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Shading Rate II<br />

• The default for shading rate is 0.25, which is much smaller than is<br />

necessary for most images.<br />

• A much more typical number for final rendering is 1.0 to 4.0, and<br />

test renderings can usually be done at 16.0 or even larger.<br />

• What is the disadvantage?<br />

• A shading rate that is too large tends to give blocky looking<br />

colours and excessive blur on textures.<br />

• The blockiness can often be alleviated by turning on Gouraud<br />

shading with the ShadingInterpolation "smooth" call.<br />

Saturday, 23 October 2010

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