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Shading Rate<br />

• This is probably the second most critical factor in the speed performance of<br />

RenderMan (exceeded only by the resolution).<br />

• This is due to two factors.<br />

• First, it governs how often the shading language interpreter runs. Smaller<br />

numbers mean the shaders must be evaluated at more places on the surface of<br />

the primitives.<br />

• Second, it governs how many polygons (micropolygons) are passed through the<br />

hidden-surface algorithm.<br />

• Smaller numbers mean more micropolygons, requiring more hidden-surface<br />

evaluation and more memory to store temporary results.<br />

• The end result of all this is that doubling the Shading Rate usually gets you<br />

nearly twice the rendering speed. Pretty good!<br />

Saturday, 23 October 2010

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