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REVIEWS<br />

ONE OF PARIAH’S BIGGEST SELLING POINTS<br />

was supposed to be its solid, story-driven singleplayer<br />

game. Instead, at best, it’s a poor man’s<br />

Half-Life featuring a plot so convoluted, it makes<br />

you appreciate the finer points of storytelling in<br />

games such as Psychotoxic, which we awarded a<br />

whopping 1.5 stars last month.<br />

The A.I. doesn’t fare much better. Enemies (of<br />

which there are few variants) seem clueless. After<br />

we sniped one guard at a distance, other nearby<br />

troops completely ignored their fallen comrade.<br />

“Hey, you know what happened to Burt?”<br />

“Dunno. I was just talking to him a minute ago,<br />

and now he’s sleeping...saaaaaay...what’s that red<br />

stuff coming out of his head?” These are the guys<br />

we’re supposed to be worried about? The<br />

promised “emergent A.I.” has yet to emerge.<br />

ON THE BRIGHT SIDE<br />

While the weapons themselves are your standard<br />

assault rifle/shotgun/rocket launcher fare, the ability<br />

to mod your weaponry is a welcome change.<br />

Finding hidden weapon energy cores throughout<br />

70 > COMPUTER GAMING WORLD<br />

Whee! Explosions are fun! See that<br />

cool, shimmery explosion effect?<br />

Get used to it—it’s everywhere.<br />

There’s something<br />

timeless about a shotgun<br />

blast to the face.<br />

PARIAH<br />

We repeat: Think twice before naming your game<br />

PUBLISHER: Hip Interactive DEVELOPER: Digital Extremes GENRE: Shooter ESRB RATING: M REQUIRED:<br />

Pentium III, 256MB RAM, 3GB install, 64MB videocard, and a whole lot of patience RECOMMENDED: None<br />

MULTIPLAYER: LAN, Internet (2-32 players)<br />

�<br />

�<br />

the game will allow you to add a heat-seeking<br />

ability to sniper shots and a target-locking ability<br />

to rockets, for example.<br />

And the graphics look nice, eking out that last<br />

bit of life from the Unreal Engine 2. In fact, Digital<br />

Extremes created a nifty shimmer effect that’s<br />

thoroughly abused and overused in Pariah.<br />

Explosions shimmer, energy shields shimmer...if<br />

you want to wow us with effects, you’ve got to<br />

mix it up a little. And if the audio guys didn’t<br />

exactly fall asleep on the job, they came close—<br />

the weapons could sound much more potent.<br />

The primary bright spot in this otherwise<br />

unpolished title is multiplayer. Your standardissue<br />

deathmatch, CTF, and assaultlike siege<br />

modes are represented, but the real strength<br />

here lies in the mapmaker. All it takes is one<br />

look online to see that the most frequently<br />

played maps are all user made.<br />

Honestly, it looks like Digital Extremes spent its<br />

entire time perfecting the proprietary map editor<br />

(which works fantastically) instead of making the<br />

game fun. Six more months of dev time and a<br />

MY FIRST<br />

MAPMAKER<br />

THE ONLY REASON<br />

TO BUY PARIAH<br />

�<br />

Take a good look at the interface—it<br />

looks like something out of a tycoon game.<br />

From here, you can do everything. Try<br />

raising or lowering the landmass by clicking<br />

on the appropriate icon.<br />

�<br />

You can do the same with vehicles,<br />

buildings, and game objects. Set them up<br />

wherever you think they will make things<br />

interesting. But to keep you from overdoing<br />

it, an object limiter is built in. This<br />

safeguard keeps you from creating a map<br />

that could grind your PC to a halt.<br />

�<br />

Want to see how your map turned out?<br />

Jump straight into the action.<br />

complete rewrite of the script could’ve made this<br />

a good game. Some free advice to Pariah’s publisher,<br />

Hip Interactive: Drop the price and repackage<br />

this as an awesome introduction to mapmaking<br />

with a couple of decent sample levels.<br />

/ Darren Gladstone<br />

Lots of potential;<br />

lots of disappointment.<br />

VERDICT

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