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RADAR MARVEL GAMES<br />

SIMPLY MARVEL-OUS<br />

Five questions for Stan Lee, the man behind the marvels<br />

STAN LEE IS A LIVING LEGEND, A COMIC-BOOK<br />

genius who helped create some of the most wellknown<br />

comic-book franchises to date: The<br />

Amazing Spider-Man, The Incredible Hulk, The<br />

Fantastic Four, and The Uncanny X-Men. So,<br />

what exactly happens when you stick him in a<br />

room with a bunch of slobbering comic nerds and<br />

game editors? Glad you asked….<br />

QUESTION 1: Do you keep an active interest<br />

or any control over the different mediums that<br />

feature your creations, like films and games?<br />

Lee: Do I want control? No, I don’t want control<br />

at all. Let me tell you how cagey I am. If the<br />

movie is good, or the game or the TV show or<br />

the cartoon, I somehow get a lot of credit for it.<br />

[Laughter] If it’s bad, hey, I had nothing to do<br />

with it!<br />

QUESTION 2: What, in general, do you think of<br />

games being made out of comic-book characters?<br />

How would you compare the two?<br />

Lee: Videogames are an art form and a form of<br />

entertainment. But compared to a comic book, a<br />

videogame is really much more exciting, and it<br />

makes the person who would be the comic-book<br />

reader, it makes him or her a participant, and in a<br />

way it’s more exciting and more fun. When you<br />

read a comic book, you’re reading the story, and<br />

it’s taking place [in the book]. When you’re playing<br />

a videogame, you’re part of the story, so to<br />

me that really has the edge.<br />

Now, I have not questioned everybody who<br />

reads comic books, but I would just guess if<br />

you’re a comic-book reader, you would love to<br />

play the videogames because you’re familiar with<br />

the characters. You care about the characters or<br />

else you wouldn’t be a reader of the comics. And<br />

18 > COMPUTER GAMING WORLD<br />

here you have a chance to move them and control<br />

them and guide them and have fights [with<br />

them] and so forth. It just seems to me to be a<br />

natural that the readers would be very enthusiastic<br />

about the games.<br />

QUESTION 3: Is this a way to attract new people<br />

who haven’t bought comic books before?<br />

Lee: Would it attract new people who hadn’t<br />

bought the comic book? It certainly can’t hurt. I<br />

mean, somebody might buy the game who hadn’t<br />

read the comics and say, “Hey, I gotta see more<br />

about Spider-Man; I gotta learn more about him. I<br />

love this guy.” Sure. Everything helps everything<br />

else. I’m sure the comic books help the games,<br />

the games help the comic books, the movies help<br />

the games and the comic books, the comic<br />

books help the movies and the games…and if<br />

you don’t interrupt me, I’ll keep going.<br />

As a matter of fact, since videogames have<br />

been in existence, comic-book sales have risen.<br />

QUESTION 4: Comic books were once blamed<br />

for basically turning children into monsters. Now<br />

it’s videogames’ turn. Thoughts?<br />

Lee: There’s always going to be somebody<br />

who feels that all the ills of the world are blamed<br />

on the movies we see, the games we play, the<br />

books we read. The comic industry survived Dr.<br />

Frederic Wertham [an outspoken anti-comics<br />

activist during the 1950s]. I used to actually<br />

debate with him. I knew him. And he’d say things<br />

like, “I did a study and I found that 95 percent of<br />

the young people in reform schools read comics.”<br />

> ”There’s<br />

And I would say, “Well, 100 percent of them drink<br />

milk.” I mean, the man was just unscientific, and<br />

he just—I don’t know what his motive was, but<br />

these videogames, kids love ’em. I don’t want to<br />

comment on the ones that may seem to be too<br />

violent, or…I don’t know what is too violent and<br />

what isn’t. I just know that kids [have] a lot of<br />

their own natural energy. [Playing videogames is]<br />

a way to expend it. It’s a way to have a lot of fun.<br />

It excites them; they enjoy it. And to me, these<br />

games are great.<br />

QUESTION 5: Which Marvel superhero would<br />

you most like to see in a videogame next?<br />

Lee: That’s a good question. Which would I like<br />

to see in a videogame next? Gee, there are so<br />

many of them. I think Iron Man would be good. I<br />

think the Silver Surfer would be great. And for<br />

something really different…maybe Dr. Strange,<br />

because he goes into different dimensions and so<br />

forth. You know, the funny thing is, I think you<br />

could make a good videogame out of almost anything,<br />

as long as you have an interesting good<br />

guy and a powerful bad guy and you could just<br />

find a way to get the great visuals and all the<br />

action. I can’t think of any Marvel character, really,<br />

that I don’t think would make for a good one.<br />

Certainly Ghost Rider would be good. The longer<br />

I sit here, the more of them I’ll mention. /<br />

Want to know more about Stan Lee and other comic<br />

greats? Check out the documentary Countdown to<br />

Wednesday at: www.countdowntowednesday.com.<br />

always going to be somebody<br />

who feels all the ills of the world can<br />

be blamed on the games we play...”<br />

>> Marc Ecko’s Gettin’ Up: Contents Under Pressure, the hip-hop platforming graffiti game, is PC-bound. WORD UP for The Fresh Prince of Persia! >>

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