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RADAR WARHAMMER<br />

PLAY IT!<br />

CHECK OUT<br />

THE DEMO<br />

ON THIS<br />

MONTH’S<br />

DVD<br />

The imperial guard joins the four existing<br />

factions in Winter Assault..<br />

DORKS WITH ORKS<br />

Tabletop gamers have been enjoying<br />

the Warhammer miniatures<br />

game since 1982. Every year, Games<br />

Workshop holds tournaments for<br />

both Warhammer and Warhammer<br />

40,000 around the world, where<br />

hobbyists gather to compete with<br />

custom hand-painted armies of<br />

pewter miniatures. There are roughly<br />

14 massive armies to choose from<br />

in competitive play, and new figures<br />

and scenery are released every<br />

week. For more information on the<br />

tabletop game, check out Games<br />

Workshop’s retail stores, White<br />

Dwarf magazine, and official website<br />

(www.games-workshop.com).<br />

26 > COMPUTER GAMING WORLD<br />

�<br />

WORLD OF<br />

More than just a bunch of geeky miniatures<br />

>We don’t know what the Warhammer masterminds at Games Workshop have put in the water, but<br />

we like it. Thanks to the popularity of last year’s Warhammer 40,000: Dawn of War, we’re starting<br />

to see a massive resurgence in PC games based on the miniature fantasy war-game franchise.<br />

Not only is a Dawn of War expansion due out soon from THQ, but Namco is also working on an<br />

all-new RTS featuring the classic Warhammer license (not to be confused with the postapocalyptic<br />

Warhammer 40K license), and the MMO virtuosos at Mythic have acquired the rights to the<br />

ever-delayed Warhammer Online. Check out a few of the reasons why it’s a great time to be a<br />

Warhammer fan—and why Warhammer isn’t just for tabletop RPG geeks anymore. / Ryan Scott<br />

WARHAMMER ONLINE<br />

Back from the dead<br />

PUBLISHER: Mythic Entertainment DEVELOPER: Mythic Entertainment GENRE: MMORPG RELEASE DATE: 2007<br />

Exclusive interview<br />

SURPRISE! WARHAMMER ONLINE,<br />

which was canceled last year by former > developer Climax, is back on its feet—and<br />

thanks to the folks at Mythic, we might be running<br />

machine-gun-toting orks and hardy space<br />

marines through a massively multiplayer<br />

Warhammer world as early as 2007. While details<br />

are still scarce in this early stage of development,<br />

we had a chance to chat with producer<br />

Lance Robertson about some of the things we<br />

can look forward to in Warhammer Online.<br />

CGW: Which Warhammer license will you be<br />

using—the 40K universe or classic Warhammer?<br />

Robertson: This MMORPG title will be based<br />

on all Games Workshop products relating to the<br />

classic Warhammer fantasy world. The creative<br />

people at Games Workshop have produced a<br />

wealth of great material, and this provides us<br />

with a solid foundation for the game. The depth<br />

of cool background information, the inspired<br />

designs of the races and their weapons of war,<br />

and the interesting dynamics of the warring factions<br />

make this property a pleasure to work on.<br />

CGW: What will the focus of this game be? How<br />

much will PVP figure into it?<br />

Robertson: The game will be centered on warring<br />

alliances in a realm-versus-realm setup. This means<br />

that all of the game’s activities will in some way<br />

support the broader war. This includes PVE content.<br />

CGW: Will there be any crafting?<br />

Robertson: Yes, crafting will be well integrated<br />

into the game and play a valuable role in supporting<br />

your realm’s war effort. However, there<br />

will be no daisy picking in this game!<br />

CGW: Are you going to use any of the material<br />

Climax developed previously?<br />

Robertson: All the material that was created for<br />

the previous MMORPG is available to us for this<br />

project. Games Workshop was heavily involved<br />

in the creation of new material for that game and<br />

><br />

”There will be no<br />

daisy picking in<br />

this game.”<br />

produced some interesting and excellent stuff for<br />

that project. We are currently in preproduction<br />

mode and evaluating what designs make sense<br />

in order to create a great Warhammer MMORPG.<br />

Naturally, we’ll be working very closely with the<br />

people of Games Workshop to make sure that<br />

the game is as true to the [license] as possible.<br />

We’re very pleased with the relationship we’re<br />

forging with them, and come 2007, the results<br />

should speak for themselves. /<br />

>> the first World of WarCraft expansion on its official forums. >> After wrapping the controversial console game 25 to Life, Ritual Entertainment is >>

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