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RADAR INDIE GAMES<br />
REGULAR<br />
INDEPENDENT’S DAY<br />
Advice from the experts<br />
WITH THE WORLD OF WARCRAFTS OF THE GAME WORLD<br />
hogging attention all the time, some smaller games never get their<br />
> chance in the spotlight. Now they will. Every month, we’ll handpick<br />
one independent title that deserves a shot at the “big time.” That game<br />
will be eyeballed by a panel of two game-industry professionals<br />
and a CGW editor. The group will offer perspective and (we hope) a little<br />
constructive criticism to the developer. This month’s pick:<br />
GODS & HEROES:<br />
ROME RISING<br />
DEVELOPER: Perpetual Entertainment<br />
RELEASE DATE: Q4 2005<br />
WEBSITE: www.godsandheroes.com<br />
Nice subject matter…but<br />
wait! This<br />
has a historical<br />
motif. Aren’t all<br />
MMORPGs supposed<br />
to be fantasy<br />
or sci-fi based?<br />
What’s cool here is<br />
that ancient history<br />
is a comparatively unique, but not completely<br />
off-the-wall, theme. And as titles like Age of<br />
Empires prove, it’s a popular one. But no one’s<br />
done much with the topic online.<br />
Of course, how far the title really strays from<br />
standard-issue fare remains to be seen…it<br />
appears deities and their mystical powers will<br />
play a big role. That may or may not be a positive<br />
from a consumer’s perspective.<br />
The game could stand out in an overcrowded<br />
market. But will I truly feel like a Roman gladiator<br />
or is this actually just another thinly veiled<br />
me-too fantasy MMO in disguise? Assuming<br />
Gods & Heroes can define itself, a success<br />
would be 100,000 subscribers. Gladiators aren’t<br />
as universally popular as superheroes, so I see<br />
a 200,000 subscriber base as a long shot. /<br />
As a hero of Rome—and child<br />
of the gods—you’ll live Roman<br />
mythology, where heroes and<br />
monsters mingle. After picking<br />
a character class (soldier, scout, priest, mystic, rogue, or gladiator) and deity<br />
daddy (or mommy), you’ll battle the empire’s enemies and mythological beasties.<br />
Perpetual is perpetuating two big bullet points here: “epic” story-driven<br />
quests that are bigger and deeper than anything currently being done, and the<br />
ability to eventually helm an NPC squad—which you hire, train, and control.<br />
This month’s judges are David Cole, an analyst with DFC Intelligence who follows<br />
the MMO space; CGW’s resident MMOron, Darren Gladstone, who is currently<br />
juggling characters in four different MMOs; and Starr Long, who worked<br />
on Ultima Online before becoming the producer of NCsoft’s Tabula Rasa.<br />
Hey developers, want us to check out your games? Send an e-mail to<br />
CGWletters@ziffdavis.com with the subject line: INDEPENDENT’S DAY.<br />
David Cole<br />
ANALYST/FOUNDER, DFC INTELLIGENCE<br />
Darren Gladstone<br />
SENIOR EDITOR, COMPUTER GAMING WORLD<br />
As a guy who aced<br />
Roman history—<br />
mostly thanks to a<br />
Ray Harryhausen<br />
marathon—I’m<br />
ready to release the<br />
kraken…as it were.<br />
First thing I<br />
noticed: “Wow, that<br />
warrior I created looks a little too Spartacus<br />
and not enough Gladiator for my tastes.” Still, I<br />
do like the deep character customization for<br />
creating Festivus the Mighty. Gods & Heroes<br />
promises lots of skills, god powers, and so on—<br />
but what MMO doesn’t? The one thing that<br />
looks “epic” is NPC squad command.<br />
Boss around up to eight NPCs, then try<br />
teaming with other players. Suddenly, you’ve<br />
got a small army. Nobody’s done this before.<br />
Know why? It’s tough to pull off. I’d like to see<br />
Perpetual adopt some of the conventional RTS<br />
control methods we’ve come to know and<br />
love—especially when it comes to streamlined<br />
target designation. Otherwise, heated battles<br />
could be logistical nightmares, switching<br />
between NPCs—and keeping Festivus alive! /<br />
In Gods & Heroes, you’ll take on the role of a Roman hero during<br />
the empire’s classical mythological time period.<br />
Starr Long<br />
PRODUCER, TABULA RASA, NCSOFT<br />
It’s nice to see a<br />
variation on the<br />
medieval fantasy<br />
theme, even if it’s<br />
still swords-andsorcery<br />
based. It<br />
may help the title<br />
separate itself<br />
from all the D&D<br />
clones. I, for one, love the idea of running<br />
around in a skirt and sandals (wait, was<br />
that out loud?).<br />
The squad combat seems interesting...if<br />
Perpetual can pull it off. No one’s doing any<br />
kind of NPC warfare like these guys are talking<br />
about. I mean, who doesn’t want to order<br />
around a bunch of sweaty men in skirts?<br />
They would need lots of hard training, of<br />
course (damn, thinking out loud again).<br />
I just wish Perpetual had gotten the Clash<br />
of the Titans license. Calibos, the clockwork<br />
owl, Ursula Andress as Aphrodite, Harry<br />
Hamlin...I could go on forever, but I digress.<br />
This appears to be an interesting game<br />
with some elements—especially the setting—that<br />
could set it apart from the pack. /<br />
>> producer Scott Faye claims will have a very Dirty Harry–like feel. >> “Hot Coffee” in GTA: San Andreas? Not that it should be a huge shock, >><br />
36 > COMPUTER GAMING WORLD<br />
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