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TeAM YYePG

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RADAR INDIE GAMES<br />

REGULAR<br />

INDEPENDENT’S DAY<br />

Advice from the experts<br />

WITH THE WORLD OF WARCRAFTS OF THE GAME WORLD<br />

hogging attention all the time, some smaller games never get their<br />

> chance in the spotlight. Now they will. Every month, we’ll handpick<br />

one independent title that deserves a shot at the “big time.” That game<br />

will be eyeballed by a panel of two game-industry professionals<br />

and a CGW editor. The group will offer perspective and (we hope) a little<br />

constructive criticism to the developer. This month’s pick:<br />

GODS & HEROES:<br />

ROME RISING<br />

DEVELOPER: Perpetual Entertainment<br />

RELEASE DATE: Q4 2005<br />

WEBSITE: www.godsandheroes.com<br />

Nice subject matter…but<br />

wait! This<br />

has a historical<br />

motif. Aren’t all<br />

MMORPGs supposed<br />

to be fantasy<br />

or sci-fi based?<br />

What’s cool here is<br />

that ancient history<br />

is a comparatively unique, but not completely<br />

off-the-wall, theme. And as titles like Age of<br />

Empires prove, it’s a popular one. But no one’s<br />

done much with the topic online.<br />

Of course, how far the title really strays from<br />

standard-issue fare remains to be seen…it<br />

appears deities and their mystical powers will<br />

play a big role. That may or may not be a positive<br />

from a consumer’s perspective.<br />

The game could stand out in an overcrowded<br />

market. But will I truly feel like a Roman gladiator<br />

or is this actually just another thinly veiled<br />

me-too fantasy MMO in disguise? Assuming<br />

Gods & Heroes can define itself, a success<br />

would be 100,000 subscribers. Gladiators aren’t<br />

as universally popular as superheroes, so I see<br />

a 200,000 subscriber base as a long shot. /<br />

As a hero of Rome—and child<br />

of the gods—you’ll live Roman<br />

mythology, where heroes and<br />

monsters mingle. After picking<br />

a character class (soldier, scout, priest, mystic, rogue, or gladiator) and deity<br />

daddy (or mommy), you’ll battle the empire’s enemies and mythological beasties.<br />

Perpetual is perpetuating two big bullet points here: “epic” story-driven<br />

quests that are bigger and deeper than anything currently being done, and the<br />

ability to eventually helm an NPC squad—which you hire, train, and control.<br />

This month’s judges are David Cole, an analyst with DFC Intelligence who follows<br />

the MMO space; CGW’s resident MMOron, Darren Gladstone, who is currently<br />

juggling characters in four different MMOs; and Starr Long, who worked<br />

on Ultima Online before becoming the producer of NCsoft’s Tabula Rasa.<br />

Hey developers, want us to check out your games? Send an e-mail to<br />

CGWletters@ziffdavis.com with the subject line: INDEPENDENT’S DAY.<br />

David Cole<br />

ANALYST/FOUNDER, DFC INTELLIGENCE<br />

Darren Gladstone<br />

SENIOR EDITOR, COMPUTER GAMING WORLD<br />

As a guy who aced<br />

Roman history—<br />

mostly thanks to a<br />

Ray Harryhausen<br />

marathon—I’m<br />

ready to release the<br />

kraken…as it were.<br />

First thing I<br />

noticed: “Wow, that<br />

warrior I created looks a little too Spartacus<br />

and not enough Gladiator for my tastes.” Still, I<br />

do like the deep character customization for<br />

creating Festivus the Mighty. Gods & Heroes<br />

promises lots of skills, god powers, and so on—<br />

but what MMO doesn’t? The one thing that<br />

looks “epic” is NPC squad command.<br />

Boss around up to eight NPCs, then try<br />

teaming with other players. Suddenly, you’ve<br />

got a small army. Nobody’s done this before.<br />

Know why? It’s tough to pull off. I’d like to see<br />

Perpetual adopt some of the conventional RTS<br />

control methods we’ve come to know and<br />

love—especially when it comes to streamlined<br />

target designation. Otherwise, heated battles<br />

could be logistical nightmares, switching<br />

between NPCs—and keeping Festivus alive! /<br />

In Gods & Heroes, you’ll take on the role of a Roman hero during<br />

the empire’s classical mythological time period.<br />

Starr Long<br />

PRODUCER, TABULA RASA, NCSOFT<br />

It’s nice to see a<br />

variation on the<br />

medieval fantasy<br />

theme, even if it’s<br />

still swords-andsorcery<br />

based. It<br />

may help the title<br />

separate itself<br />

from all the D&D<br />

clones. I, for one, love the idea of running<br />

around in a skirt and sandals (wait, was<br />

that out loud?).<br />

The squad combat seems interesting...if<br />

Perpetual can pull it off. No one’s doing any<br />

kind of NPC warfare like these guys are talking<br />

about. I mean, who doesn’t want to order<br />

around a bunch of sweaty men in skirts?<br />

They would need lots of hard training, of<br />

course (damn, thinking out loud again).<br />

I just wish Perpetual had gotten the Clash<br />

of the Titans license. Calibos, the clockwork<br />

owl, Ursula Andress as Aphrodite, Harry<br />

Hamlin...I could go on forever, but I digress.<br />

This appears to be an interesting game<br />

with some elements—especially the setting—that<br />

could set it apart from the pack. /<br />

>> producer Scott Faye claims will have a very Dirty Harry–like feel. >> “Hot Coffee” in GTA: San Andreas? Not that it should be a huge shock, >><br />

36 > COMPUTER GAMING WORLD<br />

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