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RADAR CALL OF DUTY 2<br />
CALL OF DUT<br />
Channeling history to your desktop—again<br />
PUBLISHER: Activision DEVELOPER: Infinity Ward GENRE: Shooter RELEASE DATE: Q4 2005<br />
exclusive screens<br />
INFINITY WARD’S SHELL-SHOCKING WWII<br />
shooter Call of Duty 2 is almost too tense.<br />
Machine guns growl, flying clods of dirt<br />
mix with fragments of metal and fire, and<br />
gaping windows pour out torrents of billowing<br />
dust. On the first pass, you don’t<br />
get the details so much as the general<br />
>> which has us wondering about the upcoming PC game Evil Dead: Regeneration. Will it be groovy? Only Bruce Campbell knows. >><br />
34 > COMPUTER GAMING WORLD<br />
din—existence as a pair of terrified eyes.<br />
In a way, it’s like seeing your first Axisand-Allies<br />
shoot-em-up, back before they<br />
started to smack of tram tours through<br />
animatronic history attractions.<br />
Then the rumbling explosions become a<br />
background rhythm. You pick out people in<br />
the human tide, faces streaked with filth<br />
and sweat. Your squadmate warns, “Watch<br />
out, soldier behind that 88!” and there he<br />
is, squatting beside the German gun. You<br />
can attribute the combat chatter to veteran<br />
authenticity advisors Capt. John Hillen<br />
and Col. Hank Keirsey (both retired), who<br />
insisted that—for all its sky-splitting sound<br />
and fury—the original COD was too quiet,<br />
sorely in need of some unscripted intel as<br />
the action unfolded.<br />
The spirals of smoke and flame also serve<br />
two purposes here: to cover your move-