Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
REVIEWS<br />
ONE OF PARIAH’S BIGGEST SELLING POINTS<br />
was supposed to be its solid, story-driven singleplayer<br />
game. Instead, at best, it’s a poor man’s<br />
Half-Life featuring a plot so convoluted, it makes<br />
you appreciate the finer points of storytelling in<br />
games such as Psychotoxic, which we awarded a<br />
whopping 1.5 stars last month.<br />
The A.I. doesn’t fare much better. Enemies (of<br />
which there are few variants) seem clueless. After<br />
we sniped one guard at a distance, other nearby<br />
troops completely ignored their fallen comrade.<br />
“Hey, you know what happened to Burt?”<br />
“Dunno. I was just talking to him a minute ago,<br />
and now he’s sleeping...saaaaaay...what’s that red<br />
stuff coming out of his head?” These are the guys<br />
we’re supposed to be worried about? The<br />
promised “emergent A.I.” has yet to emerge.<br />
ON THE BRIGHT SIDE<br />
While the weapons themselves are your standard<br />
assault rifle/shotgun/rocket launcher fare, the ability<br />
to mod your weaponry is a welcome change.<br />
Finding hidden weapon energy cores throughout<br />
70 > COMPUTER GAMING WORLD<br />
Whee! Explosions are fun! See that<br />
cool, shimmery explosion effect?<br />
Get used to it—it’s everywhere.<br />
There’s something<br />
timeless about a shotgun<br />
blast to the face.<br />
PARIAH<br />
We repeat: Think twice before naming your game<br />
PUBLISHER: Hip Interactive DEVELOPER: Digital Extremes GENRE: Shooter ESRB RATING: M REQUIRED:<br />
Pentium III, 256MB RAM, 3GB install, 64MB videocard, and a whole lot of patience RECOMMENDED: None<br />
MULTIPLAYER: LAN, Internet (2-32 players)<br />
�<br />
�<br />
the game will allow you to add a heat-seeking<br />
ability to sniper shots and a target-locking ability<br />
to rockets, for example.<br />
And the graphics look nice, eking out that last<br />
bit of life from the Unreal Engine 2. In fact, Digital<br />
Extremes created a nifty shimmer effect that’s<br />
thoroughly abused and overused in Pariah.<br />
Explosions shimmer, energy shields shimmer...if<br />
you want to wow us with effects, you’ve got to<br />
mix it up a little. And if the audio guys didn’t<br />
exactly fall asleep on the job, they came close—<br />
the weapons could sound much more potent.<br />
The primary bright spot in this otherwise<br />
unpolished title is multiplayer. Your standardissue<br />
deathmatch, CTF, and assaultlike siege<br />
modes are represented, but the real strength<br />
here lies in the mapmaker. All it takes is one<br />
look online to see that the most frequently<br />
played maps are all user made.<br />
Honestly, it looks like Digital Extremes spent its<br />
entire time perfecting the proprietary map editor<br />
(which works fantastically) instead of making the<br />
game fun. Six more months of dev time and a<br />
MY FIRST<br />
MAPMAKER<br />
THE ONLY REASON<br />
TO BUY PARIAH<br />
�<br />
Take a good look at the interface—it<br />
looks like something out of a tycoon game.<br />
From here, you can do everything. Try<br />
raising or lowering the landmass by clicking<br />
on the appropriate icon.<br />
�<br />
You can do the same with vehicles,<br />
buildings, and game objects. Set them up<br />
wherever you think they will make things<br />
interesting. But to keep you from overdoing<br />
it, an object limiter is built in. This<br />
safeguard keeps you from creating a map<br />
that could grind your PC to a halt.<br />
�<br />
Want to see how your map turned out?<br />
Jump straight into the action.<br />
complete rewrite of the script could’ve made this<br />
a good game. Some free advice to Pariah’s publisher,<br />
Hip Interactive: Drop the price and repackage<br />
this as an awesome introduction to mapmaking<br />
with a couple of decent sample levels.<br />
/ Darren Gladstone<br />
Lots of potential;<br />
lots of disappointment.<br />
VERDICT