Art<br />
Awards, 2005 CoCA/Anthony Harper Contemporary Art Award, 2001<br />
Art Waikato National Art Award and 1993 Ida Eise Painting Award.<br />
Her work is represented in many corporate and private collections in<br />
Japan, Australia, UK, USA, Austria and New Zealand.<br />
Lorraine’s practice currently explores how gesture can convey<br />
intention through the layering and weaving <strong>of</strong> paint.<br />
Lorraine Rastorfer:<br />
Prussia, (2007) Acrylic on Wood<br />
Kate Linzey:<br />
Tank Farm (1999), photograph<br />
Teriu Lemon<br />
MACGD (Dist), MusDip<br />
Programme Director <strong>of</strong> Digital Media<br />
Teriu graduated with a double Master <strong>of</strong> Arts in Computer Graphic<br />
Design with the Highest Distinction from Wanganui School <strong>of</strong> Design<br />
in collaboration with Waikato University. He also holds an Executive<br />
Diploma in Jazz Performance and Composition, which plays a major<br />
role in his work with digital installation performance. Teriu is currently<br />
engaged in a PhD that explores the impact <strong>of</strong> visual remediation and<br />
digital pedagogical methodologies and collaborative relationships<br />
with the creative and spiritual processes. His interests are in the<br />
development <strong>of</strong> creative and spiritual experiential learning.<br />
Tony De Goldi<br />
BDes (Int Des) VUW<br />
Senior Lecturer<br />
Tony is a Senior Design Lecturer and also maintains a practice as a<br />
theatre designer. His pr<strong>of</strong>essional involvement with theatre and in<br />
particular with Taki Rua Theatre Production began in the early 1990s.<br />
As a designer and lecturer his interests lie predominately in dealing<br />
with the local environments, and to date has designed for a variety <strong>of</strong><br />
New Zealand productions including Awhi Tapu by Albie Beltz, What<br />
Remains by Miria George and Taku Raukura by Materoa Haenga.<br />
Tony also works in exhibition design and collaborates in a range <strong>of</strong><br />
visual arts projects. In 2007 he was a member <strong>of</strong> the New Zealand<br />
Theatre Practitioners’ exhibition, Blow at the Prague Quadrenial, 11th<br />
International Exhibition for Scenography and Theatre.<br />
Tony De Goldi:<br />
NZ theatre designers' Installation for<br />
Prague Quadrennial 2007<br />
Grant Corbishley: Interactive, internet and video<br />
installation, Centre for Contemporary Photography<br />
(2003), Melbourne<br />
“WelTec graduates just seem to know more.<br />
They are technically well equipped, very<br />
knowledgeable about material, regulations<br />
and planning, and are very thorough.”<br />
Roger Walker<br />
Director – Roger Walker Architects Ltd
Olivia Dunkley Gemma Toothill Judith Court<br />
enrol online<br />
If you are a New Zealand Citizen or a<br />
Permanent Resident you can apply online<br />
at www.weltec.ac.nz<br />
enrol by post<br />
<strong>Wellington</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong><br />
11 Kensington Avenue, Petone<br />
Private Bag 39814<br />
<strong>Wellington</strong><br />
Contact us on 0800 935 832 for an<br />
enrolment pack.<br />
enrol in person<br />
Visit us at either our Petone or <strong>Wellington</strong><br />
CBD Campus. If you need advice or help<br />
filling in your enrolment form, we can<br />
guide you through the process.<br />
Petone Campus: 8.00 am – 5.00 pm<br />
Monday to Friday<br />
CBD Campus: 8.30 am – 5.00 pm<br />
Monday to Friday<br />
Recognition <strong>of</strong> prior learning<br />
WelTec recognises prior learning and relevant experience.<br />
If you have previous work or academic experience, talk to<br />
us about the possibility <strong>of</strong> crediting it towards your studies.<br />
Learning support<br />
The Learning Support Centre provides help with study<br />
and exam skills, time management, writing and reading<br />
and much more. We also <strong>of</strong>fer a Personal Education Plan<br />
which is designed to get you on the right path to success<br />
by assessing your course and study goals.<br />
Support services<br />
WelTec has a range <strong>of</strong> support services including<br />
Student Health and Counselling, Ability Resource Centre,<br />
Childcare, Pasifiki Centre and Te Whare Awhina. For a full<br />
listing <strong>of</strong> services please visit www.weltec.ac.nz<br />
StudyLink<br />
We have a StudyLink representative on campus during<br />
term time. For more information, contact StudyLink on<br />
0800 88 99 00 or visit www.studylink.govt.nz<br />
i<br />
more information<br />
For more information or assistance in<br />
deciding what to study before you enrol,<br />
you can contact our Student Advisors:<br />
Phone: 0800 935 832<br />
Email: studentadvisors@weltec.ac.nz<br />
0800 935 832 www.weltec.ac.nz<br />
DISCLAIMER: The information contained in this booklet is correct at the time <strong>of</strong> printing (August 09). However programmes and courses are subject to change.<br />
In some cases programmes are subject to final approval and the number <strong>of</strong> enrolment applications.