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TeAM YYePG

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REVIEWS<br />

FATE<br />

Choose your own adventure(r)<br />

DID You<br />

KNOW?<br />

Alex St. John, founder of<br />

Wild Tangent, was the<br />

original creator of<br />

Microsoft’s DirectX<br />

platform. Thanks, Alex!<br />

PUBLISHER: Wild Tangent DEVELOPER: Wild Tangent GENRE: Action-RPG ESRB RATING: E10+ REQUIRED: Pentium III 800, 128MB RAM (256MB for Windows XP), 100MB install,<br />

Internet connection for downloading/unlocking game RECOMMENDED: 32MB videocard, 233MB install MULTIPLAYER: None<br />

FATE IS A HACK-N-SLASH DIABLO-STYLE<br />

game just a few lush cut-scenes and a few<br />

dozen “Stay awhile…and listen!’s” away from<br />

outright copyright infringement. This is not to<br />

say Fate is a bad game. It’s not. It’s chock-full<br />

of action, loaded with cool loot, packed with<br />

spells, swarming with packs of vicious monsters,<br />

and so on…just like Diablo.<br />

So, for the purposes of this review, just close<br />

your eyes and think about Diablo. Got that<br />

mental picture? Good. Now here are the ways<br />

Fate differs.<br />

CLASS DISTINCTIONS<br />

The biggest difference in Fate is that there are<br />

no character classes, just a couple dozen stats<br />

that you tweak whenever you level. This lets you<br />

THE FICKLE FINGER OF FATE<br />

create a really personalized character, free from<br />

the rigidity of a barbarian, necromancer, etc. If<br />

you’ve always wanted to play as some weird<br />

scout/wizard hybrid, here’s your chance. As you<br />

level, you gain fame, which lets you wield more<br />

powerful items as well as allocate more skill<br />

points. You can also pay a bard to sing your<br />

praises for higher fame, thus effectively giving<br />

you a way to pay your way to power.<br />

In fact, gold is a huge part of this game. You’re<br />

constantly shuttling from the endlessly generated<br />

random dungeons to the town to sell off<br />

items, buy crucial healing charms, and maybe<br />

buy a new weapon or piece of armor. Carrying<br />

around a balance in excess of 3 million gold<br />

pieces is not unusual in Fate, and needing<br />

3 million gold for something isn’t unusual, either.<br />

AS BEFITS A GAME NAMED FATE, YOUR CHARACTER’S destiny<br />

hits a number of crossroads, some more profound than<br />

others. Here’s a list of the points where your adventure can<br />

potentially change course.<br />

DEATH: This is the big one. You have three choices every time<br />

you die: You can resurrect right then and there and lose some<br />

XP and fame, return somewhere nearby (maybe deeper in the<br />

dungeon) and surrender some gold, or spawn three levels<br />

above, forcing you to slog back down to where all of your gold waits in a pile.<br />

GAMBLING: You can get great items from the gambler in town. Or you may get crap.<br />

But you won’t know until you’ve already given up the money.<br />

FATE STATUES: Random statues in dungeons may surrender gems…or summon<br />

bosses. Do you feel lucky, punk?<br />

ENCHANTMENTS: That nice little fella in the town graveyard may upgrade your items<br />

for a fee. Or he may utterly ruin or curse them—for the same fee.<br />

FORGES: Magic forges in the dungeons may upgrade your items. Or utterly ruin them.<br />

68 > COMPUTER GAMING WORLD<br />

While Fate is solely a single-player game,<br />

you’re not alone. Every character gets a pet,<br />

a scrappy dog or cat, that can be altered into<br />

a beast from the game by feeding it fish you<br />

catch in town or the dungeon. With every<br />

enemy having different weaknesses and<br />

strengths, you might want to keep a variety<br />

of fish to transform your sidekick into the<br />

best possible adversary for the situation. Or<br />

you could just have it transform into one<br />

critter permanently.<br />

The game has a bright, cartoonish quality<br />

and is fully 3D. There are very few one-on-one<br />

battles—fights in Fate generally have you dealing<br />

with hordes of baddies, always in tight,<br />

subterranean dungeons (there are no outside<br />

levels). The game looks good enough, but the<br />

levels get dully repetitive about halfway<br />

through. Also tiresome: the inevitability of being<br />

poisoned. I have never been poisoned so<br />

much, so often, in a game. If you’re not shouting,<br />

“Of course I am!” every time the narrator<br />

announces, “You’ve been poisoned,” you’re<br />

made of sterner stuff than me.<br />

Fate isn’t going to glue new brain cells inside<br />

your skull, but it isn’t going to murder the ones<br />

you have. It’s a good time, it really never reaches<br />

an end, and it may be the best way to while<br />

away the lifetime between now and Diablo III.<br />

/ Robert Coffey<br />

We remember back when this was<br />

called Diablo. But we like it anyway.<br />

VERDICT

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