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TeAM YYePG

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PIRES III<br />

NEW WORLD<br />

�THE<br />

HOME CITY: In multiplayer and skirmish modes,<br />

all civilizations have a home city that supplies resources<br />

and levels up according to players’ success on the maps.<br />

The home city is persistent from game to game. (page 46)<br />

�SKIRMISH<br />

MODE (aka random maps): A.I. opponents<br />

are now well-developed “characters” with deep strategies,<br />

motivations, and personalities—and more than 4,000<br />

audio taunts at their disposal. (page 50)<br />

�NATIVE<br />

AMERICANS: Not a playable civilization, but<br />

they ally with playable civs, putting their technologies and<br />

resources at that civ’s disposal. Only Native American<br />

military units allied with a playable civ can be killed; villages<br />

are not attackable. (page 50)<br />

�GRAPHICS<br />

AND PHYSICS: This first 3D iteration of the<br />

series uses bump- and tone-mapping to render realistic<br />

water and shadows, and the Havok engine’s cause-andeffect<br />

physics bring battles to lurid life. (page 52)<br />

46<br />

50<br />

52<br />

CGW.1UP.COM < 45

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