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TECH<br />

PC GEEKS ARE SPLIT INTO THE RED<br />

Camp (ATI) and the Green Camp (Nvidia), > each staunchly defending their choices in<br />

graphics cards. For now, Nvidia’s latest graphics<br />

juggernaut, the GeForce 7800 GTX, is king of the<br />

hill when it comes to raw power. But at a cost of<br />

around 600 bones, all the pixel shaders in the world<br />

can’t save it from being an expensive add-on.<br />

BY THE NUMBERS<br />

Nvidia is quick to point out that the 7800 GTX architecture<br />

isn’t a simple product refresh or tweak of<br />

the GeForce 6800 Ultra—the vertex and pixel shader<br />

pipelines have been completely redesigned. But,<br />

since the core feature set is pretty much the same<br />

and the only differences are performance characteristics<br />

and power utilization, it’s easiest to understand<br />

the new architecture in comparison to the<br />

previous one. The 7800 has only 10 percent more<br />

memory bandwidth and the same pixel fill rate, and<br />

78 > COMPUTER GAMING WORLD<br />

MANUFACTURER: Nvidia<br />

PRODUCT: GeForce 7800 GTX<br />

Videocard<br />

runs at a mere 5MHz higher clock speed. The interesting<br />

parts are the 50 percent increase in pixel<br />

shader pipelines, from 16 to 24, and the 33 percent<br />

increase in vertex shader units.<br />

With just 10 percent more memory bandwidth,<br />

how does this GPU hope to be significantly faster<br />

than the 6800’s NV40 architecture? Nearly every<br />

part of the graphics pipeline has been tweaked,<br />

redesigned, or overhauled for greater efficiency.<br />

The 7800 GTX card draws about 100 watts, compared<br />

to 110 for the 6800 Ultra. Better still, the reference<br />

cooling solution is single slot and runs much<br />

more quietly—no leaf blowers here, which is great<br />

news for those building high-performance systems<br />

into smaller cases.<br />

FUN WITH BUZZWORDS<br />

One of the 7800 GTX’s big bullet points is what<br />

Nvidia calls Transparency Adaptive Anti-Aliasing filtering.<br />

TAAA is aimed at improving the image quality<br />

of textures with alpha (transparency) data.<br />

Current anti-aliasing methods smooth out most<br />

onscreen jaggies, but they can’t handle objects like<br />

chain-link fences that have “clear” spots where<br />

you’re supposed to see between the links. Nvidia’s<br />

new solution provides anti-aliasing to the links of<br />

those chain-link fences (or any other object with<br />

transparency in the textures).<br />

However, we should point out that the 7800 GTX<br />

doesn’t really do anything new to improve standard<br />

anti-aliasing modes. The cards are still limited to 4x<br />

multisample AA, plus the 8xS mode, which combines<br />

4x multisampling AA with 2x supersampling.<br />

The multisample pattern hasn’t changed at all—it’s<br />

still the tried-and-true rotated grid pattern used in<br />

the last generation of GeForce cards. Nvidia<br />

promises a boost to 16x AA, which will be a combination<br />

of 4x supersampling and 4x multisampling,<br />

> It’s<br />

I<br />

king of the hill<br />

when it comes to<br />

raw power.<br />

but it’s not in the initial driver release. The company<br />

promises a driver update soon that will enable this<br />

new mode, possibly only on SLI systems.<br />

Basically, the main goal of the 7800 GTX is greatly<br />

improved performance. This new architecture is all<br />

about making existing and upcoming games run<br />

much faster, especially those that use floating point<br />

textures and HDR rendering, like those using Unreal<br />

Engine 3.<br />

THE TEST RUN<br />

So how did the 7800 GTX stand up against the<br />

current crop of games? Maybe it was because we<br />

had a fully loaded Athlon 64 FX-55 (2x512MB<br />

DDR400 RAM and ASUS A8N-SLI Deluxe<br />

NUCLEAR POWER<br />

Nvidia GeForce 7800 GTX, brought to you by<br />

Making Sense of 3DMark05<br />

3DMark05 is the quintessential synthetic benchmark<br />

for testing gaming hardware. It’s primarily a<br />

graphics-focused test suite that utilizes DirectX<br />

9.0cwith Pixel Shaders 2 game tests, and features,<br />

batch, and CPU tests. The final score<br />

reflects a combination of graphics and CPU loads<br />

at 1280x1024 resolution with 2x antialiasing and<br />

4x aniostropic-filtering enabled.<br />

3DMark05<br />

WORST<br />

1,904<br />

�<br />

GeForce 7800 GTX<br />

NEW<br />

BEST!<br />

7,678<br />

HOW OUR GRAPH WORKS We graph a<br />

product’s benchmark scores to demonstrate<br />

how it compares to the scores of other products<br />

we’ve reviewed in the last six months. During<br />

that time, the lowest 3DMark05 Pro score we’ve<br />

seen is 1,904; the highest was 7,275, until now.<br />

�<br />

BENJAMINS<br />

ALERT<br />

As of press time, the 7800<br />

GTX is the fastest card<br />

on the market.<br />

Time to smash open<br />

the piggy bank!<br />

motherboard), but the 7800—as expected—cut a<br />

bloody path through our tests. The 7800 GTX has 50<br />

percent more pixel shader pipelines and a third more<br />

vertex shader pipes, so it’s unsurprising that its<br />

scores in 3DMark05 scores are roughly 50 percent<br />

higher than the 6800’s. And this is with 1600x1200<br />

resolution, as well as 4xAA and 8xAF turned on. It<br />

goes without saying: The new GPU also outstrips<br />

ATI’s best by quite a margin.<br />

As for real game tests: It’s hard to believe, but it’s<br />

Far Cry—not Doom 3 or Half-Life 2—that shows we<br />

still have plenty of need for more powerful graphics<br />

cards. A single 7800 GTX is about 25 percent faster<br />

than the 6800 Ultra, and 15 to 20 percent faster than<br />

the X850 XT PE. Is that enough to make the game<br />

CPU bound? Hardly. Two 7800 GTX cards in SLI<br />

show there’s still plenty of headroom left, so long as<br />

you run at a render state higher than 1280x1024<br />

without AA or AF.<br />

Bottom line, Nvidia has unquestionably produced<br />

the fastest videocard to date—at least until we see<br />

what the big deal is with ATI’s upcoming next-generation<br />

architecture, code-named R520. Unfortunately,<br />

this unprecedented speed comes with an unprecedented<br />

price tag: GeForce 7800 GTX cards are<br />

expected to cost $599. With GeForce 6800 Ultra<br />

cards selling for under $500 now, we can’t really say<br />

that the 7800 GTX represents much of an improvement<br />

in value. Basically, only three types of people<br />

will own these cards: the rich, the hardest of hardcore<br />

gamers, and tech editors. But if you’ve got the<br />

green and you want to run at high resolutions with<br />

anti-aliasing and anisotropic filtering all the time, it’s<br />

worth a look. /Jason Cross<br />

GeForce 7800 GTX $600<br />

Nvidia focuses on speed and delivers<br />

it in spades, but at a price that means<br />

many gamers won’t be able to enjoy it.<br />

VERDICT

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