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REVIEWS<br />
The Tao of<br />
DJ Pooh<br />
HIP-HOP AUTEUR<br />
DJ Pooh, who helped<br />
write GTA: San Andreas,<br />
cowrote the movie<br />
Friday and wrote and<br />
directed The Wash.<br />
PUBLISHER: Rockstar Games DEVELOPER: Rockstar North GENRE: Action ESRB RATING: M REQUIRED: Pentium III 1GHz, 256MB RAM, 3.6GB install, 64MB videocard<br />
RECOMMENDED: Pentium 4, 384MB RAM, 128MB videocard, gamepad MULTIPLAYER: None<br />
SAN ANDREAS IS ALL ABOUT DRIVIN’ CARS<br />
and poppin’ caps in the asses of unwary fools,<br />
but it could go to a Halloween ball as one of<br />
the most ambitious RPGs in recent memory.<br />
Sure, the game is set in a thinly veiled analogue<br />
of real-world California and Nevada,<br />
there’s no magic, and the only dragons to be<br />
found are tattooed on the Chinese mafiosi who<br />
give you odd jobs. But look again: Underneath<br />
it all, San Andreas is a massive, Morrowindscale<br />
undertaking.<br />
In a decidedly Boyz n the Hood–esque game<br />
world populated with three major cities and a<br />
dozen tiny towns, you’ll take on the role of<br />
smooth gangsta Carl “CJ” Johnson. Like traditional<br />
RPGs, San Andreas has plenty of guilds<br />
and factions (street gangs) to deal with, and<br />
you can form up a party (posse) and ride into<br />
combat (turf wars) or even visit a shop for better<br />
weapons and armor (machine guns and<br />
62 > COMPUTER GAMING WORLD<br />
Kevlar vests). The story unfolds through quest<br />
strings, with plenty of side jobs to net you extra<br />
gold (er, dollars). And, of course, there are lots<br />
and lots of stats—strength, dexterity, etc.—<br />
tracked in obsessive detail as you build CJ<br />
from zero to hero.<br />
Maybe this is why a game originally designed<br />
for consoles plays so well on the PC: At its heart,<br />
San Andreas treads the same territory that PC<br />
RPGs have been covering for years. It’s Baldur’s<br />
Gate with handguns…or if you prefer, Dungeons<br />
& Dragons starring a chaotic-neutral male human<br />
rogue with a predilection for carjacking—which is<br />
to say it isn’t a perfect likeness. San Andreas<br />
offers immense freedom, but the average RPG<br />
enthusiast will likely find the core of the game far<br />
too restrictive and limiting for his or her tastes.<br />
The “meat” of the game is a series of largely linear<br />
missions that gradually unlock vehicles,<br />
weapons, areas, and more missions.<br />
Bullet-riddled corpses and<br />
over-the-top explosions are<br />
the norm in San Andreas.<br />
GRAND THEFT AUTO:<br />
SAN ANDREAS<br />
Cross-platform crime spree<br />
GRAND THEFT CUT-SCENE<br />
Over the course of the GTA series, Rockstar<br />
has gradually repurposed the missions to be<br />
less about gameplay or skill and more about<br />
playing out scripted story events and memorizing<br />
preset patterns. Storycentric events composed<br />
a small minority of GTA3’s missions, but<br />
in San Andreas you’ll be hard-pressed to find a<br />
single job that doesn’t feature a lengthy prologue<br />
and a healthy dose of running dialogue—<br />
frequently to the point where it interferes with<br />
the gameplay.<br />
As a port, this PC version is a bit of a missed<br />
opportunity. The original PlayStation 2 game was<br />
great, but it suffered from shortcomings that really<br />
should have been addressed in the eight<br />
months since its debut. Unfortunately, PS2 veterans<br />
will encounter many familiar problems: unbalanced<br />
mission difficulty, vague objectives, the<br />
unreliable “trip skip” function, and lots of glitches.