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TeAM YYePG

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REVIEWS<br />

The Tao of<br />

DJ Pooh<br />

HIP-HOP AUTEUR<br />

DJ Pooh, who helped<br />

write GTA: San Andreas,<br />

cowrote the movie<br />

Friday and wrote and<br />

directed The Wash.<br />

PUBLISHER: Rockstar Games DEVELOPER: Rockstar North GENRE: Action ESRB RATING: M REQUIRED: Pentium III 1GHz, 256MB RAM, 3.6GB install, 64MB videocard<br />

RECOMMENDED: Pentium 4, 384MB RAM, 128MB videocard, gamepad MULTIPLAYER: None<br />

SAN ANDREAS IS ALL ABOUT DRIVIN’ CARS<br />

and poppin’ caps in the asses of unwary fools,<br />

but it could go to a Halloween ball as one of<br />

the most ambitious RPGs in recent memory.<br />

Sure, the game is set in a thinly veiled analogue<br />

of real-world California and Nevada,<br />

there’s no magic, and the only dragons to be<br />

found are tattooed on the Chinese mafiosi who<br />

give you odd jobs. But look again: Underneath<br />

it all, San Andreas is a massive, Morrowindscale<br />

undertaking.<br />

In a decidedly Boyz n the Hood–esque game<br />

world populated with three major cities and a<br />

dozen tiny towns, you’ll take on the role of<br />

smooth gangsta Carl “CJ” Johnson. Like traditional<br />

RPGs, San Andreas has plenty of guilds<br />

and factions (street gangs) to deal with, and<br />

you can form up a party (posse) and ride into<br />

combat (turf wars) or even visit a shop for better<br />

weapons and armor (machine guns and<br />

62 > COMPUTER GAMING WORLD<br />

Kevlar vests). The story unfolds through quest<br />

strings, with plenty of side jobs to net you extra<br />

gold (er, dollars). And, of course, there are lots<br />

and lots of stats—strength, dexterity, etc.—<br />

tracked in obsessive detail as you build CJ<br />

from zero to hero.<br />

Maybe this is why a game originally designed<br />

for consoles plays so well on the PC: At its heart,<br />

San Andreas treads the same territory that PC<br />

RPGs have been covering for years. It’s Baldur’s<br />

Gate with handguns…or if you prefer, Dungeons<br />

& Dragons starring a chaotic-neutral male human<br />

rogue with a predilection for carjacking—which is<br />

to say it isn’t a perfect likeness. San Andreas<br />

offers immense freedom, but the average RPG<br />

enthusiast will likely find the core of the game far<br />

too restrictive and limiting for his or her tastes.<br />

The “meat” of the game is a series of largely linear<br />

missions that gradually unlock vehicles,<br />

weapons, areas, and more missions.<br />

Bullet-riddled corpses and<br />

over-the-top explosions are<br />

the norm in San Andreas.<br />

GRAND THEFT AUTO:<br />

SAN ANDREAS<br />

Cross-platform crime spree<br />

GRAND THEFT CUT-SCENE<br />

Over the course of the GTA series, Rockstar<br />

has gradually repurposed the missions to be<br />

less about gameplay or skill and more about<br />

playing out scripted story events and memorizing<br />

preset patterns. Storycentric events composed<br />

a small minority of GTA3’s missions, but<br />

in San Andreas you’ll be hard-pressed to find a<br />

single job that doesn’t feature a lengthy prologue<br />

and a healthy dose of running dialogue—<br />

frequently to the point where it interferes with<br />

the gameplay.<br />

As a port, this PC version is a bit of a missed<br />

opportunity. The original PlayStation 2 game was<br />

great, but it suffered from shortcomings that really<br />

should have been addressed in the eight<br />

months since its debut. Unfortunately, PS2 veterans<br />

will encounter many familiar problems: unbalanced<br />

mission difficulty, vague objectives, the<br />

unreliable “trip skip” function, and lots of glitches.

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