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Attributes II<br />
• Within an attribute block, the structure is simple. All attribute settings should<br />
follow immediately after the AttributeBegin request.<br />
• Geometric transformations are considered attributes in the RenderMan<br />
Interface and should also precede any geometry.<br />
• Depending on the internal architecture of the modeling software, user entities<br />
may be described around a local origin. In this case, a modeling transformation<br />
commonly transforms the entity from object space to world space.<br />
• If this is not the case, the modeler will probably be working entirely in world<br />
space and no modeling transform will be present.<br />
• After setting all of the attributes for the entity, the geometry should<br />
immediately follow<br />
Saturday, 23 October 2010