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Colonial Militia: Increases<br />
b. your town center’s<br />
offense and lets you call out<br />
minutemen to defend the city.<br />
c. Forts:<br />
Allows<br />
you to build a<br />
fort (the<br />
game’s most<br />
powerful<br />
defensive<br />
structure) in<br />
the third age.<br />
d. Advanced Mills: Makes your<br />
mills (a primary source of<br />
food) cheaper, stronger, and faster<br />
at gathering.<br />
Advanced Markets:<br />
e. Makes markets cheaper<br />
and stronger, and<br />
improves exchange rate.<br />
Factories: Lets you build fac-<br />
f. tories in the fourth age. These<br />
produce resources without the<br />
need for settlers to gather them.<br />
AOE3 FEATURE<br />
> HOME CITY<br />
HERE’S A GUIDE TO ONE PORTION OF THE TECH TREE<br />
YOU SEE IF YOUR HOME CITY IS SEVILLE, SPAIN. YOU<br />
SWAP FROM THE MAIN GAME TO THIS SCREEN TO<br />
CONTROL YOUR HOME CITY’S ACTIONS (THIS PAUSES<br />
THE GAME IN SINGLE PLAYER, BUT NOT IN MULTIPLAY-<br />
ER). HOW IMPORTANT IS THE HOME CITY? FOR EXAM-<br />
PLE, YOU CAN BUILD A TOWN CENTER ONLY BY SEND-<br />
ING A “COVERED WAGON” SHIPMENT FROM YOUR<br />
HOME CITY TO YOUR EXPLORERS IN THE NEW WORLD.<br />
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