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AGE OF EM<br />

The definitive RTS gets redefined. We tell you how<br />

PUBLISHER: Microsoft Game<br />

Studios DEVELOPER: Ensemble<br />

Studios GENRE: RTS RELEASE<br />

DATE: Winter 2005<br />

WORLD-EXCLUSIVE SCREEnS and details<br />

>THERE’S A GOOD CHANCE YOU’RE CURIOUS ABOUT AGE OF EMPIRES III.<br />

To date, nearly 16 million copies of the historically based real-time strategy<br />

franchise have been sold to gamers everywhere. And while some dedicated<br />

gamers are still happily gathering resources, establishing trade routes, and<br />

skirmishing among the stone-age tribes and conquerors of the first two AOEs, many<br />

more are ready to travel to the New World, meet new people…and destroy them.<br />

Age of Empires III doesn’t alter what’s been working well for years (see Old World sidebar<br />

below), but it does introduce some significant new features that affect gameplay (for an<br />

overview, see the New World sidebar below). During our exclusive playtest and interview with<br />

lead programmer Dave Pottinger, producer David Rippy, lead designer Greg Street, and senior<br />

designer Bruce Shelley, we learned exactly how those features work—and how they’re redefining<br />

this definitive RTS. /Jeff Green<br />

44 > COMPUTER GAMING WORLD<br />

The definitive RTS gets redefined. We tell you how.<br />

OLD WORLD<br />

�SAME<br />

GOAL AS THE REST OF THE FRANCHISE:<br />

Explore the map, gather resources, build a civilization,<br />

and destroy everyone else.<br />

�SAME<br />

ORGANIZATION: There’s a single-player<br />

campaign, a single-player skirmish mode, and multiplayer.<br />

�STORY<br />

LINE: It directly follows AOE2’s, beginning in<br />

the 1500s; focuses on the European “discovery” and<br />

colonization of the New World; and ends just before<br />

the start of the Civil War.<br />

�EIGHT<br />

PLAYABLE CIVILIZATIONS: Spanish,<br />

British, French, Portuguese, Dutch, German, Russian,<br />

and Ottoman. (See page 51 for more on the civilizations.)<br />

�FIVE<br />

AGES (YES, FIVE): discovery, colonial,<br />

fortress, industrial, and imperial. Why five instead of<br />

the usual four? To break late-game stalemates.

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