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Shading Rate III<br />
• One of the most important things to remember about the Shading Rate and<br />
Shading Interpolation values is that they are Attributes.<br />
• That is, they can be changed from one primitive to the next.<br />
• So, if you have a finely patterned vase sitting in a room with flat white walls,<br />
the vase can have a small shading rate (like 1.0) to capture its detail<br />
• while the walls can have a very large shading rate (like 64.0) to save time<br />
(with no visible problems).<br />
• This is a very powerful technique that amounts to telling the renderer which<br />
objects to spend time getting right and which objects are boring and can be<br />
handled simply.<br />
Saturday, 23 October 2010