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TeAM YYePG

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Colonial Militia: Increases<br />

b. your town center’s<br />

offense and lets you call out<br />

minutemen to defend the city.<br />

c. Forts:<br />

Allows<br />

you to build a<br />

fort (the<br />

game’s most<br />

powerful<br />

defensive<br />

structure) in<br />

the third age.<br />

d. Advanced Mills: Makes your<br />

mills (a primary source of<br />

food) cheaper, stronger, and faster<br />

at gathering.<br />

Advanced Markets:<br />

e. Makes markets cheaper<br />

and stronger, and<br />

improves exchange rate.<br />

Factories: Lets you build fac-<br />

f. tories in the fourth age. These<br />

produce resources without the<br />

need for settlers to gather them.<br />

AOE3 FEATURE<br />

> HOME CITY<br />

HERE’S A GUIDE TO ONE PORTION OF THE TECH TREE<br />

YOU SEE IF YOUR HOME CITY IS SEVILLE, SPAIN. YOU<br />

SWAP FROM THE MAIN GAME TO THIS SCREEN TO<br />

CONTROL YOUR HOME CITY’S ACTIONS (THIS PAUSES<br />

THE GAME IN SINGLE PLAYER, BUT NOT IN MULTIPLAY-<br />

ER). HOW IMPORTANT IS THE HOME CITY? FOR EXAM-<br />

PLE, YOU CAN BUILD A TOWN CENTER ONLY BY SEND-<br />

ING A “COVERED WAGON” SHIPMENT FROM YOUR<br />

HOME CITY TO YOUR EXPLORERS IN THE NEW WORLD.<br />

CGW.1UP.COM < 49

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