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BATTLESTATIONS: MIDWAY<br />
PUBLISHER: THQ DEVELOPER: Mithis Entertainment RELEASE DATE: February 2006<br />
OVERVIEW<br />
Battlestations: Midway has flown under the<br />
radar for some time now, so let’s get some<br />
basic intel out of the way. As you can probably<br />
guess from the name, Midway takes place<br />
in the Pacific theater and has you playing as<br />
both the American and Japanese navies (you<br />
unlock the latter). Destroyers, aircraft carriers,<br />
subs, recon planes, bombers—you command<br />
about 70 craft in total (45 at a time in singleplayer<br />
mode). A solo campaign eases you<br />
into the higher ranks, but the basic premise is<br />
this: You direct where your fleet goes, and<br />
then you hop down to the ship/sub/plane<br />
level to do the dirty work.<br />
THE ACTION<br />
Whatever you have in your task force is<br />
instantly accessible, thanks to a simple bar<br />
along the top of the screen. Each craft handles<br />
uniquely with simple controls—this isn’t<br />
a sim, after all. In seconds you’re on a sub,<br />
sneaking behind enemy lines and sinking<br />
supply ships. Next you’re jumping onto the<br />
bridge of a destroyer for a completely different<br />
experience. A simple onscreen indicator<br />
tells you how many of the ship’s deck guns<br />
can be trained on the target in the<br />
crosshairs; as soon as you can “cross the<br />
T,” unload with everything you’ve got and<br />
then go on a bombing run over the airfield.<br />
GHOST WARS<br />
PUBLISHER: Hip Games DEVELOPER: Digital Reality RELEASE DATE: February 2006<br />
OVERVIEW<br />
Digital Reality is setting its sights on modern<br />
warfare with Ghost Wars, which may be the<br />
most ambitious game yet in the burgeoning<br />
action-RTS genre. The best way to sum this<br />
game up in 20 words or less: It’s a squadbased<br />
RTS with a huge focus on action scattered<br />
around the globe in modern combat<br />
operations. On the surface, the game actually<br />
looks a lot like Atari’s Act of War. Great visuals<br />
(each vehicle is composed of about 2,500<br />
polygons, and every character has about<br />
3,700 polygons) are obvious from the screenshots,<br />
but there’s a lot more happening<br />
here—as we witnessed firsthand during a<br />
playtest of a level set in Cuba.<br />
THE ACTION<br />
There’s no micromanagement here—just<br />
asses that need kicking. Squad tactics are<br />
the focus, so you get to select your elite<br />
special-ops forces before embarking on a<br />
mission. After the drop, you’ll direct troop<br />
movement as you would in any other RTS—<br />
the real difference becomes obvious in the<br />
field, where you can leap right into the<br />
action. Jump into the sniper and start targeting<br />
distant foes; move over to the assault<br />
trooper for some FPS action; take a tank for<br />
a spin and the game switches to third person<br />
as you blast your way through the<br />
streets. There are so many options here that<br />
you almost forget you’re playing an RTS.<br />
�<br />
Ship-to-ship combat looks particularly<br />
intense.<br />
BELLS AND WHISTLES<br />
Midway also has a pretty cool multiplayer<br />
mode, with eight players jumping between<br />
available craft in pitched naval battles. In<br />
this mode, controls are split between four<br />
different “classes” in a sense. If you control<br />
the airfield, you’re in charge of ordering and<br />
controlling its aircraft—the same goes for<br />
harbors under your command.<br />
�<br />
ACTION-RTS FEATURE<br />
Looks like it’s time for a little urban renewel,<br />
A10 style.<br />
BELLS AND WHISTLES<br />
Units sport A.I. that intelligently evaluates the<br />
situation. When you aren’t giving orders, your<br />
troops will know well enough to run, crouch,<br />
and take cover. For example, we took control<br />
of a tank and trundled down the street into an<br />
ambush. We switched over to command<br />
mode, leaving the unit high and dry—and<br />
after a few seconds of taking damage, the<br />
tank actually retreated and returned fire!<br />
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