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PIRES III<br />
NEW WORLD<br />
�THE<br />
HOME CITY: In multiplayer and skirmish modes,<br />
all civilizations have a home city that supplies resources<br />
and levels up according to players’ success on the maps.<br />
The home city is persistent from game to game. (page 46)<br />
�SKIRMISH<br />
MODE (aka random maps): A.I. opponents<br />
are now well-developed “characters” with deep strategies,<br />
motivations, and personalities—and more than 4,000<br />
audio taunts at their disposal. (page 50)<br />
�NATIVE<br />
AMERICANS: Not a playable civilization, but<br />
they ally with playable civs, putting their technologies and<br />
resources at that civ’s disposal. Only Native American<br />
military units allied with a playable civ can be killed; villages<br />
are not attackable. (page 50)<br />
�GRAPHICS<br />
AND PHYSICS: This first 3D iteration of the<br />
series uses bump- and tone-mapping to render realistic<br />
water and shadows, and the Havok engine’s cause-andeffect<br />
physics bring battles to lurid life. (page 52)<br />
46<br />
50<br />
52<br />
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