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Shading Rate<br />
• This is probably the second most critical factor in the speed performance of<br />
RenderMan (exceeded only by the resolution).<br />
• This is due to two factors.<br />
• First, it governs how often the shading language interpreter runs. Smaller<br />
numbers mean the shaders must be evaluated at more places on the surface of<br />
the primitives.<br />
• Second, it governs how many polygons (micropolygons) are passed through the<br />
hidden-surface algorithm.<br />
• Smaller numbers mean more micropolygons, requiring more hidden-surface<br />
evaluation and more memory to store temporary results.<br />
• The end result of all this is that doubling the Shading Rate usually gets you<br />
nearly twice the rendering speed. Pretty good!<br />
Saturday, 23 October 2010