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RADAR WARHAMMER<br />
PLAY IT!<br />
CHECK OUT<br />
THE DEMO<br />
ON THIS<br />
MONTH’S<br />
DVD<br />
The imperial guard joins the four existing<br />
factions in Winter Assault..<br />
DORKS WITH ORKS<br />
Tabletop gamers have been enjoying<br />
the Warhammer miniatures<br />
game since 1982. Every year, Games<br />
Workshop holds tournaments for<br />
both Warhammer and Warhammer<br />
40,000 around the world, where<br />
hobbyists gather to compete with<br />
custom hand-painted armies of<br />
pewter miniatures. There are roughly<br />
14 massive armies to choose from<br />
in competitive play, and new figures<br />
and scenery are released every<br />
week. For more information on the<br />
tabletop game, check out Games<br />
Workshop’s retail stores, White<br />
Dwarf magazine, and official website<br />
(www.games-workshop.com).<br />
26 > COMPUTER GAMING WORLD<br />
�<br />
WORLD OF<br />
More than just a bunch of geeky miniatures<br />
>We don’t know what the Warhammer masterminds at Games Workshop have put in the water, but<br />
we like it. Thanks to the popularity of last year’s Warhammer 40,000: Dawn of War, we’re starting<br />
to see a massive resurgence in PC games based on the miniature fantasy war-game franchise.<br />
Not only is a Dawn of War expansion due out soon from THQ, but Namco is also working on an<br />
all-new RTS featuring the classic Warhammer license (not to be confused with the postapocalyptic<br />
Warhammer 40K license), and the MMO virtuosos at Mythic have acquired the rights to the<br />
ever-delayed Warhammer Online. Check out a few of the reasons why it’s a great time to be a<br />
Warhammer fan—and why Warhammer isn’t just for tabletop RPG geeks anymore. / Ryan Scott<br />
WARHAMMER ONLINE<br />
Back from the dead<br />
PUBLISHER: Mythic Entertainment DEVELOPER: Mythic Entertainment GENRE: MMORPG RELEASE DATE: 2007<br />
Exclusive interview<br />
SURPRISE! WARHAMMER ONLINE,<br />
which was canceled last year by former > developer Climax, is back on its feet—and<br />
thanks to the folks at Mythic, we might be running<br />
machine-gun-toting orks and hardy space<br />
marines through a massively multiplayer<br />
Warhammer world as early as 2007. While details<br />
are still scarce in this early stage of development,<br />
we had a chance to chat with producer<br />
Lance Robertson about some of the things we<br />
can look forward to in Warhammer Online.<br />
CGW: Which Warhammer license will you be<br />
using—the 40K universe or classic Warhammer?<br />
Robertson: This MMORPG title will be based<br />
on all Games Workshop products relating to the<br />
classic Warhammer fantasy world. The creative<br />
people at Games Workshop have produced a<br />
wealth of great material, and this provides us<br />
with a solid foundation for the game. The depth<br />
of cool background information, the inspired<br />
designs of the races and their weapons of war,<br />
and the interesting dynamics of the warring factions<br />
make this property a pleasure to work on.<br />
CGW: What will the focus of this game be? How<br />
much will PVP figure into it?<br />
Robertson: The game will be centered on warring<br />
alliances in a realm-versus-realm setup. This means<br />
that all of the game’s activities will in some way<br />
support the broader war. This includes PVE content.<br />
CGW: Will there be any crafting?<br />
Robertson: Yes, crafting will be well integrated<br />
into the game and play a valuable role in supporting<br />
your realm’s war effort. However, there<br />
will be no daisy picking in this game!<br />
CGW: Are you going to use any of the material<br />
Climax developed previously?<br />
Robertson: All the material that was created for<br />
the previous MMORPG is available to us for this<br />
project. Games Workshop was heavily involved<br />
in the creation of new material for that game and<br />
><br />
”There will be no<br />
daisy picking in<br />
this game.”<br />
produced some interesting and excellent stuff for<br />
that project. We are currently in preproduction<br />
mode and evaluating what designs make sense<br />
in order to create a great Warhammer MMORPG.<br />
Naturally, we’ll be working very closely with the<br />
people of Games Workshop to make sure that<br />
the game is as true to the [license] as possible.<br />
We’re very pleased with the relationship we’re<br />
forging with them, and come 2007, the results<br />
should speak for themselves. /<br />
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