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TeAM YYePG

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RADAR CALL OF DUTY 2<br />

CALL OF DUT<br />

Channeling history to your desktop—again<br />

PUBLISHER: Activision DEVELOPER: Infinity Ward GENRE: Shooter RELEASE DATE: Q4 2005<br />

exclusive screens<br />

INFINITY WARD’S SHELL-SHOCKING WWII<br />

shooter Call of Duty 2 is almost too tense.<br />

Machine guns growl, flying clods of dirt<br />

mix with fragments of metal and fire, and<br />

gaping windows pour out torrents of billowing<br />

dust. On the first pass, you don’t<br />

get the details so much as the general<br />

>> which has us wondering about the upcoming PC game Evil Dead: Regeneration. Will it be groovy? Only Bruce Campbell knows. >><br />

34 > COMPUTER GAMING WORLD<br />

din—existence as a pair of terrified eyes.<br />

In a way, it’s like seeing your first Axisand-Allies<br />

shoot-em-up, back before they<br />

started to smack of tram tours through<br />

animatronic history attractions.<br />

Then the rumbling explosions become a<br />

background rhythm. You pick out people in<br />

the human tide, faces streaked with filth<br />

and sweat. Your squadmate warns, “Watch<br />

out, soldier behind that 88!” and there he<br />

is, squatting beside the German gun. You<br />

can attribute the combat chatter to veteran<br />

authenticity advisors Capt. John Hillen<br />

and Col. Hank Keirsey (both retired), who<br />

insisted that—for all its sky-splitting sound<br />

and fury—the original COD was too quiet,<br />

sorely in need of some unscripted intel as<br />

the action unfolded.<br />

The spirals of smoke and flame also serve<br />

two purposes here: to cover your move-

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