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Donald B. Cheke<br />

www.textualcreations.ca<br />

TurboCAD Pro V16.1 - Helical Tri-Lobe Blower<br />

Donald B. Cheke<br />

1


Donald B. Cheke<br />

Copyright © 2009 Donald B. Cheke<br />

www.textualcreations.ca<br />

TurboCAD is a registered trademark of IMSI/Design.<br />

Published by:<br />

Donald B. Cheke<br />

Saskatoon, SK Canada<br />

Visit: www.textualcreations.ca<br />

All rights reserved<br />

No part of this document may be reproduced, copied, stored on a retrieval system or transmitted in any<br />

form without written permission from the author. The purchaser may, however, print one copy of the<br />

document to paper and may make one backup copy of the downloaded material for personal safe<br />

keeping.<br />

Limitation of Liability<br />

While every effort has been taken in the preparation and the writing of this document the author<br />

assumes no responsibility for errors and/or omissions nor for the uses of the material and the decisions<br />

based on such use. No warranties are made, express or implied with regard to either the contents of the<br />

document, its merchant ability or fitness for a particular purpose. The author should not be liable for<br />

direct, indirect, special, incidental or consequential damages arising out of the use or inability to use the<br />

contents of this document.<br />

Special Note<br />

All of the work presented within this tutorial is based on TurboCAD Pro V16. Although users of previous<br />

versions are welcome to try the tutorial it cannot be stated what results will be achieved. Many changes,<br />

some subtle and others not so subtle, are made with each program revision. Although many steps and<br />

directions would be generic eric some may not be. The same can be said for tools between versions. Older<br />

versions may not have the same tools as Pro V16 and if the same tools are available the tools<br />

themselves may have been revised and hence, work in a different manner than they previously did.<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Table of Contents<br />

Table of Contents ......................................................................................................................................................... 3<br />

Introduction .................................................................................................................................................................. 4<br />

Setup .............................................................................................................................................................................. 6<br />

Initial Lighting ............................................................................................................................................................. 14<br />

Tri-Lobe Profiles ......................................................................................................................................................... 19<br />

2D Profiles to 3D Objects ......................................................................................................................................... 40<br />

Tri-Lobe Rotor Construction ..................................................................................................................................... 59<br />

2D Profiles - Rotor Shafts, Bearings & Seals ........................................................................................................ 67<br />

2D to 3D - Rotor Shafts, Bearings & Seals ............................................................................................................ 83<br />

Gear Construction ...................................................................................................................................................... 96<br />

End Cap Refinement & Bolts ................................................................................................................................... 99<br />

Snap Rings ............................................................................................................................................................... 114<br />

Main Case Base ...................................................................................................................................................... 118<br />

Materials Application ............................................................................................................................................. 125<br />

Named <strong>View</strong> ............................................................................................................................................................. 146<br />

Render Scene Luminance ..................................................................................................................................... 147<br />

Render Scene Environment .................................................................................................................................. 150<br />

Saving the Rendered Image.................................................................................................................................. 153<br />

Cutaway .................................................................................................................................................................... 155<br />

Saving the Next Rendered Image ........................................................................................................................ 160<br />

Paper Space – Title Block ..................................................................................................................................... 162<br />

Paper Space – Page 1 <strong>View</strong>ports & Annotations .............................................................................................. 187<br />

Paper Space – Page 2 <strong>View</strong>ports, Dimensions & Annotations ....................................................................... 195<br />

Appendix – An Important Note about TurboCAD Materials ............................................................................. 213<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Introduction<br />

Mechanical design and illustration is truly one of my favorite areas when it comes to CAD and graphics<br />

works. It is an area that I never tire of investigating and an area where I am always awed by the ingenuity<br />

of people. I found much pleasure researching and writing TurboCAD Pro V16.1 – Helical Tri-Lobe Blower<br />

and hope that you will enjoy the magic of TurboCAD as you work your way through the tutorial.<br />

Best regards,<br />

Don<br />

The tri-lobe blower design and dimensions are based on some web research and some imagination on<br />

the part of the author. Within the tutorial the reader will be led through each keystroke to produce all<br />

components of the blower that is illustrated on the cover of the tutorial. The reader will learn how to<br />

insert standard lighting and how utilize render scene luminance. The reader will learn how to establish a<br />

render scene environment and the reader will learn how to render their drawing and save it in a high<br />

resolution image format. Additionally, the reader will learn how to create a legal size (8.5 x 14) title block<br />

and a two page paper space presentation using viewports, dimensions and annotations.<br />

This tutorial is in no way intended to teach mechanical design or construction, but rather it is intended to<br />

teach the use of some of the tools that TurboCAD has to offer and to introduce the new user to a drawing<br />

methodology. The author feels confident that the techniques outlined within the tutorial can help lay the<br />

foundation for future successful TurboCAD drawing and illustration for even the newest user.<br />

As with any technically advanced software, the user is generally faced with a steep learning curve. It is<br />

the hope of the author that the money and time spent working through a <strong>Textual</strong> Creation tutorial will<br />

help ease the learning and allow the reader to come away feeling confident that they made a wise<br />

decision.<br />

This tutorial will assume that the reader has the full edition of TurboCAD Pro V16.1 with the current<br />

Architectural and Mechanical add-ons. Although no architectural specific tools are used, one mechanical<br />

specific tool is –the Thread tool.<br />

There are many ways to approach a project and it is likely that each person using the program would<br />

proceed in very different ways, so be open to alternative methods as experience builds. What is<br />

important is that the user becomes familiar with the objects that they wish to model and begin to look at<br />

them in a different way than they might otherwise do. What primitive shapes make up the whole? What<br />

will be required of these primitive shapes early in the drawing and how will this affect needs further<br />

along? What component or components should be started with? Many questions can only be answered<br />

through experience, but hopefully some of them will be answered by the time the beginner has worked<br />

through this tutorial. There is a great deal covered in this tutorial and the author urges the beginner to be<br />

patient, to read very carefully and to take the time necessary to do a good job. Try to enjoy the process as<br />

much as you will enjoy the final results.<br />

This tutorial assumes that the beginner has studied the desktop to some degree and can locate most of<br />

the tools. Since there are endless desktop configurations that can be set up in TurboCAD the author has<br />

opted to illustrate the required tools with the V16 user interface, and the default toolbars in their<br />

undocked format (Office 2000 theme).<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Please remember that any supplied images and files are for use within the tutorial only and may not be<br />

shared or sold to others.<br />

A free HDR image is used within the tutorial. Please download the HDR image called:<br />

pillnitz_park2_half.hdr<br />

This is a free image that is found in the Starter Collection at:<br />

http://www.lightworks-user.com/hdri_starter_collection/realtexture.htm<br />

Direct link to download:<br />

http://www.lightworks-user.com/hdri_starter_collection/bin/RealTexture/pillnitz_park2_half.zip<br />

As images do go missing from the internet occasionally, the original zipped image has been supplied<br />

with the download. Unzip it and store it in a permanent location on the hard drive.<br />

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Donald B. Cheke<br />

If need be, scroll in with the scroll wheel so that the grid is visible on screen.<br />

www.textualcreations.ca<br />

Tri-Lobe Profiles<br />

The tri-lobe profiles will be the first objects to be created, working towards what is illustrated below.<br />

Switch to Front view.<br />

Select Plane by Active <strong>View</strong> from the Workplane toolbar.<br />

Select the Circle Center and Point tool from the Circle/Ellipse toolbar.<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Select Green from the color dropdown menu on the Property toolbar.<br />

Press Shift + Tab to enter into the Coordinate fields. Type 0 in the X field. Press Tab to move to the next<br />

field and type 0 in the Y field. Press Enter to place the first point of the first circle.<br />

Tab into the Inspector Bar and enter 1.25 in the Diameter field. Press Enter.<br />

Select the Line tool from the Line toolbar.<br />

Select Green from the color dropdown menu on the Property toolbar.<br />

Place the cursor by the top edge of the circle and Q SEKE snap to place the first point of the line. Tab into<br />

the Inspector Bar and enter .175 in the Length field and 90 in the Angle field. Press Enter.<br />

Select the Double Point tool from the Circle/Ellipse toolbar.<br />

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Donald B. Cheke<br />

2D Profiles to 3D Objects<br />

www.textualcreations.ca<br />

Select the Simple Extrude tool from the 3D object toolbar.<br />

Left mouse click the coral profile as the object to extrude. Tab into the Inspector Bar and enter -12 in the<br />

Height field. Press Enter.<br />

The inflow and outflow ports will now be established by lofting two profiles.<br />

Switch to Left view.<br />

Select Plane by Active <strong>View</strong> from the Workplane toolbar.<br />

Select the Ellipse Fixed Ratio tool from the Circle/Ellipse toolbar.<br />

Select Red from the color dropdown menu on the Property toolbar.<br />

Place the cursor by the edge of the extrusion and E SEKE snap to place the first point of the ellipse.<br />

40


Donald B. Cheke<br />

G SEKE snap the second point at the grid intersection indicated in the picture below.<br />

www.textualcreations.ca<br />

Press the Space Bar to exit the tool.<br />

Select the ellipse.<br />

Right mouse click and select Keep aspect ratio from the local menu.<br />

With the ellipse still selected, Tab into the Inspector Bar and enter 9 in the Size X field. Press Enter.<br />

Select the Circle Center & Point tool from the Circle/Ellipse toolbar.<br />

Place the cursor by the edge of the ellipse and E SEKE snap to place the first point of the circle. Tab into<br />

the Inspector Bar and enter 4 in the Diameter field. Press Enter.<br />

Press the Space Bar to exit the tool.<br />

Switch to Isometric SE view.<br />

Select the ellipse. Tab into the Inspector Bar and enter 3 in the Delta X field. Press Enter.<br />

41


Donald B. Cheke<br />

www.textualcreations.ca<br />

Place the cursor over the left circular face and then press the Page Down key to move to the 'hidden'<br />

face. Left mouse click it as a face to omit. In progress below.<br />

Place the cursor over the back face and left mouse click it as a face to omit. In progress below.<br />

Select Finish.<br />

Select the 3D Add tool from the Boolean & Facet toolbar.<br />

Press and hold the Shift key down. Left mouse click the seven 3D objects as the objects to add. Release<br />

the Shift key.<br />

Select Finish.<br />

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Donald B. Cheke<br />

The inflow and outflow collars will now be created.<br />

www.textualcreations.ca<br />

Switch to Isometric SW view.<br />

Select the Concentric Circles tool from the Circle/Ellipse toolbar.<br />

Select the Auto Workplane by Face tool from the Workplane toolbar.<br />

Place the cursor over the edge of the left circular face and C SEKE snap the first point of the first circle. In<br />

progress below.<br />

Tab into the Inspector Bar and enter 3.5 in the Diameter field. Press Enter.<br />

Tab into the Inspector Bar and enter 5.5 in the Diameter field. Press Enter to create the second circle.<br />

Select Finish.<br />

Select the Auto Workplane by Face tool from the Workplane toolbar again to turn it off.<br />

Select the Simple Extrude tool from the 3D Object toolbar.<br />

Select the Use Compound Profile option.<br />

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Donald B. Cheke<br />

Press Esc to exit the Rubber Stamp tool.<br />

www.textualcreations.ca<br />

Select the 3D Subtract tool from the Boolean & Facet toolbar.<br />

Select end cap as the object to subtract from. Press and hold the Shift key down. Select the eight<br />

cylinders as the object to subtract. Release the Shift key. Select Finish. In progress below.<br />

Press the Space Bar to exit the tool.<br />

Select the end cap, Tab into the Inspector Bar and enter -1/16 in the Delta Y field. Press Enter to move it<br />

over the width of the gasket.<br />

Press Esc to deselect the selection.<br />

2D Profiles - Rotor Shafts, Bearings & Seals<br />

Before filleting the end cap a series of 2D profile will be created that represent many of the inner<br />

components of the blower. This includes the bearings, the shafts, the seals, the lantern rings, the snap<br />

ring receptacles and the end caps. It sounds like a lot of work but in reality it is quite straight forward and<br />

the task will be made that much easier using the Revolve tool and later the Mirror Copy tool.<br />

Since the revolve tool will be used only half profiles will need to be created.<br />

Select the two 12 inch forest green lines and assign then to layer 0 for now.<br />

Press Esc to deselect the selection.<br />

Turn off the 2D layer.<br />

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Donald B. Cheke<br />

Press Ctrl + K to open the Select by Colors dialogue. Select Green & Red and then click OK.<br />

Assign the selection to the 2D layer.<br />

Switch to Left view.<br />

Select Plane by Active <strong>View</strong> from the Workplane toolbar.<br />

www.textualcreations.ca<br />

The image below shows what is being worked towards, however, it will be started in a different location<br />

and moved into location.<br />

Select the Rectangle tool from the Line toolbar.<br />

Select Coral from the color dropdown menu on the Property toolbar.<br />

M SEKE snap the upper forest green line to place the first point of the central shaft. Move the cursor in a<br />

right upwardly direction for a short distance and then Tab into the Inspector Bar and enter 11 in the Size<br />

A field and .625 in the Size B field. Press Enter.<br />

The next profile will help define the front end socket location.<br />

Select Dark Turquoise from the color dropdown menu on the Property toolbar.<br />

V SEKE snap the first point of the rectangle to the upper left corner of the coral rectangle. Move the<br />

cursor in a right upwardly direction for a short distance and then Tab into the Inspector Bar and enter .25<br />

in the Size A field and .375 in the Size B field. Press Enter.<br />

V SEKE snap the first point of the next rectangle to the upper left corner of the last rectangle. Move the<br />

cursor in a right upwardly direction for a short distance and then Tab into the Inspector Bar and enter .25<br />

in the Size A field and .75 in the Size B field. Press Enter.<br />

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Donald B. Cheke<br />

Select the 3D Subtract tool from the Boolean Facet toolbar.<br />

www.textualcreations.ca<br />

Select the bolt head as the object to subtract from and then select the polygonal prism as the object to<br />

subtract. In progress below.<br />

The shaft will now be threaded with the new V16 Thread tool. If the reader does not have this tool leave<br />

the shaft bear, but make a small chamfer on the tip.<br />

Select the Thread tool from the 3D Object toolbar.<br />

Select Simple Thread. Tab into the Inspector Bar and enter .07 in the Pitch field. Press Enter.<br />

Place the cursor over the end of the bolt and left mouse click it to select the plane face. In progress<br />

below.<br />

Left mouse click the cylinder as the cylinder to thread. In progress below.<br />

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Donald B. Cheke<br />

Tab into the Inspector Bar and enter 1 in the Height field. Press Enter.<br />

www.textualcreations.ca<br />

Select the Fillet Edges tool from the 3D Modify toolbar.<br />

Tab into the Inspector Bar and enter 1/64 in the Start Radius field. Press Enter.<br />

Select the bolt head as the object to fillet. Double click the upper circle to select it as the edge to fillet<br />

and to perform the operation. In progress below.<br />

Select the 3D Add tool from the Boolean Facet toolbar.<br />

Select the head and the shaft to add them together. In progress below.<br />

Press the Space Bar to exit the tool.<br />

Select the bolt. Press D SEKE and relocate (C SEKE) the reference point to the inner circle of the bolt<br />

head. In progress below. Leave the bolt selected.<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Switch to Isometric SE view.<br />

Select the 3D Subtract tool from the Boolean Facet toolbar.<br />

Select the main case as the object to subtract from and then select one of the bolts as the object to<br />

subtract. In progress below.<br />

Repeat to subtract all the other bolts.<br />

Press the Space Bar to exit the tool.<br />

Turn off the Main Case layer.<br />

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Donald B. Cheke<br />

Select the Orange line and assign it to the 2D layer.<br />

www.textualcreations.ca<br />

Turn on the Gaskets layer and the Front End Cap layer.<br />

To create the rear gasket, select the front gasket. Press D SEKE and relocate (C SEKE) the reference<br />

point to the back side of the upper left hole, as indicated in the picture below. In progress below.<br />

Right mouse click and select Rubber Stamp from the local menu. Move the cursor to the back end cap<br />

and C SEKE snap the selection to the upper left corresponding circle. In progress below.<br />

Press Esc to exit the Rubber Stamp tool.<br />

Create one new layer called Rear End Cap.<br />

Select the rear end cap and assign it to the Rear End Cap layer.<br />

Turn off the Gaskets layer.<br />

Select both end caps.<br />

Select the Suppress Hidden Lines tool from the Render toolbar.<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Allow time for the graphics to load and the render to occur. (1 minute 11 seconds on the author's off the<br />

shelf HP)<br />

Press Esc to deselect the selection after it renders. It looks pretty good but it is still too bright and could<br />

use a bit more life.<br />

Render Scene Luminance<br />

From the <strong>View</strong> menu at the top of the TurboCAD desktop select Lights. Left mouse click the three light<br />

bulb icons to turn them off in the drawing.<br />

Click OK to exit the Light Properties dialogue.<br />

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Donald B. Cheke<br />

www.textualcreations.ca<br />

Close the image an maximize TurboCAD.<br />

Left mouse click the Wire Frame icon 2X, once to stop the render and once to turn off perspective.<br />

Cutaway<br />

A cutaway of the blower will now be created in a new file.<br />

Save the tutorial file now.<br />

Select Save As from the File menu at the top of the TurboCAD desktop.<br />

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Donald B. Cheke<br />

Save the drawing with the file name Helical Tri-Lobe Blower Tutorial Cutaway.tcw<br />

www.textualcreations.ca<br />

Switch to Front view.<br />

Select Plane by Active <strong>View</strong> from the Workplane toolbar.<br />

To determine the size and location of the cutaway, select the Rectangle tool from the Line toolbar.<br />

Select Red from the color dropdown menu on the Property toolbar.<br />

Using one C SEKE snap and one Q SEKE snap place a rectangle over the blower as indicated in the<br />

picture below. Zoom in close to snap to the correct locations.<br />

Switch to Isometric SW view.<br />

Select the Simple Extrude tool from the 3D Object toolbar.<br />

Select the Two sided extrude option.<br />

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Donald B. Cheke<br />

Select 12 pt from the Font Size dropdown menu on the Property toolbar.<br />

www.textualcreations.ca<br />

Press Esc to deselect the selection.<br />

Select Zoom Full <strong>View</strong>.<br />

Paper Space – Page 1 <strong>View</strong>ports & Annotations<br />

There is eventually going to going to be two paper space pages, with this first page dedicated to the<br />

general cutaway overview. Page two will look specifically at elevations.<br />

Double click 1 OF 1 at the lower left corner of the sheet to open the Properties dialogue. Under the<br />

General tab, change the text to read 1 of 2. Click OK.<br />

The saved cutaway image is going to be used on page one, although a viewport could have been used<br />

had this page been set up in the cutaway file that was made earlier. Using the image will make detailing<br />

a bit easier (although detailing can also be made easy with viewports if a user turns layers on and off in<br />

the viewport properties as needs dictate to clear the view). A user can also render a viewport and use a<br />

cached image to see all the rendered details without having the viewport continually rendering while<br />

moving around.<br />

187


Donald B. Cheke<br />

Select 12 pt from the Font Size dropdown menu on the Property toolbar.<br />

www.textualcreations.ca<br />

Press and hold the Shift key down. Left mouse click the two viewports to add them to the current<br />

selection. Release the Shift key.<br />

Tab into the Inspector Bar and enter 4.425 in the Y Position field. Press Enter to center the selection.<br />

Press Esc to deselect the selection.<br />

Select Zoom Full <strong>View</strong>.<br />

Printing<br />

Printing is generally very straightforward, but occasionally it may prove difficult, especially if the model is<br />

complex. This is the case with the blower. Trying to print page 2 with two hidden line drawings crashed<br />

TurboCAD for the author. The fix was to change the ACIS settings to Draft.<br />

From the Options menu at the top of the TurboCAD desktop select ACIS. Select Draft and click OK.<br />

210

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