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Shading Rate II<br />
• The default for shading rate is 0.25, which is much smaller than is<br />
necessary for most images.<br />
• A much more typical number for final rendering is 1.0 to 4.0, and<br />
test renderings can usually be done at 16.0 or even larger.<br />
• What is the disadvantage?<br />
• A shading rate that is too large tends to give blocky looking<br />
colours and excessive blur on textures.<br />
• The blockiness can often be alleviated by turning on Gouraud<br />
shading with the ShadingInterpolation "smooth" call.<br />
Saturday, 23 October 2010