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Did you<br />

know...?<br />

The mad scientist<br />

running Area 51<br />

in the movie<br />

Independence Day is<br />

Data from Star Trek:<br />

The Next Generation.<br />

In all its two-fisted<br />

glory, you have the<br />

ability to wield two<br />

guns at once.<br />

AREA 51<br />

Some things are best kept secret<br />

WHILE THE INVOLVEMENT OF ONETIME<br />

Doom designer Tom Hall and Hollywood<br />

special-effects virtuoso Stan Winston infuses<br />

the arcadey Area 51 with panache and<br />

production values previously lacking in the<br />

series, it doesn’t save the shooter from<br />

being an ultimately derivative pastiche of<br />

elements found in superior games such as<br />

Half-Life 2 and Doom 3.<br />

IMITATION, MEET FLATTERY<br />

A way-too-predictable walkthrough introduces<br />

Area 51’s control scheme, heads-up display,<br />

and other conventions (“This way, sir! You’ll<br />

want to pick up some ammo!”). A way-toopredictable<br />

series of events starts its story:<br />

mutants and monsters and E.T.s invade; you<br />

and a squad of surviving troops try to evict<br />

’em. What follows is a superlinear slog<br />

through a series of faintly familiar hallways in<br />

which an interminable number of bogeymen<br />

pop out at metronomic intervals. In fact, if you<br />

aren’t asking yourself, “Haven’t I played this<br />

game before?” it’s only because you’re staring<br />

in amazement as your rigid A.I. peers insist on<br />

sticking to their script, regardless of what’s<br />

going on around them.<br />

In the similarly linear Call of Duty, you actually<br />

worry about the welfare of your allies. Not<br />

so in Area 51. As you wander around the facility,<br />

trying to find the card key that opens the<br />

next area, your compadres maintain their<br />

positions in precisely the manner they were<br />

programmed to—little direction and less<br />

interaction is offered here. In addition, grunts<br />

unflinchingly take whatever damage you care<br />

to dish out. (OK, so some politely protest<br />

when you pistol-whip ’em—“Pardon me, but<br />

that’s my head you’re hitting.”) Perhaps it’s all<br />

in the interest of keeping things user friendly,<br />

but it kind of kills the tension, keeping Area 51<br />

true to its light-gun-game-in-the back-of-thetavern<br />

roots.<br />

Truly innovative ideas are few and far<br />

between. When good guy Ethan Cole’s<br />

(spoiler alert!) alien infection spreads, the hero<br />

gains access to a few additional abilities that,<br />

to be honest, aren’t different enough to make<br />

the game the gripping experience developer<br />

Midway Austin undoubtedly intended it to be.<br />

Visually, this Area 51 is slightly sharper than<br />

the Xbox version, but even with graphics settings<br />

cranked, the game still can’t hold a candle<br />

to today’s standard-setting competitors. Stellar<br />

sound effects compensate somewhat, matching<br />

the ferocity of the macho weapon selection.<br />

Still, the voice acting of David Duchovny and<br />

Marilyn Manson does little to enhance the vibe,<br />

with the always-wooden former X-Files star<br />

practically sleepwalking through his role.<br />

REVIEWS<br />

PUBLISHER: Midway DEVELOPER: Midway Studios Austin GENRE: Shooter ESRB RATING: M REQUIRED: Pentium III 1.4GHz, 256MB RAM, DirectX 9.0b–compatible soundcard<br />

(DirectX 9.0b supplied on CD) RECOMMENDED: 512MB RAM MULTIPLAYER: Internet (2-16 players)<br />

> If<br />

�<br />

Find the old Area 51 light-gun arcade game.<br />

The only thing missing: fat, sweaty nerds.<br />

“Oh...wait...you’re not Gordon Freeman. My<br />

mistake. Sorry to bother you.”<br />

you aren’t asking, “Haven’t I played<br />

this before?” it’s only because you’re<br />

staring in amazement at the rigid A.I.<br />

�<br />

SAVING GRACE<br />

While the single-player game is the same old<br />

same old, multiplayer is a genuinely good time.<br />

Deathmatch maps don’t offer the most compelling<br />

layouts but do a good job scaling level<br />

size in proportion to the number of participants,<br />

unlocking doors and expanding areas as<br />

more players log on. Multiple modes (DM,<br />

TDM, CTF, and infected, in which one contaminated<br />

mutant tries to spread his cooties), the<br />

game’s Earth vs. E.T.s selection of guns and<br />

grenades, and perfectly placed power-ups offer<br />

variety and make fragging fun. Perhaps the<br />

biggest problem is finding enough people<br />

online to put together a populated match.<br />

Lacking ideas, Area 51 plays up its license<br />

(and lessons learned from finer shooters) for a<br />

solid but unsurprising foray into the FPS field.<br />

Pity that it isn’t more. / James Mielke<br />

Forget the “me-too” single-player<br />

experience, just go online—if at all.<br />

VERDICT<br />

CGW.1UP.COM < 71

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